The `Append` method was returning `0` on success while `Load` and `Save` were returning `1`.
Now all three methods use a `bool` as return value and return `true` on success.
The call `SortImages()` is moved inside the `Append` method, as it should always be called when appending succeeded.
The height of the sound popup was too small, as it was not updated when the "Readd" button was added.
The additional `2.0f` margin at the top of the popups is removed, as all popup menus already have default `5.0f` margins on all sides.
The height of the image popup for external images was not including this margin to begin with, so it was slightly too small but is correct now.
The height of the image popup for embedded images is adjusted to no longer include this margin.
Pass `nullptr` instead of calculating unused `CUIRect` values.
5999: chore(Gitignore): add ignore all folders cmake-build-* for Clion r=def- a=IntelligentQuantum
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<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>
6000: Switch to Vulkan 1.1 r=def- a=Jupeyy
Since the vulkan loader drops support for useful extensions (or the extension loading process changed between 1.0 & 1.1, not sure) Which causes OBS not to work
lets wait for a response in
`https://github.com/KhronosGroup/Vulkan-Loader/issues/1048`
tho
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Since the vulkan loader drops support for useful extensions (or the extension loading process changed between 1.0 & 1.1, not sure)
Which causes OBS not to work
5998: Fix Ctrl+F hotkey not checking for Ctrl key, minor improvement to tile details popup layout r=def- a=Robyt3
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
The hotkey for the "Find empty slot" button was not correctly checking for a pressed modifier, so it was already being trigger by just the key F instead of the desired Ctrl+F.
The height is calculated based on the number of rows and the row height instead of being entirely hardcoded, which makes maintenance easier.
The total height of the speedup popup was slightly too large, which is also fixed by this.
Variable names and their declaration positions are also refactored.
5997: Allow selecting switch number 0 in editor again r=def- a=Robyt3
This reverts part of #5993 to allow switch number 0 to be selected again. Switch number 0 is permanently enabled, so it useful for tiles that should always be switched on. Eventually tiles that don't work with switch 0 (e.g. switch open/close tiles) should be made unplaceable and the switch number should be hidden for tiles where it doesn't have any effect (e.g. jump tiles). See #5995.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Some of the CUIRects were calculated but never used.
The height of the "Find empty slot" button is made consistent with the height of the properties shifters.
This reverts part of #5993 to allow switch number 0 to be selected again.
Switch number 0 is permanently enabled, so it useful for tiles that should always be switched on.
Eventually tiles that don't work with switch 0 (e.g. switch open/close tiles) should be made unplaceable and the switch number should be hidden for tiles where it doesn't have any effect (e.g. jump tiles). See #5995.
5996: Allow the test suite to run offline r=def- a=heinrich5991
Allow host resolving to fail, but still check its results if it succeeds.
## Checklist
- [x] Tested the change ~~ingame~~
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
5994: Change editor hotkey Ctrl+A to Ctrl+T for layer/tile details r=def- a=Robyt3
The hotkey Ctrl+A is already active universally in the editor to open and append a map to the current one. This collides with the hotkeys for opening the layer/tile details popup for tune, tele, speedup and switch layers, which is only active when a layer of said type is select. Pressing the hotkey in this context opens the popup and the append dialog at the same time, which is undesirable. Therefore the hotkey to open the layer/tile details is changed to Ctrl+T instead. This combination is currently unused and seems approriate, as the T could stand for "Tile details".
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5993: Fix incorrect minimum values for tele, speedup and switch layers r=def- a=Robyt3
It was possible to select tele number 0, speedup force 0 and switch number 0 in the layer details in the editor, because some of the bounds checks or calculations were not excluding the value 0. As placing those tiles with the value 0 in the editor is not possible and the tiles with this value are ignored by server and client, it also shouldn't be possible to select those values in the first place.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
The hotkey Ctrl+A is already active universally in the editor to open and append a map to the current one.
This collides with the hotkeys for opening the layer/tile details popup for tune, tele, speedup and switch layers, which is only active when a layer of said type is select.
Pressing the hotkey in this context opens the popup and the append dialog at the same time, which is undesirable.
Therefore the hotkey to open the layer/tile details is changed to Ctrl+T instead. This combination is currently unused and seems approriate, as the T could stand for "Tile details".
It was possible to select tele number 0, speedup force 0 and switch number 0 in the layer details in the editor, because some of the bounds checks or calculations were not excluding the value 0.
As placing those tiles with the value 0 in the editor is not possible and the tiles with this value are ignored by server and client, it also shouldn't be possible to select those values in the first place.
5770: Fix physics change by weak hook fix (fixes#5769) r=def- a=fokkonaut
<!-- What is the motivation for the changes of this pull request -->
fixes#5769
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5991: Handle all `MultiByteToWideChar` and `WideCharToMultiByte` return values r=def- a=Robyt3
Closes#5970.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5990: Improve callvote arguments by making them more specific r=Robyt3 a=def-
Should make it a bit clearer how to call a vote from F1
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<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Converting wide-char (UTF-16) to multi-byte (UTF-8) takes 1-2 wide-chars from the input and transforms them to 1-4 bytes, so having `char` and `WCHAR` buffers with equal static lengths means that this function can fail due to insufficient buffer sizes when the user has folder or files with very long names (many unicode codepoints).
Therefore checks are added that allow only the error `ERROR_INSUFFICIENT_BUFFER` when `WideCharToMultiByte` fails, which is expected on very long paths, as these would also lead to further errors later in the code. The respective functions will now fail with a return and ignore files that have too long names.
This could only completely be fixed using dynamically sized buffers for all paths, which seems like too much work and overhead.
Other errors are not expected and hence caught by the assertions, as those would indicate programming errors like wrong arguments being passed.
Reference: https://learn.microsoft.com/en-us/windows/win32/api/stringapiset/nf-stringapiset-widechartomultibyte
The second buffer was previously used when calling `fs_is_dir` explicity, but it has become from obsolete from #4657 by using the flag `FILE_ATTRIBUTE_DIRECTORY` instead.
Extract `windows_format_system_message` and allocate appropriate buffer for the formatted system error messages, so messages of any length can be displayed.
The flag `FORMAT_MESSAGE_ALLOCATE_BUFFER` is used so `FormatMessageW` allocates the buffer which must later be freed with `LocalFree`.
The flag `FORMAT_MESSAGE_MAX_WIDTH_MASK` is also added so the formatted message will not contain any line breaks at the end, which would make log messages less readable.
Reference: https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-formatmessagew
Converting multi-byte (UTF-8) to wide-char (UTF-16) take 1-4 bytes from the input and transforms them to 1-2 wide-chars, so having `char` and `WCHAR` buffers with equal lengths should mean that this function can't fail due to insufficient buffer sizes, unless a path that's already too long for Windows is being used internally.
Other errors are also not expected, as those would indicate programming errors like wrong arguments being passed.
The maximum length for paths in the Win32 API is 260 characters. This limitation can be lifted in Windows 10, but it must be done explicitly (opt-in) both in the Windows Registry by the user and in the application's manifest by us.
References:
- https://learn.microsoft.com/en-us/windows/win32/api/stringapiset/nf-stringapiset-multibytetowidechar
- https://learn.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation?tabs=registry
Make sure the Windows debugger logger does not fail when log messages are too long.
The first call to `MultiByteToWideChar` gets the required size of the wide-char buffer, which should be at least one for the null termination. The second call is expected to produce exactly the same number of characters.
The function `MultiByteToWideChar` can't fail unless wrong arguments are passed, when the buffer size is set correctly by calling the function twice. The returned buffer size on the second call should always match the buffer size determined with the first call.
5989: Use `str_copy` instead of `str_format` with format `"%s"` r=Chairn a=Robyt3
Using `str_format(aBuf, sizeof(aBuf), "%s", pStr)` is equivalent to `str_copy(aBuf, pStr, sizeof(aBuf))`. Using `str_copy` is more readable and also more efficient as there is no overhead from parsing the format string and from passing varargs.
<!-- What is the motivation for the changes of this pull request? -->
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Using `str_format(aBuf, sizeof(aBuf), "%s", pStr)` is equivalent to `str_copy(aBuf, pStr, sizeof(aBuf))`. Using `str_copy` is more readable and also more efficient as there is no overhead from parsing the format string and from passing varargs.
5985: Fix large editor popups being outside of screen, add margin r=def- a=Robyt3
Large editor popups could be positioned outside of the screen area, when they could not be positioned below or to the right of the cursor without overflowing. This is fixed by making sure the popup does not overflow the top or left side of the screen after adjusting its position.
A small margin is also added so popups don't start or end immediately at the screen border.
Closes#5982.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Large editor popups could be positioned outside of the screen area, when they could not be positioned below or to the right of the cursor without overflowing. This is fixed by making sure the popup does not overflow the top or left side of the screen after adjusting its position.
A small margin is also added so popups don't start or end immediately at the screen border.
Closes#5982.
5984: Fix misspellings r=def- a=rffontenelle
<!-- What is the motivation for the changes of this pull request? -->
Fix misspellings ("typos") reported by [codespell](https://github.com/codespell-project/codespell).
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
5983: update french.txt r=def- a=TheNoobestNoob
<!-- What is the motivation for the changes of this pull request? -->
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: NouaaTW <sarazinio19@gmail.com>
Co-authored-by: me <75568768+TheNoobestNoob@users.noreply.github.com>
5976: Add tests for Huffman compression r=def- a=ChillerDragon
5977: Update GitHub actions versions r=def- a=rffontenelle
<!-- What is the motivation for the changes of this pull request? -->
The following warning is logged in the recent workflow runs:
> Node.js 12 actions are deprecated. For more information see: https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/. Please update the following actions to use Node.js 16: actions/checkout, actions/checkout
So, this pull request updates actions/checkout version to its latest release.
I haven't seen any warnings regarding CodeQL's actions but their code was updated to node.js since version 2.1.28 (see [this commit](3d23aade46)).
Same for actions/upload-artifacts, available since version 3.1.1 (see [this commit](2244c82003)).
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>