Alexander Akulich
2790270abf
Adopt upstream refactoring: Mark several functions as 'const'
2021-02-23 18:26:16 +03:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
heinrich5991
a3163c5b9c
Add support for dynamically loading an antibot module
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Support for this feature is turned off by default. This feature allows
to integrate with noby's anticheat feature.
2020-03-11 01:58:50 +01:00
heinrich5991
eab0815ddc
Fix unintentional behavior change with blockers
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Could be seen on "Insane 3", on teleporter 37. Thanks to Zwelf for
reporting.
2019-10-06 13:51:16 +02:00
heinrich5991
66ccd808aa
Rewrite stopper code a bit, second try
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Remove the whole copy-and-paste mess.
A seemingly ineffective and apparently code block has been removed.
The broken front layer from the first try has been fixed.
2019-09-18 02:04:46 +02:00
Dennis Felsing
13aa154d47
Revert "Rewrite stopper code a bit"
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This reverts commit 4ee5c5a781
.
2018-08-24 09:34:54 +02:00
Dennis Felsing
02e5fa20a0
Revert "Fix stoppers while retaining backward-compatibility"
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This reverts commit e2d3e353cf
.
2018-08-22 08:33:28 +02:00
heinrich5991
e2d3e353cf
Fix stoppers while retaining backward-compatibility
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Stopper behavior is only changed when the player would otherwise go
entirely through the stopper. Players can still enter a stopper as far
as the stopper can still affect them. One-way blockers have a bigger
range, and thus allow tees to enter furtherly.
A possible (manual) test map for this is test_stoppers.map, sha256sum
ed8be386e54a03d7bd7ed69fdd962c86f51f654427972d58d492c8905c8fbdb7, crc
48812a51.
2018-08-16 17:54:55 +02:00
heinrich5991
4ee5c5a781
Rewrite stopper code a bit
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Remove the whole copy-and-paste mess.
A seemingly ineffective and apparently code block has been removed.
2018-08-15 17:47:07 +02:00
HMH
7b3aba8fdc
fixed memoryleak in CCollision
2017-07-21 16:02:24 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
timgame
e5f6356899
allow hookblocker in front layer
2015-11-12 19:46:52 +01:00
timgame
a6a4187fb1
add new hookthrough and hookblocker
2015-11-12 19:46:27 +01:00
timgame
dc89301292
clean up intersect line code
2015-11-08 10:20:44 +01:00
timgame
988a8f591a
remove colflags
2015-11-08 10:20:10 +01:00
def
a04578b3ba
Add switch_open to set the initial state of a switch to open
2015-07-22 23:32:39 +02:00
def
18d1e25d5c
Fix: Render SwitchTimedOpen and Unsolo on seprate tiles
2014-09-17 20:22:42 +02:00
def
99c74b5311
Fix wall jumps
2014-06-22 00:50:11 +02:00
def
d768eb4908
Try wall jumps
2014-06-21 18:14:22 +02:00
def
15ecbb71d1
fixed compiling using visual studio 2013 by renaming the round function
2014-04-22 23:46:55 +02:00
HMH
ae12a2b04d
added Tunelayer function to return the tunetilenumber and merged Tunelayer into CCollision
2014-03-23 17:10:48 +01:00
def
391232017a
Add evil checkpoint teleports
2014-02-01 22:20:41 +01:00
def
a98458a9f3
Fix switches for 64 teams
2014-01-01 22:34:10 +01:00
def
bf518df74d
New teleport entities
2013-08-13 04:59:25 +02:00
def
54b942fa7e
Make hooks go through teleporters
2013-07-19 00:27:17 +02:00
Romain Labolle
38f1db1c4f
Adding a checkpoint system for teleporters :
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* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made the map in the right direction or not.
Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
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Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
GreYFoXGTi
f83132448d
Merged Oy, Isolated Freeze from Deep Freeze
2011-02-13 19:32:06 +02:00
GreYFoXGTi
68a1a29db8
Reverted 1 Letter Refactoring or Edited it to a full name.
2011-02-13 12:57:10 +01:00
GreYFoXGTi
1b2703aaba
Refactoring & fixed WEAPONSPEC_GUN in content.py
2011-02-12 21:18:41 +01:00
Carmine
e45ad2a085
only a simple wrong name
2011-02-12 19:30:56 +01:00
GreYFoXGTi
870fd3b246
Readability and performance Improvement
2011-02-10 02:08:13 +02:00
GreYFoXGTi
6c3698469b
Fixed some bugs
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fixed a mistake
Official Noobness
2011-02-06 20:38:24 +02:00
GreYFoXGTi
82d01c6166
Added Extra checks for m_pDoor and a new function TileExists(int)
2011-01-30 19:03:22 +02:00
GreYFoXGTi
5961edf6ce
Better Performance, Fixed a mistake and added check for next tiles (Left, Right, Bottom and Above).
2011-01-30 01:58:47 +02:00
GreYFoXGTi
1f302ea22a
Made doors check for Collision or NoLaser
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* Renamed a Function
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2011-01-21 15:18:50 +02:00
GreYFoXGTi
544eb124c1
yet another woops
2011-01-08 01:31:29 +02:00
GreYFoXGTi
ddc5dd7ab3
Cleaned up & Re-arranged stuff
2011-01-06 05:46:10 +02:00
GreYFoXGTi
4737588827
New Delayed Switches
2010-11-22 23:10:12 +02:00
GreYFoXGTi
5d9ee1736e
made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
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Conflicts:
data/languages/dutch.txt
data/languages/french.txt
data/languages/german.txt
data/languages/russian.txt
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamecontext.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
src/game/server/gamemodes/dm.cpp
src/game/server/gamemodes/dm.h
src/game/server/gamemodes/mod.cpp
src/game/server/gamemodes/tdm.cpp
src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
GreYFoXGTi
071fb6a5a3
new Switch System //TODO Rendering Rotation
2010-11-14 02:39:04 +02:00
btd
081c5d8bc2
Fix score board and small perfomance improvments
2010-11-05 14:56:44 +03:00
GreYFoXGTi
e43bcd80db
Rotation
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FTW
2010-11-01 03:51:17 +02:00
GreYFoXGTi
210ea685b5
Fixed Front layer Checkpoints
2010-10-30 20:49:42 +02:00
GreYFoXGTi
e7d6c67446
fixed bam.lua
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fixed some compiler warnings
2010-10-27 01:18:28 +02:00
GreYFoXGTi
304084434b
Created Destructor for Layers and Collision but making them default Destructor didn't work so i made them normal functions and called them as needed, i am not sure this is the right way though. Closes #74 , Closes #35.( #35 Needs in depth testing, i tested for 3 minutes copying stuff around)
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-06 23:47:23 +02:00
GreYFoXGTi
65fa246352
Implemented Max Indices ( If needed in the future )
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Removed Old Unused Functions
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-26 05:54:37 +03:00
GreYFoXGTi
347870c1da
Working on GetMapIndex
2010-09-26 05:25:05 +03:00
GreYFoXGTi
8bff412118
New Doors System
2010-09-26 04:19:08 +03:00