Commit graph

17 commits

Author SHA1 Message Date
Magnus Auvinen 8996572f55 fixed tiling error when using sides that are just 1 tile thick 2008-03-30 15:47:32 +00:00
Magnus Auvinen 7a3874745c fixed loads of graphical optimizations 2008-03-29 11:44:03 +00:00
Magnus Auvinen 8cfd2485fd tweaked the airjump indicator 2008-03-23 11:57:25 +00:00
Magnus Auvinen 2d26c93f05 fixed invisible tees problem. increased mouse deadzone from 200 to 300. decreased max camera distance to 200. 2008-03-22 10:59:36 +00:00
Magnus Auvinen 45a047ce47 fixed bug in text rendering. added option for detail layers 2008-03-21 17:39:09 +00:00
Magnus Auvinen 4986238fc8 tuned down the zoom a bit more like 0.3.4 2008-03-18 02:37:27 +00:00
Magnus Auvinen 24969cd0ef tilemap skip optimizating 2008-03-12 23:53:39 +00:00
Magnus Auvinen 719b133d5a updated ctf2. could use some more 0.4.0 effects 2008-03-02 15:46:51 +00:00
Magnus Auvinen 4739966e14 larger restructure to improve security 2008-02-24 16:03:58 +00:00
Magnus Auvinen 294cbe18c1 done some more latency work. added the extra message for projectiles to reduce latency 2008-02-10 15:32:30 +00:00
Magnus Auvinen 91e4c2252b added rotate to editor. fixed so that the game handles envelopes 2008-02-05 19:11:34 +00:00
Magnus Auvinen 5f32f5b36f added laser weapon 2008-02-02 18:05:16 +00:00
Magnus Auvinen 7bc733dc10 large update. cleaned up some code. added new effects for almost everything 2008-01-29 21:39:41 +00:00
Magnus Auvinen dd21ae1bc7 large commit. documented a bit. editor updates. general cleanup of everything 2008-01-19 10:57:25 +00:00
Magnus Auvinen 57c4765993 editor update and other stuff 2008-01-17 23:09:49 +00:00
Magnus Auvinen ea245b969d new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now. 2008-01-13 11:15:32 +00:00
Magnus Auvinen 906ece7894 continued the cleanup 2008-01-12 17:09:00 +00:00