2200: Break save/load string into multiple lines r=def- a=Zwelf
I checked if the format string has changed with this c file: https://gist.github.com/Zwelf/12eb85c47e3ca0691db7710bec497bd6
```bash
$ gcc check.c
$ ./a.out
load string compare: 0
get string compare: 0
```
I also checked if the variable names matched with vim (by concatenating the lines with J) and the browser search functionality.
Co-authored-by: Zwelf <zwelf@strct.cc>
2199: Fix storing incomplete game uuid on /save r=heinrich5991 a=Zwelf
Previously the formatted game uuid was cut off after 15 bytes. Therefore only 52 out of 128 bit of the uuid were stored.
introduced in 69fd7f1767
Tested /save and /load afterwards. /load shouldn't be affected at all, because the uuid isn't parsed anyway.
Co-authored-by: Zwelf <zwelf@strct.cc>
2192: Reserve bytes for the type and token r=heinrich5991 a=Learath2
I'm guessing this also caused #2149
It just required a weird combination of players and name length to trigger (or max packet)...
Co-authored-by: Learath <learath2@gmail.com>
2191: write automapper version, was not initialized r=heinrich5991 a=Patiga
write automapper version, was not initialized
Co-authored-by: patiga <patigatus21@gmail.com>
2180: Don't count freshly loaded map as modified (fixes#2178) r=Learath2 a=def-
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
Co-authored-by: def <dennis@felsin9.de>
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.