def
9691293f4c
New "Entities off" sign
2014-10-01 19:07:42 +02:00
def
58f768e8b1
Separate timed-switch-activation and unsolo tiles in entities_clear
2014-09-20 16:56:17 +02:00
def
a8b33efafa
Oops², restore old entities_clear
2014-09-20 16:51:02 +02:00
def
520b84328f
Fix 5:4 resolution in menu
2014-09-20 13:37:00 +02:00
def
7b9f346440
Oops, restore old entities_clear
2014-09-18 02:31:50 +02:00
def
18d1e25d5c
Fix: Render SwitchTimedOpen and Unsolo on seprate tiles
2014-09-17 20:22:42 +02:00
def
5864a47c4b
Show tune layers in entities again
2014-07-26 12:33:25 +02:00
def
99c74b5311
Fix wall jumps
2014-06-22 00:50:11 +02:00
def
f6a86ca75e
Corrent entities_clear
2014-03-23 17:55:06 +01:00
HMH
e8a7e28f69
updated entities_clear.png for tuningzones
2014-03-23 17:10:49 +01:00
HMH
c7e52211d7
merged tunelayer: added Buttons, put an Image for the tunelayer took over most code from other layers and adapted for tunelayer
2014-03-23 17:10:48 +01:00
def
64835db8ae
New (old) deep-unfreeze tile
2014-03-09 21:16:11 +01:00
def
8bde63bd5c
New freeze in editor too
2014-02-26 14:19:34 +01:00
def
6741b00212
New unfreeze entity
2014-02-25 20:18:24 +01:00
def
de5c1d4741
ddnet-walls (by Broken)
2014-02-19 22:44:19 +01:00
def
966b0770ec
Tile redesign
2014-02-12 20:24:04 +01:00
def
42ed2807cb
Add penalty tile
2014-02-09 23:31:29 +01:00
def
bf4ba56b05
Oops
2014-02-05 20:10:52 +01:00
def
c4e0cca046
Fix +showhookcoll when player hooking is disabled
2014-02-05 03:39:09 +01:00
def
eca83be1ee
Dilate files
2014-02-01 22:21:00 +01:00
def
391232017a
Add evil checkpoint teleports
2014-02-01 22:20:41 +01:00
def
ff3b76af61
Add NoLaser tile to entities
2014-01-26 22:13:37 +01:00
def
7deb1ec6e6
Very bad ddnet-tiles rules for automapping
2014-01-10 19:29:05 +01:00
def
3dc996e3cc
New ddnet-tiles by phacrum and 645654
2014-01-06 15:19:00 +01:00
def
4b5785d45b
Add ddnet-tiles and rules
2013-12-28 01:09:40 +01:00
def
ea6f6c0e37
Add fadeout tiles and automapper rules for them
2013-12-27 18:33:46 +01:00
def
f22a1f6050
Auto mapper: Rules for Freeze, Unfreeze, Tele with grass_main
2013-12-27 18:33:26 +01:00
def
d1a584b4af
Add jetpack tile
2013-11-22 15:10:55 +01:00
def
40569651fb
More entities fix
2013-10-15 17:28:42 +02:00
def
585d1d5c1a
Further entities cleanup
2013-10-15 15:13:27 +02:00
def
8354478125
Enitties fix
2013-10-15 14:48:40 +02:00
def
45b8939c35
Better entities
2013-10-14 01:40:04 +02:00
def
302c0106d8
improve entities
2013-10-11 16:00:07 +02:00
def
2813ff3155
Fix entities
2013-10-07 23:56:08 +02:00
def
0d7b918361
New entities
2013-10-07 15:36:15 +02:00
def
6da8d2146c
New mapping entity: Specify number of jumps
2013-08-24 01:03:45 +02:00
def
bf518df74d
New teleport entities
2013-08-13 04:59:25 +02:00
def
4987b26b7b
Fix prediction
2013-08-05 19:58:51 +02:00
def
111d5c7f10
Add entities to start and stop: Player collisions, Hooking, Infinite jump
2013-08-05 17:47:04 +02:00
Shereef Marzouk
531a59123b
missing tele tile
2013-02-02 03:25:45 +02:00
GreYFoX
fa57b979fd
they were flipped
...
i never revised the commit @ravomavain added these tiles in, we are both mistaken for all this mess
2012-05-05 03:44:32 +02:00
GreYFoX
a1fa8fe706
fixed the entities_clear.png and tele.png
...
NOTE: dunno why we needed another from and to but maps use it now and we can't change it
2012-05-05 03:35:41 +02:00
GreYFoX
3f2126cbf3
added missing entity to clear
2012-05-03 18:20:29 +02:00
GreYFoX
6eeba714da
added missing entity
2012-05-03 18:18:28 +02:00
GreYFoX
908cb57f25
New entities thanks to @Fisico
2012-01-01 04:54:40 +02:00
GreYFoX
8c103b8c13
* Added a new tile to facilitate solo parts ( works with teams )
...
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
...
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
GreYFoX
74462d4611
enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable
2011-07-25 22:16:20 +02:00
oy
7a129caf8d
added updated jungle_main rules by Landil
2011-07-13 23:09:19 +02:00
oy
7bc07b613f
added auto mapping feature by LordSkelethom
2011-07-09 01:09:06 +02:00