Dennis Felsing
40d3b4071d
Merge pull request #729 from Learath2/dd_pr_friendcoll
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Strict checking for friends
2017-04-12 11:16:20 +02:00
Learath
9d2fb7dfda
Missed one check
2017-04-12 11:13:54 +02:00
Learath
ec1581f13a
Strict checking for friends. Fixes #539
2017-04-12 11:04:20 +02:00
Dennis Felsing
d146b51189
Merge pull request #728 from Learath2/dd_pr_bindlen
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Allow arbitrary length binds
2017-04-12 10:12:05 +02:00
Learath
6895b5a180
Check if the allocation succeeded.
2017-04-12 10:05:22 +02:00
Learath
ae23924e81
Add arbitrary length binds. Fixes #642
2017-04-12 10:05:22 +02:00
Learath2
568b5e5603
Pointers should be set to NULL
2017-04-12 01:20:39 +02:00
Learath
389b432758
Take a blind stab at #718
2017-04-11 21:47:27 +02:00
Learath
611b66e503
Fix a case reported in #723
2017-04-10 03:06:16 +02:00
Learath
45bc79b94b
Fix alignmend... Fixes #687
2017-04-09 03:46:02 +02:00
Henritees
33cdfee821
Handle multi-line motd correctly in the console
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Rewrote MOTD processing to handle both kinds of newlines correctly
and added an option to disable printing it to the console.
Closes #711 .
2017-04-03 12:29:31 +02:00
Learath2
079c53471c
Remove unnecessary check. Fixes #714
2017-04-02 19:39:22 +02:00
trml
1211746491
Don't use predicted position for the hook when spectating
2017-04-02 18:41:55 +02:00
HMH
4a0abf6747
Access the correct Flags variable for saving maplayers
2017-04-01 18:16:02 +02:00
Learath2
9d0e054a06
Remove heart from on reset messages. Fixes #710
2017-04-01 15:19:20 +02:00
east
bffb989a11
add generated rcon password as default auth key
2017-03-29 14:56:44 +02:00
heinrich5991
1d81d56850
Introduce new, vanilla-compatible server info protocol
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This means that we have a reliable and fast way to query for extended info,
while also not wasting network bandwidth.
The protocol is designed to be extensible, there's four bytes space for
encoding more request types (currently zeroed), and there's one string in each
response packet and one string for each player available (currently the empty
string).
The protocol itself has no problems with more than 64 players, although the
current client implementation will drop the player info after the 64th player,
because it uses a static array for storage.
Also fixes #130 , the player list is just sorted each time new player info
arrives.
2017-03-29 12:56:13 +02:00
Learath2
ed30c0b636
Clear only on a dc. Let rcon work during map change
2017-03-28 14:24:53 +02:00
Learath2
b52ed30618
Reset input when server/map changes. Fixes #633
2017-03-28 14:24:53 +02:00
Learath2
93ac8a97b1
Only reset auth on server change
2017-03-28 01:47:24 +02:00
Learath2
80f9d7a2ca
Reset the username input on server/map change.
2017-03-28 01:47:24 +02:00
HMH
7ef108c818
Fix style in some places which the previous fix missed
2017-03-23 22:28:06 +01:00
Learath2
d3bf89d7d3
Handle double click on server browser correctly. Fixes #597
2017-03-22 23:14:09 +01:00
Learath2
6377355d4a
Use %g. Get rid of comparison
2017-03-22 23:11:03 +01:00
Learath2
625433ed42
Fix double slowdown. Display the correct speed. Fixes #607
2017-03-22 23:11:03 +01:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
Learath2
55c5c3eac6
Properly calculate the width. Fixes #699
2017-03-22 12:10:22 +01:00
Learath2
2849e23003
Fix line width. Closes #687
2017-03-22 09:56:28 +01:00
heinrich5991
f5446ca3b0
Fix unsigned/signed comparison warning when interacting with freetype
2017-03-19 17:19:59 +01:00
def
125764815b
Update credits (I probably missed a few)
2017-03-16 19:17:24 +01:00
heinrich5991
b904822d57
Merge pull request #680 from necropotame/pr-i586-killborder
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Fix #586 (display the killing clipping rectangle)
2017-03-16 17:00:57 +01:00
necropotame
c63c54d68e
Changes after heinrich5991's review of #586 - Fix code alignment
2017-03-16 16:51:52 +01:00
necropotame
5ddf0a5421
Changes after heinrich5991's review of #586 - Fix some more comments
2017-03-16 16:41:58 +01:00
necropotame
9bae313929
Changes after heinrich5991's review of #586 - Code cleanup, Fix typo, Fix bug with Y clipping
2017-03-16 16:39:29 +01:00
heinrich5991
f7dde1e061
Partially revert #681
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The refactoring can cause a gameplay change, laws of associativity like
`x * (1 / z) == (x * 1) / z` don't hold for floating point numbers.
2017-03-16 10:19:08 +01:00
Ryozuki
d0c317d7c7
Fix a typo and refactor the normalize function
2017-03-16 07:55:49 +01:00
necropotame
4027b3dc01
Add error message in case of invalid argument for /timer
2017-03-15 12:22:13 +01:00
necropotame
6f58c49f7d
Fix #586 (display the killing clipping rectangle)
2017-03-15 12:06:13 +01:00
necropotame
e4345307c1
Fix #662 (timer command displays the wrong state)
2017-03-15 11:11:01 +01:00
Dennis Felsing
32a1fa0c07
Merge pull request #672 from Learath2/dd_pr_hearts
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Forgot m_Friend isn't initialized, also align the messages
2017-03-13 12:04:47 +01:00
Learath2
3bd94b9ada
Forgot m_Friend isn't initialized, also align the messages
2017-03-12 22:32:05 +01:00
heinrich5991
54c5faa64c
Complete the refactor
2017-03-12 19:52:29 +01:00
Alexandre Díaz
3589ed0b0f
Start refactor...
2017-03-12 19:30:55 +01:00
heinrich5991
ccb9db9899
Merge pull request #652 from Learath2/dd_pr_invite
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Add /invite for locked teams. Fixes #647
2017-03-12 19:04:55 +01:00
Learath2
c81f53ab6b
Forgot CID can be -1
2017-03-12 17:37:16 +01:00
heinrich5991
d91cca728d
Partially revert warning-fixing, it caused warnings on other systems
2017-03-12 16:47:37 +01:00
heinrich5991
94e8e26f8d
Merge pull request #664 from Learath2/dd_pr_friends2
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Just color the heart preserving team information. Fixes #606
2017-03-12 15:18:04 +01:00
Ryozuki
84726547aa
Fix warning also for server.cpp, and fixed client.cpp
2017-03-12 14:49:18 +01:00
Ryozuki
79f5b26cf7
Moved _WIN32_WINNT to the top instead
2017-03-12 14:45:57 +01:00
Ryozuki
1614e59e8f
Fix some warnings
2017-03-12 12:12:39 +01:00