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Added command sv_dragger_range. Maybe need some more tests.
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@ -311,6 +311,7 @@ MACRO_CONFIG_INT(SvMaxAfkTime, sv_max_afk_time, 0, 0, 9999, CFGFLAG_SERVER, "The
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MACRO_CONFIG_INT(SvMaxAfkVoteTime, sv_max_afk_vote_time, 300, 0, 9999, CFGFLAG_SERVER, "The time in seconds a player can be afk and his votes still count (0 = disabled)")
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MACRO_CONFIG_INT(SvPlasmaRange, sv_plasma_range, 700, 1, 99999, CFGFLAG_SERVER|CFGFLAG_GAME, "How far will the plasma gun track tees")
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MACRO_CONFIG_INT(SvPlasmaPerSec, sv_plasma_per_sec, 3, 0, 50, CFGFLAG_SERVER|CFGFLAG_GAME, "How many shots does the plasma gun fire per seconds")
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MACRO_CONFIG_INT(SvDraggerRange, sv_dragger_range, 700, 1, 99999, CFGFLAG_SERVER|CFGFLAG_GAME, "How far will the dragger track tees")
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MACRO_CONFIG_INT(SvVotePause, sv_vote_pause, 1, 0, 1, CFGFLAG_SERVER, "Allow voting to pause players (instead of moving to spectators)")
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MACRO_CONFIG_INT(SvVotePauseTime, sv_vote_pause_time, 10, 0, 360, CFGFLAG_SERVER, "The time (in seconds) players have to wait in pause when paused by vote")
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MACRO_CONFIG_INT(SvTuneReset, sv_tune_reset, 1, 0, 1, CFGFLAG_SERVER, "Whether tuning is reset after each map change or not")
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@ -1,13 +1,14 @@
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#include <engine/config.h>
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#include <engine/server.h>
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#include <engine/shared/config.h>
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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#include <game/server/teams.h>
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#include <game/server/gamemodes/DDRace.h>
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#include "dragger.h"
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const int LENGTH = 700;
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//const int LENGTH = 700;
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CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
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int CatchedTeam, int Layer, int Number) :
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@ -39,7 +40,7 @@ void CDragger::Move()
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mem_zero(m_SoloEnts, sizeof(m_SoloEnts));
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CCharacter *TempEnts[MAX_CLIENTS];
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int Num = GameServer()->m_World.FindEntities(m_Pos, LENGTH,
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int Num = GameServer()->m_World.FindEntities(m_Pos, g_Config.m_SvDraggerRange,
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(CEntity**) m_SoloEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
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mem_copy(TempEnts, m_SoloEnts, sizeof(TempEnts));
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@ -118,7 +119,7 @@ void CDragger::Drag()
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else
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Res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos,
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Target->m_Pos, 0, 0);
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if (Res || length(m_Pos - Target->m_Pos) > 700)
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if (Res || length(m_Pos - Target->m_Pos) > g_Config.m_SvDraggerRange)
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{
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Target = 0;
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if (i == -1)
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