5603: Fix compilation in video.cpp r=heinrich5991 a=def-
```
/home/deen/isos/ddnet/ddnet-source/src/engine/client/video.cpp:829:9: error: ‘c’ was not declared in this s
cope
829 | c->thread_count = 1;
| ^
```
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## Checklist
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Co-authored-by: def <dennis@felsin9.de>
5598: Fix the HUD bug I intoduced with #5592 r=def- a=C0D3D3V
The bug was, if you spectate other players, the jump display and weapon display was broken.
Use for weapon and jump display now render information instead of the predicted data, so that these Displays are also correct if you spectate other players.
This is necessary since with https://github.com/ddnet/ddnet/pull/5592 this information is no longer present in the predicted character (if the character is not predicted)
## Checklist
- [x] Tested the change ingame
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5600: system: Add str_copy() template for fixed array destinations, do some small refactor r=heinrich5991 a=Kaffeine
The commits are self-descriptional. The only note I need to say is that I didn't port whole codebase. It takes significant time to check `str_copy()` call arguments and doing all 500 cases in row would cost me eyes. The remaining parts are game/editor, game/server and tools.
I hope for a fast acceptance because the massive change can not be wrong: I'm removing the `dest size` argument from calls and if the dest size can not be figured out automatically then the code just won't compile.
## Checklist
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Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
predicted data, so that these display are also correct if you spectate
other players.
This is necessery since with https://github.com/ddnet/ddnet/pull/5592
this information is no longer present in the predicted character (if the
chracter is not predicted)
5591: (A bit) safer interface for text containers r=def- a=Jupeyy
For #5143
Maybe it helps identifying the problem earlier, maybe not^^
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5545: Format name accordingly r=heinrich5991 a=Chairn
I think i got almost all the misstyped name. I did let some because they made sense to me. I think, only generated code remains to be formatted (and src/base and websockets, but those seems to have an exception).
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Co-authored-by: Chairn <chairn.nq@hotmail.fr>
5592: Do not overwrite predicteded CharacterCore with Snap Data r=def- a=C0D3D3V
Reverts this: 320e9e030f
I fist did that change to fix the weapon display in the new HUD. But it turned out that did not fix the Weapon display anyway (only partially on remote server but not local). And since we now have a better fix for the weapon display (by sending the correct weapon) we do no longer need to overwrite the predicted data.
rename ReadCharacterCore back to Read (Since we do not need ReadCharacter that I introduced)
fixes#5309
probably fixes#5559 (I can still not reproduce)
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5590: Add basic extensible gitlab CI r=def- a=ChillerDragon
Add a very simple CI for gitlab. This is for ddnet forks that are hosted on gitlab. They can quickly get started with a simple ddnet pipeline that checks the build. And can be extend by adding files in `.gitlab/*.yml` without getting git conflicts with this upstream repository.
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Fix pointer and pointer array variable naming
Huge renaming to match our rules
Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
(?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[
Further format static variables
Format almost all pointer names accordingly
Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]
clang-format
Fix CI fail
Fix misnamed non pointer as pointer and non array as array
Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
(?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]
clang-format
Revert to SCREAMING_SNAKE_CASE and reinstate dead code
5589: Use for-each loop in `CHud::ResetHudContainers` to reduce duplicate code r=def- a=Robyt3
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## Checklist
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- [ ] Written a unit test (especially base/) or added coverage to integration test
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5544: Replaced float array with appropriate struct (vec or color) r=def- a=Chairn
I mostly touched the code in the graphic part for array of 2 floats into vec2.
For color, i replaced array of 4 floats with ColorRGBA where it made sense.
I had to change the logic order in `src/engine/client/graphics_threaded.cpp:1113` due to operator= from vec2 to vec3. I didn't see any visual change.
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
5564: Update language files and new German translations r=heinrich5991 a=def-
Lots of new translations recently
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5345: Add Integration test to pr template r=heinrich5991 a=def-
5519: Library updates (2022-06-27) r=heinrich5991 a=def-
Should probably wait until after 16.2 release with them.
Vulkan 1.3.204.1 -> 1.3.216.0
curl 7.81.0 -> 7.84.0
FFmpeg 5.0 -> 5.0.1
freetype 2.11.1 -> 2.12.1
SQLite3 3.37.2 -> 3.39.0
<!-- What is the motivation for the changes of this pull request -->
## Checklist
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
5572: Also make gameclient aware that snapshots have been purged (fixes#5571) r=heinrich5991 a=def-
Recreates SnapEntities internally
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- [x] Tested the change ingame
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Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5574: Only MySQL >= 8.0.1 removed my_bool (fixes#5573) r=heinrich5991 a=def-
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## Checklist
- [ ] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5585: Only announce birthday once (fixes#5576) r=heinrich5991 a=def-
No matter if you use /timecp or rename
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- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5575: Remove sv_show_others from Tutorial map r=C0D3D3V a=def-
> Command 'sv_show_others' cannot be executed from a map.
<!-- What is the motivation for the changes of this pull request -->
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- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5550: Time checkpoints changes r=def- a=C0D3D3V
Fixes#5348
The checkpoint mechanic was last time updated here af44a79b03 and CNetMsg_Sv_DDRaceTime was introduced here: 86365bedcd
The whole design of `CNetMsg_Sv_DDRaceTime` is basically pretty bad, and it was only tired to copy the old broadcast behaviour (that we still have for vanilla client).
We are basically only sending floats (multiplied by 100) instead of using our integer ticks.
Thats also the reason why checkpoints, close to the start (closer than one second), were not displayed (because it was forgotten to multiply m_time by 100 and so it was rounded to 0).
This PR adds a workaround for the problems, but this Net message is just designed wrong and should maybe in the future get updated to use ticks instead of rounded floats.
This PR allows to trigger Time Checkpoints in arbitrary order.
This PR does not make checkpoints unskippable, because we currently have no way to do this, and we have no effect tile that is not skippable (except probably solid blocks).
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5566: Update brazilian_portuguese.txt r=def- a=rffontenelle
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5567: Update spanish.txt r=def- a=n0Ketchp
Updated new translations + changed ones to sound/look better.
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## Checklist
- [ ] Tested the change ingame
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Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
5563: Updated german language file r=def- a=blueskyGH
I updated the language file. Added new sentences and changed an existing one.
## Checklist
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Co-authored-by: blueskyGH <108560485+blueskyGH@users.noreply.github.com>
5561: Remove useless OpenGL 3.3 config r=def- a=Jupeyy
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- [ ] Tested the change ingame
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5556: Update Korean translations by CHaBek r=def- a=cwh7435
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## Checklist
- [ ] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
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Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>