Learath
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93d14a1eca
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Inconvenience for windows
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2019-04-26 22:36:49 +03:00 |
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Dennis Felsing
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cde07b420b
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Implement changes suggested by -Wuseless-cast
But don't enable it yet because I'm not sure what the best way is.
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2019-04-11 19:54:43 +02:00 |
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12pm
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4efc0e3b82
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Make world offset calculation more accurate
Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
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2019-04-03 01:05:38 +02:00 |
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12pm
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0abbba4c5d
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Add non-destructive brush drawing
New brush draw mode that doesn't override existing tiles. Empty brush still acts as an eraser. Button and ctrl+d shortcut to toggle it.
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2019-03-26 19:19:25 +01:00 |
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def
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c0b60979ec
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style
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2018-10-29 22:09:11 +01:00 |
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jupeyy
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c666417fa0
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less code
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2018-10-29 08:44:55 +01:00 |
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jupeyy
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536bb4ad3d
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check minimum for width and height seperatelly
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2018-10-29 04:21:35 +01:00 |
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Jupeyy
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d7bb03ee19
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don't render all border all the time
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2018-08-02 18:26:12 +02:00 |
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yangfl
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81a39c229b
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Fix typo
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2018-07-10 17:29:02 +08:00 |
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Jupeyy
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0930a3b7de
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buffer quads, and use the new backend system (+ fix a bug when
rendering)
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2018-03-13 21:57:46 +01:00 |
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yangfl
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1620fc9b0f
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Fix typo
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2018-02-07 16:10:40 +08:00 |
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Jupeyy
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15cc8e2dc8
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use type that can hold any pointer size
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2018-01-16 10:18:14 +01:00 |
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Jupeyy
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e9a2fc1d6e
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reduce RAM allocation for map buffering, and fix forground layer count
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2018-01-16 09:35:28 +01:00 |
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bors[bot]
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41f6140179
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Merge #945
945: Don't use nonstandard `#pragma pack` r=Learath2 a=heinrich5991
It's not needed in that place anyway.
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2017-11-26 16:27:50 +00:00 |
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heinrich5991
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be80ccb7d6
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Don't use nonstandard #pragma pack
It's not needed in that place anyway.
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2017-11-18 00:24:44 +01:00 |
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Jupeyy
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f15f41e654
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remove extension limit for tile layers
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2017-10-28 02:04:53 +02:00 |
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Jupeyy
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493d2dc9d8
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add speedups correctly to the border tiles, to allow them beeing
displayed on extended range
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2017-10-28 00:52:54 +02:00 |
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Jupeyy
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863385e208
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fix the code layout
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2017-10-25 15:42:06 +02:00 |
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Jupeyy
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3c8f937b79
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Don't draw invalid tiles
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2017-10-24 20:41:11 +02:00 |
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Jupeyy
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5389dd9666
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fix border amount for right and bottom border lines
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2017-10-14 16:37:48 +02:00 |
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Jupeyy
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add339d210
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not needed, because of restrictions before
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2017-10-11 11:18:03 +02:00 |
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Jupeyy
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966b388b0e
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clamp speedup arrows images
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2017-10-10 12:08:36 +02:00 |
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Jupeyy
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baa69676ea
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fix warnings
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2017-09-27 15:06:47 +02:00 |
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Jupeyy
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7aa547946b
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more warning fixes
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2017-09-27 15:01:38 +02:00 |
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Jupeyy
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463944b143
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fix code pattern mistakes and warnings
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2017-09-27 14:52:06 +02:00 |
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Jupeyy
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6185c05be4
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for tilelayers, go thorugh them layer by layer to reduce GPU overload by
only render visible areas
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2017-09-27 12:20:23 +02:00 |
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Jupeyy
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fc706a820c
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only check gametiles for DDNet server type
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2017-09-16 03:45:24 +02:00 |
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Jupeyy
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5c7c09d380
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fixing most wrong code pattern
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2017-09-13 20:33:58 +02:00 |
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Jupeyy
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fd83d2834d
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dont draw layer if our view is out of the layers range
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2017-09-12 23:16:01 +02:00 |
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Jupeyy
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c437b5bb89
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use 64 bit variable
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2017-09-12 21:06:12 +02:00 |
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Jupeyy
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0caa70f0a1
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support buffering of tile layers, draw them with the buffer objects and
some optimazations to border drawing
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2017-09-12 20:22:18 +02:00 |
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heinrich5991
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2682480f8a
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Rename GetUncompressedDataSize to GetDataSize
Also rename the old `GetDataSize` to `GetFileDataSize`. `GetDataSize`
now returns the actual data size, not the data size before
decompression.
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2017-08-30 08:36:17 +02:00 |
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necropotame
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c63c54d68e
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Changes after heinrich5991's review of #586 - Fix code alignment
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2017-03-16 16:51:52 +01:00 |
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necropotame
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5ddf0a5421
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Changes after heinrich5991's review of #586 - Fix some more comments
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2017-03-16 16:41:58 +01:00 |
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necropotame
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9bae313929
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Changes after heinrich5991's review of #586 - Code cleanup, Fix typo, Fix bug with Y clipping
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2017-03-16 16:39:29 +01:00 |
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necropotame
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6f58c49f7d
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Fix #586 (display the killing clipping rectangle)
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2017-03-15 12:06:13 +01:00 |
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Learath2
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09552a6d9f
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Get rid of trailing whitespaces
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2017-02-21 19:11:43 +03:00 |
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necropotame
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b9e7728e2e
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Skip clipped groups that are outside the screen
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2017-01-05 10:24:52 +01:00 |
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def
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61e47422f6
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Clean up debug messages a bit (lower case, no useless errors)
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2016-05-02 21:35:32 +02:00 |
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def
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4761608329
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Input fixes from TW master for mouse wheel
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2016-04-30 20:11:26 +02:00 |
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def
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db8a126315
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Merge swick's SDL2 branch
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2016-04-29 21:55:48 +02:00 |
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Tim Schumacher
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878f8ef872
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Merge pull request #343 from cinaera/pr_layer_render
Fix duplicated rendering of the game layers and cleanup outdated code
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2015-10-21 02:50:03 +02:00 |
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BeaR
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37c6454473
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Fix duplicated rendering of the game layers and cleanup outdated code
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2015-10-05 12:51:19 +02:00 |
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Chairn
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8b8ba7b860
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Added variable for tile background. Improved a lil bit maplayers.
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2015-08-27 00:52:50 +02:00 |
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def
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db2256e827
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Fix a few whitespace-at-end-of-file issues
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2015-08-22 15:27:41 +02:00 |
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def
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6e8ada1ac8
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Fix whitespaces a bit
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2015-07-09 02:12:35 +02:00 |
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BeaR
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475c637996
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Play sounds and envelopes also on pause
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2014-10-31 16:10:09 +01:00 |
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def
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932fb826c7
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Add cl_zoom_background_layers (set to 0 to keep background nice when zoomed out)
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2014-09-29 21:13:35 +02:00 |
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def
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f3707c26f8
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Fix: Show tune layer when cl_overlay_entities is less than 100
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2014-09-17 19:56:42 +02:00 |
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def
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5864a47c4b
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Show tune layers in entities again
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2014-07-26 12:33:25 +02:00 |
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