When empty PNG files are loaded, the `std::vector` for the file contents is resized to size 0, which results in undefined behavior when it is accessed with `front`.
When `io_tell` fails, i.e. returns `-1`, this was incorrectly cast to an `unsigned` and therefore caused a very large allocation and potentially crashes due to lack of memory.
Add `CGameClient::RefreshSkins` function to refresh skins. This function reloads all skins by calling `CSkins::Refresh` and then notifies all gameclient components about the skins being refreshed by calling the new `CComponent::OnRefreshSkins` function, so the components can properly invalidate their current skin texture handles. The existing `RefindSkins` functions are changed to `OnRefreshSkins`.
Additionally, `OnRefreshSkins` is overridden in `CMenus` to set the flag so the skin list will be updated before it is rendered the next time, to fix the client crashing when changing skin related config variables via the console. Closes#7891.
Reduce height and empty space and make margins consistent. Slightly increase width for better round corner drawing and to support longer vote descriptions.
Auto-scale description and reason labels and show ellipsis if they don't fit.
Show circular progress indicator for remaining vote time.
The functionality to draw text on the voting bars is never used, so the parameter `Text` is always `false`.
Remove unused variable `PassArea`. The remaining area of the voting bars is unused.
Use error log level for error messages. Use info log level explicitly instead of using `dbg_msg`.
Log time taken for initialization in trace level message.