Commit graph

99 commits

Author SHA1 Message Date
12pm dff702bd2c Don't rotate static game tiles and fix switch rotation
Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)
2019-03-23 01:11:32 +01:00
Ryozuki 674d3f00e0 add support for blue teleport gun 2018-11-03 10:26:20 +01:00
Ryozuki c831b5e0c1 change tele-blocker to tele-activator 2018-11-03 10:26:18 +01:00
heinrich5991 4660e0a680 Add support for extra map items in datafiles
This works by utilizing the good old UUIDs – this way we can make sure
that we don't clash with other people extending the map format.
2018-10-08 23:05:56 +02:00
Ryozuki 50c84a60f7 add teleport gun/grenade/laser 2018-07-15 10:21:59 +02:00
def 2bd6316ce7 Add code for fixing old maps by removing unused tiles 2017-06-11 19:53:55 +02:00
Tim Schumacher d69133c877 prevent placing unused tiles in the editor 2016-04-29 19:23:34 +02:00
def 67bff95a72 Merge remote-tracking branch 'timakro/new_hookthrough' 2016-04-27 18:59:51 +02:00
def ce7eb0aac1 Add UNLOCK_TEAM tile (someone draw a tile please) 2016-03-07 18:04:59 +01:00
timgame ba60cf509a use index 5 for a shortcut hookthrough tile 2015-11-15 00:00:43 +01:00
timgame a6a4187fb1 add new hookthrough and hookblocker 2015-11-12 19:46:27 +01:00
heinrich5991 a3246ed099 Save the config into the map when the server loads the map 2015-08-27 12:51:24 +02:00
def 05970cc2e2 Add BONUS tile, opposite of PENALTY (for Saavik's new map) 2015-03-10 22:57:40 +01:00
timgame 2ee0ca0648 added refill jumps tile and cleaned tile detection 2015-01-19 22:14:49 +01:00
BeaR 186de4e08e Add option to enable/disable panning per voice 2014-11-30 12:23:05 +01:00
BeaR fbcd560eb0 Working on adding editor UI support for sound shapes 2014-11-28 20:25:43 +01:00
BeaR a045a20fba Render sound shapes 2014-11-28 20:01:25 +01:00
BeaR 9996751161 Remove deprecated falloff distance 2014-11-28 19:21:59 +01:00
BeaR d1327742e7 Start adding support for custom shaped audio fields
Add version check for sound layers
2014-11-27 16:18:15 +01:00
BeaR b67fab8fdb Fix parallax scrolling for audio sources and remove global property 2014-10-18 18:41:58 +02:00
BeaR 920ac531aa Add support for position envelopes to sound sources 2014-10-18 18:41:55 +02:00
BeaR 0a70d49566 Remove distance from envelopes, add falloff distance to source properties and render it in the editor 2014-10-18 18:41:55 +02:00
BeaR 655c2466b9 Start adding a sound envelope 2014-10-18 18:41:54 +02:00
BeaR dfea1e9e71 Remove debug rendering for sound layers and unused item members 2014-10-18 18:41:53 +02:00
BeaR b5d0034674 Add embedded sound support 2014-10-18 18:41:53 +02:00
BeaR 16084d93cf Working on correctly replay sounds 2014-10-18 18:41:52 +02:00
BeaR 2e30e96ba5 Improve sound replay 2014-10-18 18:41:52 +02:00
BeaR 39f93716e0 Support replaying mapsounds 2014-10-18 18:41:52 +02:00
BeaR 5df94f772f Add support for sound sources 2014-10-18 18:41:51 +02:00
BeaR 2bd9df2626 Adding support for saving/loading sound layers 2014-10-18 18:41:51 +02:00
BeaR d968b42f2f Add support for sound layers 2014-10-18 18:41:51 +02:00
def d768eb4908 Try wall jumps 2014-06-21 18:14:22 +02:00
HMH 61e46a7858 added LAYERTYPE_TUNE and TILE_TUNE1 to enums and added class CTuneTile 2014-03-23 17:10:48 +01:00
def 966b0770ec Tile redesign 2014-02-12 20:24:04 +01:00
def 42ed2807cb Add penalty tile 2014-02-09 23:31:29 +01:00
def 391232017a Add evil checkpoint teleports 2014-02-01 22:20:41 +01:00
def d1a584b4af Add jetpack tile 2013-11-22 15:10:55 +01:00
def 6da8d2146c New mapping entity: Specify number of jumps 2013-08-24 01:03:45 +02:00
def 55b196a68f Fix more 2013-08-14 04:28:16 +02:00
def 0a77fd62fd Fix order of new entities 2013-08-14 04:21:50 +02:00
def bf518df74d New teleport entities 2013-08-13 04:59:25 +02:00
def 111d5c7f10 Add entities to start and stop: Player collisions, Hooking, Infinite jump 2013-08-05 17:47:04 +02:00
GreYFoX cd4ba53bae Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/build.py
	scripts/make_release.py
	src/engine/server.h
	src/game/client/gameclient.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/player.cpp
	src/game/version.h
2012-04-12 02:09:31 +02:00
SushiTee 65f4416164 added map info 2012-01-10 23:14:24 +01:00
XXLTomate 26e7a5888f compile fix 2011-12-09 23:00:40 +01:00
GreYFoX 1446d0980b Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
* Version 1.098a
Conflicts:
	bam.lua
	src/game/client/gameclient.h
	src/game/mapitems.h
2011-12-05 11:32:01 +02:00
oy 9a03989e84 added "Make an option for each envelope: (a) synchronized (b) starting at join" by Choupom 2011-12-04 14:39:47 +01:00
GreYFoX 8c103b8c13 * Added a new tile to facilitate solo parts ( works with teams )
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
Ravomavain 8bd82a3550 Fix DDRace layers in editor 2011-08-26 20:05:18 +02:00
GreYFoX de4a95c5d2 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611 2011-08-20 06:50:06 +02:00