Chairn
a69dc599a9
Huge variable naming format
...
Fix pointer and pointer array variable naming
Huge renaming to match our rules
Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
(?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[
Further format static variables
Format almost all pointer names accordingly
Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]
clang-format
Fix CI fail
Fix misnamed non pointer as pointer and non array as array
Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
(?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]
clang-format
Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00
c0d3d3v
0c4dfb694c
Add Options for new HUD
...
- Change FontSize of MovementInfo to 6 and add a little morre padding at
the sides
2022-05-10 18:41:46 +02:00
c0d3d3v
e71578e468
Add DDNetCharacterDisplayInfo NetObj
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- Show all components of new HUD also in Spectator (Ninja Bar, Freeze
Bar and Jumps)
- hide freeze bar if you sit in freeze
2022-04-14 13:40:40 +02:00
c0d3d3v
b403f474a0
Add Freeze Bar
2022-04-14 13:40:05 +02:00
Tater
abaf216f5c
Seperate hook collision line from player rendering
2022-03-22 19:19:44 -05:00
c0d3d3v
e36363c2e2
deobfuscate players OnRender function
2022-03-04 20:03:24 +01:00
c0d3d3v
724a49dc59
Show keystrokes in the nametag and new option cl_show_direction_below to show the keypresses below the players
2022-02-11 14:05:37 +01:00
heinrich5991
1820a0e168
Add some checksum functions to the client
...
Let's see if it works out, if not, we can revert it.
2022-01-31 21:31:26 +01:00
heinrich5991
9ef3c8c94a
Mark all component functions overrides with override
2022-01-31 00:53:12 +01:00
Jupeyy
8451775821
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
heinrich5991
8c095b2727
Make spec character rendering a bit cleaner
2020-06-25 14:56:23 +02:00
Edgar
2f3073c547
fix /spec hook
2020-06-25 10:12:17 +02:00
Edgar
933ea7cca3
fix bug, use ddnet character
2020-06-22 19:05:57 +02:00
Edgar
f3466e05ba
Show /spec tees with a dashed skin
2020-06-21 17:48:33 +02:00
trml
ddfcb62caa
Apply ShowOtherAlpha to projectiles
2019-07-16 22:06:57 +02:00
Learath
546016092d
Consistently determine OtherTeam
2019-05-14 00:00:28 +02:00
Learath
cc36af73be
Cleanup colors
2019-04-24 23:53:26 +03:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
Jupeyy
a59d7401b5
add buffering for dmg indicator, map items, particles and players
2018-03-13 21:52:44 +01:00
Redix
d09e825065
Use existing code for rendering the ghost
2017-09-28 16:01:58 +02:00
def
dc6d2305d5
Add AntiPing
2013-10-09 16:02:23 +02:00
oy
3811476c6e
removed multiple updating of the renderinfo for ninjas. Closes #855
2012-01-08 15:44:49 +01:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
Magnus Auvinen
575f72d978
fixed some compiler errors and warnings with clang
2010-07-05 20:57:07 +02:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00