Kyle Bradley
35991ea973
Fixed names
2021-03-20 18:33:34 +02:00
Kyle Bradley
4afe62a596
Updated to include penalty, cooldown and timeout
2021-03-17 00:31:16 +02:00
Kyle Bradley
cf7fb72dbf
- Added timeout penalty
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- Applied PR feedback
2021-03-01 00:37:49 +02:00
def
d39a17933d
Improve error messages when you can't join team
2021-01-23 15:52:57 +01:00
Zwelf
87d422df5a
Remove unused onChangeTeamState
2021-01-11 14:29:01 +01:00
Alexander Akulich
f16937b361
gamecontext.h: Remove unused player.h include
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See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Dennis Felsing
516c1cc599
Merge pull request #3382 from Zwelf/pr-fix-race-condition
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Fix storing load/save result in main thread without incrementing usage count
2020-12-04 11:48:14 +01:00
Zwelf
e15a91911e
Fix storing load/save result in main thread without incrementing usage count
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Resulting to race condition, since the main thread always thought that the
load/save thread already completed. Passing the shared_ptr by reference to
prevent a similar future bug to happen.
Fixes #3380
2020-12-04 11:09:21 +01:00
def
9d66c2530b
Check finish of team after player joins spectators
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Reported by Jupeyy
2020-11-28 20:59:51 +01:00
def
312b9d3bd8
Enable clang-tidy performance-* checks
2020-11-05 11:34:20 +01:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
f4344dc420
Use (u)int64 from system.h instead of (u)int64_t from cstdint
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src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2020-07-09 13:55:28 +02:00
Zwelf
bff8e90319
Fix loading team sets teamstate to TEAMSTATE_OPEN
2020-07-01 09:03:16 +02:00
Zwelf
b99bbccd24
Revert "Revert "Fix /save on solo server""
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This reverts commit 59a7e1f187
.
2020-06-30 20:22:17 +02:00
def
59a7e1f187
Revert "Fix /save on solo server"
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This reverts commit 506602d472
.
2020-06-30 18:41:22 +02:00
Zwelf
506602d472
Fix /save on solo server
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Fixes #2404
2020-06-29 19:34:21 +02:00
def
6455689e32
Super team can't be saved/loaded
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Thanks to Lady Saavik for report
2020-06-29 08:46:34 +02:00
Zwelf
a8abc3937b
Make game less dependend on score backend
2020-06-25 12:36:01 +02:00
def
243be18fb4
Keeping multiple states consistent is hard ( fixes #2315 )
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let's go recount every time
2020-06-24 14:50:32 +02:00
Zwelf
031ac52320
Thread safe /save
2020-06-15 11:14:15 +02:00
def
88b65b6def
Newly joined player should not immediately be subtracted from team 0
2020-05-31 00:34:29 +02:00
def
e1849ad1bb
Implement /practice for teams
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As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
def
ef0e685496
Make timestamp consistent in scores
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The motivation is to have the exact same timestamp for every member
finishing in a team and the team rank as well. This makes the database
more consistent and tooling easier.
2019-04-02 20:18:40 +02:00
def
f5e8b9d822
Fix potential inconsistencies in rank/teamrank
2019-01-10 09:32:23 +01:00
ChillerDragon
c1e3dec980
Remove unused teams function
2018-02-27 16:40:52 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
Learath2
309d47e933
Revert "Remove invite system entirely since no one wants to fix it"
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This reverts commit 99cc9d2c0b
.
2017-04-23 22:50:07 +02:00
def
99cc9d2c0b
Remove invite system entirely since no one wants to fix it
2017-04-23 17:51:29 +02:00
Learath2
0b0783f13c
Fix styling issues, use uint for bitmask
2017-03-10 14:52:49 +01:00
Learath2
9319a82c6e
Add /invite for locked teams. Fixes #647
2017-03-06 12:14:38 +01:00
def
2750a23792
Only allow savegames on same server. Clean up saving a bit and prevent another possible exploit
2014-12-17 20:38:05 +01:00
def
e29571dd73
save doesn't create ranks accidentally anymore ( fixes #73 )
2014-10-21 14:27:10 +02:00
def
2c2b77ac3b
Check whether team has finished once a player in the team kills
2014-09-26 03:42:49 +02:00
def
145f0434f5
Add /save by the glorious HMH
2014-07-26 14:46:31 +02:00
def
7fd799f894
Timeouts, disconnects and game leaves no longer kill your entire locked team
2014-04-12 12:08:20 +02:00
def
a2adca7036
Fix: Don't access unlockable teams
2014-01-30 03:37:45 +01:00
def
6126ad50c4
Fix range of team related bugs by actually removing people from team when they spectate
2014-01-11 15:19:34 +01:00
def
3607218f12
Merge ddrace64 from eeeeee
2013-12-31 06:13:57 +01:00
def
5c6ce4585b
Revert "Fix crash for overfull solo servers: One more team"
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This reverts commit 2e8c3cfb66
.
2013-12-28 16:09:03 +01:00
def
2e8c3cfb66
Fix crash for overfull solo servers: One more team
2013-12-22 01:52:40 +01:00
def
eba45c4f0a
Add /lock
2013-11-16 00:44:49 +01:00
def
42a8783f00
Add /teamrank and /teamtop5
2013-07-21 08:46:52 +02:00
Shereef Marzouk
b000c9e4e1
Fixed team blocking by disconnect ( Closes #206 )
2013-02-01 13:08:23 +02:00
GreYFoX
cdab951296
Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds)
2011-12-25 15:51:47 +02:00
GreYFoX
bfed5bad1a
Added License INfo to missing files and updated the old ones
2011-12-25 15:33:05 +02:00
GreYFoX
4da271df56
Deleted a useless state and added onTeamStateChanged Event
2011-12-25 15:19:03 +02:00
GreYFoX
8a7c0df1d5
Mini performance improvement
2011-12-25 15:00:47 +02:00
GreYFoX
8c103b8c13
* Added a new tile to facilitate solo parts ( works with teams )
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* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
GreYFoX
b7e3bbb824
added fix for #82 by BeaR
2011-08-31 23:36:41 +02:00
Romain Labolle
c17d3cdeda
Reworking teams to allow pausing in team
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* Adding wrappers functions to modify character or pause data if player are in game or paused.
* Moved OnFinish() function to teams.cpp so it can also be called on paused players.
* Pause is now enabled for team players.
* Adding bool CPlayer::IsPlaying() function that return true if the player is either in game or in pause. (false if spectator/dead).
2011-06-07 16:48:48 +02:00