1201: Require DNSBL check on /modhelp r=heinrich5991 a=Learath2
Might also just remove `/modhelp`. So far it has proven to be pretty useless without accounts.
Co-authored-by: Learath2 <learath2@gmail.com>
1198: Update modhelp.py r=Learath2 a=heinrich5991
Make a couple of things customizable using environment variables.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
1195: Fix votespec on /pause (Fixes#1193) r=heinrich5991 a=ChillerDragon
I also thought about using a `` if (str_find(m_aVoteCommand, "set_team"))`` in front of the pause reset.
But then i thought its ok to unpause the VoteVictim every time.
I didn't test but i could belive that this can cause some unwanted unpause for a player with the id of the last VoteVictim on a server type vote for example. Thats why i also reset the ``m_VoteVictim`` to -1 to avoid this.
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
1191: Fix a script, remove unused ones r=Learath2 a=heinrich5991
scripts/check_header_guards.py is now run on CI. :)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
scripts/compiler.py: Looks like an older version of datasrc/datatypes.py
scripts/copyright.py: Checks copyright headers in files
scripts/count_source.sh: Counts source files, from SVN(!) times
scripts/dat2c: Writes a C constant with the contents of a file
scripts/font_converter.py: Conversion tool for an old font format
scripts/font_installer.sh: Calls the conversion tool on all fonts
scripts/linecount.sh: Counts source code lines (using `wc` and `find`)
scripts/make_docs.sh: Generates source code docs that haven't existed for a long time
scripts/mass_server.py: Starts a lot of `fake_server`
scripts/netobj.py: Looks like an older version of datasrc/datatypes.py
scripts/nicks.txt: Auxiliary file for scripts/mass_server.py
scripts/png.py: Conversion of image file formats
scripts/process_blame.py: SVN-era source count
1187: fix projectiles not rendering on mods based on ddnet r=heinrich5991 a=ZombieToad
for some reason the client doesnt render extrainfo projectiles if the gamemode wasnt ddnet
Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
1185: Port lang scripts to Python3 r=heinrich5991 a=rffontenelle
Scripts for managing translations are currently available for Python 2. DDNet already uses Python 3, so it make sense IMO to have these scripts using this version as well.
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
Previously, when you added an image to the map in the editor, it would
start off as embedded, i.e. included in the map file. This does not make
sense for vanilla images as every client has those.
That's why we now only mark non-vanilla images as external by default.