oy
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df5ab998c2
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readded texture resampling
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2013-02-24 18:08:10 +01:00 |
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oy
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71af97a5e3
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fixed texture memory usage calculation in graphics threaded
Conflicts:
src/engine/client/graphics_threaded.cpp
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2013-02-24 18:07:35 +01:00 |
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BeaR
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c3dd09cebf
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Readded Texturecompression-support
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2013-02-24 18:01:58 +01:00 |
|
Magnus Auvinen
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98042012a6
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cleaned up warnings that clang spits out. some bugs found with it.
Conflicts:
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
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2013-02-24 17:54:29 +01:00 |
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heinrich5991
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86fe9757c5
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Removed useless enum
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2013-02-24 17:38:29 +01:00 |
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heinrich5991
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7b545f3ed9
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Added borderless window functionality
This might become handy for users with multiple monitors,
might resolve other issues aswell
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2013-02-24 17:38:19 +01:00 |
|
oy
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2a4af1573b
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auto adjust the screen resolution on first start. Closes #921
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2013-02-24 17:25:55 +01:00 |
|
oy
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0c05b3bfa1
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fixed compiling with vs2008 (#932)
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2012-02-05 13:22:39 +01:00 |
|
oy
|
be37147342
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fixed border rendering in the editor's image preview. Closes #908
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2012-01-08 01:47:53 +01:00 |
|
oy
|
71dd0c5aab
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made gfx_finish work again
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2012-01-06 14:12:49 +01:00 |
|
Magnus Auvinen
|
2991f4071e
|
fixed kicking of command buffer if it's full when rendering. fixed compile error on windows
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2012-01-03 22:01:37 +01:00 |
|
Magnus Auvinen
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50d872531a
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cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
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2012-01-03 21:39:10 +01:00 |
|
Magnus Auvinen
|
c31c82a584
|
added support for video modes
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2012-01-01 14:30:45 +01:00 |
|
Magnus Auvinen
|
d7fe3ddaab
|
fixed shutdown and screenshot functionallity
|
2012-01-01 14:15:35 +01:00 |
|
Magnus Auvinen
|
c1942ca6cb
|
fixed the render frame time and cleaned up some more code
|
2012-01-01 13:38:46 +01:00 |
|
Magnus Auvinen
|
8b76105cfa
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cleaned up some of the code
|
2011-12-31 14:00:49 +01:00 |
|
Magnus Auvinen
|
6e57620c2c
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added flags for mipmap generation on textures. fixes missing texts
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2011-12-31 11:18:55 +01:00 |
|
Magnus Auvinen
|
7a36a103ae
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fixed so that the rendering can be done async from the input, network and update
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2011-12-31 10:04:46 +01:00 |
|
Magnus Auvinen
|
8a91bfa1dd
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fixed texture upload support. removed raw gl calls from the text render
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2011-12-31 09:40:11 +01:00 |
|
Magnus Auvinen
|
09b785a290
|
splitted out the graphics threaded into a separate header
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2011-12-31 01:11:24 +01:00 |
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