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Close voting HUD when remaining seconds are negative
Ensure voting HUD disappears when it should, in case the server does not announce that the vote has ended correctly.
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parent
dfc2e80701
commit
fa62d3c360
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@ -318,6 +318,12 @@ void CVoting::Render()
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{
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if((!g_Config.m_ClShowVotesAfterVoting && !m_pClient->m_Scoreboard.Active() && TakenChoice()) || !IsVoting() || Client()->State() == IClient::STATE_DEMOPLAYBACK)
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return;
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const int Seconds = SecondsLeft();
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if(Seconds < 0)
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{
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OnReset();
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return;
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}
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Graphics()->DrawRect(-10, 60 - 2, 100 + 10 + 4 + 5, 46, ColorRGBA(0.0f, 0.0f, 0.0f, 0.4f), IGraphics::CORNER_ALL, 5.0f);
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@ -325,7 +331,7 @@ void CVoting::Render()
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CTextCursor Cursor;
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char aBuf[512];
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str_format(aBuf, sizeof(aBuf), Localize("%ds left"), SecondsLeft());
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str_format(aBuf, sizeof(aBuf), Localize("%ds left"), Seconds);
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float tw = TextRender()->TextWidth(6, aBuf, -1, -1.0f);
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TextRender()->SetCursor(&Cursor, 5.0f + 100.0f - tw, 60.0f, 6.0f, TEXTFLAG_RENDER);
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TextRender()->TextEx(&Cursor, aBuf, -1);
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