/media/ddnet/src/engine/server/databases/sqlite.cpp:232:55: warning: the address of ‘char* sqlite3_expanded_sql(sqlite3_stmt*)’ will never be NULL [-Waddress]
232 | if(m_pStmt != nullptr && sqlite3_expanded_sql != nullptr)
| ~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
4306: Small optimization of EntityEx snapping r=def- a=trml
This drops sending entityex to old client versions, and for stationary pickups not in switch layer (since they don't benefit from entity ex for prediction).
It also slightly changes how m_StartTick is snapped for CLight and CGun when EntityEx is present (always sets it to 0, which could reduce network traffic slightly). However, this might cause misprediction (or invisible lights/guns) for clients who have already changed their version to 15.6, so can omit this part if wanted.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: trml <trml@users.noreply.github.com>
How did this not blow up all day long for years?!
Found by UBSAN:
/home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29: runtime error: member call on address 0x0000013319b8 which does not point to an object of type 'CCharacter'
0x0000013319b8: note: object has invalid vptr
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
^~~~~~~~~~~~~~~~~~~~~~~
invalid vptr
#0 0x5501de in CDragger::Move() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29
#1 0x5522c2 in CDragger::Tick() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:153:3
#2 0x5eb11e in CGameWorld::Tick() /home/teeworlds/src/master/src/game/server/gameworld.cpp:261:11
#3 0x58d660 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:751:10
#4 0x4afefe in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2558:19
#5 0x4c26fd in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
#6 0x7f2c8cc9309a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
#7 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
Remove the whole copy-and-paste mess.
A seemingly ineffective and apparently code block has been removed.
The broken front layer from the first try has been fixed.
1598: Fix home/end keys in console r=heinrich5991 a=def-
1601: 2 more tries to force DB to respond in UTF8 (fixes#1599) r=heinrich5991 a=def-
1605: Fix memory leak in draggers r=heinrich5991 a=def-
1606: Always initialize m_InfosLoaded r=heinrich5991 a=def-
otherwise it's uninitialized and then read, found by valgrind --tool=memcheck
1607: Enable a few more GCC warnings r=heinrich5991 a=def-
1609: Fix C90 compatibility on Windows r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>