Commit graph

89 commits

Author SHA1 Message Date
def 5864a47c4b Show tune layers in entities again 2014-07-26 12:33:25 +02:00
def 99c74b5311 Fix wall jumps 2014-06-22 00:50:11 +02:00
def f6a86ca75e Corrent entities_clear 2014-03-23 17:55:06 +01:00
HMH e8a7e28f69 updated entities_clear.png for tuningzones 2014-03-23 17:10:49 +01:00
HMH c7e52211d7 merged tunelayer: added Buttons, put an Image for the tunelayer took over most code from other layers and adapted for tunelayer 2014-03-23 17:10:48 +01:00
def 64835db8ae New (old) deep-unfreeze tile 2014-03-09 21:16:11 +01:00
def 8bde63bd5c New freeze in editor too 2014-02-26 14:19:34 +01:00
def 6741b00212 New unfreeze entity 2014-02-25 20:18:24 +01:00
def de5c1d4741 ddnet-walls (by Broken) 2014-02-19 22:44:19 +01:00
def 966b0770ec Tile redesign 2014-02-12 20:24:04 +01:00
def 42ed2807cb Add penalty tile 2014-02-09 23:31:29 +01:00
def bf4ba56b05 Oops 2014-02-05 20:10:52 +01:00
def c4e0cca046 Fix +showhookcoll when player hooking is disabled 2014-02-05 03:39:09 +01:00
def eca83be1ee Dilate files 2014-02-01 22:21:00 +01:00
def 391232017a Add evil checkpoint teleports 2014-02-01 22:20:41 +01:00
def ff3b76af61 Add NoLaser tile to entities 2014-01-26 22:13:37 +01:00
def 7deb1ec6e6 Very bad ddnet-tiles rules for automapping 2014-01-10 19:29:05 +01:00
def 3dc996e3cc New ddnet-tiles by phacrum and 645654 2014-01-06 15:19:00 +01:00
def 4b5785d45b Add ddnet-tiles and rules 2013-12-28 01:09:40 +01:00
def ea6f6c0e37 Add fadeout tiles and automapper rules for them 2013-12-27 18:33:46 +01:00
def f22a1f6050 Auto mapper: Rules for Freeze, Unfreeze, Tele with grass_main 2013-12-27 18:33:26 +01:00
def d1a584b4af Add jetpack tile 2013-11-22 15:10:55 +01:00
def 40569651fb More entities fix 2013-10-15 17:28:42 +02:00
def 585d1d5c1a Further entities cleanup 2013-10-15 15:13:27 +02:00
def 8354478125 Enitties fix 2013-10-15 14:48:40 +02:00
def 45b8939c35 Better entities 2013-10-14 01:40:04 +02:00
def 302c0106d8 improve entities 2013-10-11 16:00:07 +02:00
def 2813ff3155 Fix entities 2013-10-07 23:56:08 +02:00
def 0d7b918361 New entities 2013-10-07 15:36:15 +02:00
def 6da8d2146c New mapping entity: Specify number of jumps 2013-08-24 01:03:45 +02:00
def bf518df74d New teleport entities 2013-08-13 04:59:25 +02:00
def 4987b26b7b Fix prediction 2013-08-05 19:58:51 +02:00
def 111d5c7f10 Add entities to start and stop: Player collisions, Hooking, Infinite jump 2013-08-05 17:47:04 +02:00
Shereef Marzouk 531a59123b missing tele tile 2013-02-02 03:25:45 +02:00
GreYFoX fa57b979fd they were flipped
i never revised the commit @ravomavain added these tiles in, we are both mistaken for all this mess
2012-05-05 03:44:32 +02:00
GreYFoX a1fa8fe706 fixed the entities_clear.png and tele.png
NOTE: dunno why we needed another from and to but maps use it now and we can't change it
2012-05-05 03:35:41 +02:00
GreYFoX 3f2126cbf3 added missing entity to clear 2012-05-03 18:20:29 +02:00
GreYFoX 6eeba714da added missing entity 2012-05-03 18:18:28 +02:00
GreYFoX 908cb57f25 New entities thanks to @Fisico 2012-01-01 04:54:40 +02:00
GreYFoX 8c103b8c13 * Added a new tile to facilitate solo parts ( works with teams )
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
GreYFoX 35d16bd58c Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
Conflicts:
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/menus_browser.cpp
	src/game/client/gameclient.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
	src/game/editor/io.cpp
	src/game/editor/layer_tiles.cpp
	src/game/editor/popups.cpp
	src/game/gamecore.cpp
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gamemodes/ctf.cpp
	src/game/server/player.cpp
	src/game/variables.h
2011-08-13 02:01:40 +02:00
GreYFoX 74462d4611 enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable 2011-07-25 22:16:20 +02:00
oy 7a129caf8d added updated jungle_main rules by Landil 2011-07-13 23:09:19 +02:00
oy 7bc07b613f added auto mapping feature by LordSkelethom 2011-07-09 01:09:06 +02:00
GreYFoX 7ea942441b New Entities from @Fisico, Discarded tele.png because it had missing tiles 2011-06-26 02:15:23 +02:00
Romain Labolle 38f1db1c4f Adding a checkpoint system for teleporters :
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made ​​the map in the right direction or not.

Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
GreYFoX 8b5135c359 Removed Text from evil teleporter
people should check the documentation to know what it does
p.s. @Speedy-Consoles please update the Documentation to say it also cuts the hook of the hookers
2011-04-20 21:37:53 +02:00
GreYFoX 91a1a6f23b hmm 2011-04-11 17:14:24 +02:00
GreYFoX 25f229de38 the latest but not the last merge mistake 2011-04-11 16:54:43 +02:00
GreYFoX aaac8a3f77 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/version.h
2011-04-09 22:33:06 +02:00