Commit graph

19078 commits

Author SHA1 Message Date
heinrich5991 7aba25d3f7
Merge pull request #7747 from Robyt3/Map-UUID-Unknown-Handling
Propagate unknown UUID-based map items in map tools
2024-01-06 22:18:30 +00:00
heinrich5991 d3123a479b Refactor code around inherited net objects, add it to 0.7 code 2024-01-06 22:46:57 +01:00
Robert Müller ce47d01998
Merge pull request #7761 from swarfeya/master
fix happy ddnet birthday broadcast (#7758)
2024-01-06 20:45:52 +00:00
Robert Müller 999119c60f Propagate unknown UUID-based map items in map tools
Adapt the `CDataFileReader::GetItem` function so it optionally also returns a `CUuid` for UUID-based map items, including for items with unknown UUIDs where the item type will be `-1`. Adapt the `CDataFileWriter::AddItem` function so it optionally also accepts a `CUuid` which will be used if the item type is `-1`.

The additional checks for invalid map item types in the map tools are removed again and instead the new UUID parameters are used so map items with unknown UUIDs are written back to maps correctly.

Closes #7701.
2024-01-06 21:25:15 +01:00
furo e025c184af Fix hook collision line being incorrect while paused. 2024-01-06 20:45:14 +01:00
Chairn fe87fe6a3f
Merge pull request #7766 from Robyt3/Windows-File-Write-Truncation
Fix files not being truncated when opening for writing on Windows
2024-01-06 15:14:25 +00:00
swarfeya a9b19ff2a7 Increment m_SentSnaps inside of FakeSnap() 2024-01-06 16:02:43 +01:00
Robert Müller 1861e922b2 Fix files not being truncated when opening for writing on Windows
Files were not being truncated on Windows anymore when using `io_open` with `IOFLAG_WRITE` due to a regression from #7254. Instead, the existing file contents were kept and the file pointer was set to the beginning of the file.

This caused broken demo files to be created (#7349) when recording a shorter demo with the same filename as an existing longer demo. It also caused the map tools to produce maps with additional junk data at the end, if an existing map is overridden by a smaller map.

This is fixed by using the creation disposition `CREATE_ALWAYS` instead of `OPEN_EXISTING` with [`CreateFileW`](https://learn.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-createfilew), which ensures that a file is always created and truncated.

A regression test case is added, which fails without this change.
2024-01-06 15:32:21 +01:00
Dennis Felsing c5d6389132
Merge pull request #7764 from heinrich5991/pr_ddnet_msg_groups
Group a couple of "list" messages
2024-01-05 18:34:39 +00:00
Dennis Felsing af6fe4183c
Merge pull request #7566 from heinrich5991/pr_ddnet_rust_1_48
Set MSRV to Rust 1.63.0
2024-01-05 18:10:49 +00:00
heinrich5991 9e9da7db28 Set MSRV to Rust 1.63.0 2024-01-05 18:54:16 +01:00
heinrich5991 ac041d7f34 Group CNetMsg_Sv_CommandInfo 2024-01-05 18:10:57 +01:00
heinrich5991 f81828e78e Group CNetMsg_Sv_VoteOptionListAdd 2024-01-05 18:10:57 +01:00
heinrich5991 c12835bc39 Group NETMSG_RCON_CMD_ADD 2024-01-05 18:10:57 +01:00
heinrich5991 0f3993953e
Merge pull request #7763 from Robyt3/Editor-FormatTmpPath
Use `IStorage::FormatTmpPath` function for editor map names
2024-01-05 17:06:07 +00:00
Robert Müller a55d49833e Use IStorage::FormatTmpPath function for editor map names 2024-01-05 17:46:26 +01:00
swarfeya d04cb7a36a actually fix happy ddnet message 2024-01-04 18:36:32 +01:00
Dennis Felsing 424d789f47
Merge pull request #7760 from Robyt3/Editor-Front-KillTile-Explain
Fix missing editor explanation for kill tile in front layer
2024-01-04 17:01:03 +00:00
Robert Müller 84f3bb5a4d Fix missing editor explanation for kill tile in front layer
The kill tile can also be used in the front layer and works as expected.
2024-01-04 17:42:53 +01:00
Dennis Felsing ca9c4f532a
Merge pull request #7757 from Robyt3/Graphics-LoadTexture-Move
Avoid copying texture memory when possible
2024-01-04 11:32:42 +00:00
Dennis Felsing 4f89a4d3fd
Merge pull request #7749 from archimede67/editor-fix-autosave-crash
Fix crash on editor autosave, add system method `timestamp_from_str`
2024-01-04 11:17:08 +00:00
Robert Müller abc7b602b2 Avoid copying texture memory when possible
Add separate `IGraphics::LoadTextureRawMove` function with non-`const` `void *pData` argument in addition to existing `LoadTextureRaw` function with `const void *pData` argument. The former function takes ownership of the data and avoids copying the texture data into an additional buffer, if the texture data is already in RGBA format. Non-RGBA texture data always needs to be converted and therefore also copied.

The `LoadTextureRaw` function is split into smaller functions to share common code with the `LoadTextureRawMove` function. Alternatively to this, a flag `TEXLOAD_MOVE_DATA` could have been added to the existing `LoadTextureRaw` function, which would have required the use of `const_cast` to free the texture data.
2024-01-03 23:03:04 +01:00
Corantin H 3c9294321e Fix crash on editor autosave
Add system method `timestamp_from_str` and add tests.
Replace `int64_t` with `time_t` to be more consistent.
2024-01-02 23:38:41 +01:00
heinrich5991 022cae6f20
Merge pull request #7753 from Robyt3/Client-Assertion-Handler-Crash-Fix
Fix crash in assertion handler after client/graphics destroyed
2024-01-02 18:42:15 +00:00
Robert Müller e27bf7b6c1 Fix crash in assertion handler after client/graphics destroyed
Unset the assertion handler before shutting down the kernel (including graphics) and client. Otherwise the assertion handler itself crashes when assertion errors happen after the graphics/client have been destroyed.
2024-01-02 19:20:57 +01:00
Dennis Felsing a8146afa77
Merge pull request #7752 from Robyt3/Menus-Vote-Selection-Reset
Fix wrong selection in vote menu when selected player leaves
2024-01-02 17:39:26 +00:00
Robert Müller c99d77ab84 Fix wrong selection in vote menu when selected player leaves
The selection in the kickvote/specvote menu was reset to the first player when the previously selected player leaves or if the filter string does not match it. Now the selection is cleared in these cases, to prevent players from accidentally starting kickvotes/specvotes on the wrong player.

Remove unnecessary `static` variable. Improve readability by not nesting post-increment in another statement.
2024-01-02 18:10:48 +01:00
Emir Marincic 5cee4177cd
Merge pull request #7751 from ChillerDragon/pr_setalldmgfields
Explicitly set all 0.7 dmg event fields
2024-01-02 13:58:40 +00:00
ChillerDragon 81c43ded42 Explicitly set all 0.7 dmg event fields 2024-01-02 13:40:13 +01:00
Robert Müller caeebaf4a0
Merge pull request #7748 from archimede67/fix-editor-value-selector-input-corners
Editor: fix input corners when editing value selector
2023-12-31 11:28:47 +00:00
Corantin H 454b4e4a1e Respect corners when doing edit box when rendering value selector 2023-12-31 12:07:21 +01:00
Dennis Felsing 3defe8eb0e
Merge pull request #7703 from BlaiZephyr/fix-cmake-warning
change cast of pointer to uintptr_t
2023-12-30 23:11:53 +00:00
heinrich5991 04553d6798
Merge pull request #7706 from Robyt3/Menus-Player-Tee-Settings-Improvement
Improve player and tee settings menus
2023-12-30 22:51:44 +00:00
heinrich5991 fc825fb091
Merge pull request #7696 from ewancg/tp-coords
add x and y coords to /tp
2023-12-30 22:50:06 +00:00
melon 5d35cd8a66 change cast of pointer to uintptr-t 2023-12-30 22:54:47 +01:00
Ewan Green 124bbc429a add x and y coords to /tp 2023-12-30 14:50:48 -07:00
Robert Müller f5e7fa24d6 Add color palette and pipette to editor
Add color palette with up to 8 colors to editor toolbar. The palette colors work like regular color picker buttons, so they open a color picker popup on click and the value can be copied and pasted with Ctrl+Right click and Ctrl+Left click respectively. Less palette colors are shown when not enough space is available (with 5:4 resolutions).

Add color pipette which allows selecting any color displayed on the screen. Selecting a color with the pipette adds the new color to the palette and shifts the other colors to the right. The selected color is also copied to the clipboard immediately. The hotkey Ctrl+Shift+C is added to toggle the color pipette, which allows using the color pipette in popups and dialogs.

The implement this, the function `IGraphics::ReadPixel` and the command `SCommand_TrySwapAndReadPixel` are added to read a specified pixel's color from the backbuffer. Like the screenshot command, this command also requires a swap operation to be performed before the correct pixel color can be read with the Vulkan backend. The `ReadPixel` function therefore accepts a pointer to a `ColorRGBA` that will be filled after the next swap operation.

Closes #7430.
2023-12-30 13:17:30 +01:00
Dennis Felsing 9c8a081692
Merge pull request #7743 from furo321/hookduration-07
Fix players on 0.7 becoming invisible when `m_HookTick` is negative.
2023-12-29 22:58:38 +00:00
furo a918c61de8 Fix players on 0.7 becoming invisible when m_HookTick is negative. 2023-12-29 22:39:42 +01:00
Dennis Felsing 5873b42b57
Merge pull request #7742 from Robyt3/Engine-Sound-Alloc-Improvement
Optimize allocation of sound sample indices, add missing sound lock usage
2023-12-29 13:31:30 +00:00
Robert Müller 661339cc64 Optimize allocation of sound sample indices
Replace linear search for free sample index with free list. This brings sound sample index allocation down to constant complexity independent of the number of allocated sounds. On average the time to allocate sound samples is reduced by around 75% (843µs down to 223µs). For perspective, the time to load all default sounds on client launch is reduced by around 15ms (although this does not significantly affect launch time due to threaded loading).
2023-12-29 13:07:04 +01:00
Robert Müller 87191a380e Use sound lock when setting/getting current time of sample
The lock needs to be owned when accessing the sound voices. Calling `IsPlaying` is redundant, as the loops effectively check whether the sample is playing.
2023-12-29 12:35:45 +01:00
Robert Müller 7a84a746e0 Add CSample::TotalTime function 2023-12-29 12:25:39 +01:00
Dennis Felsing 0f1171a501
Merge pull request #7741 from furo321/translate-racefinish
Use 0.7 translation layer for `Sv_RaceFinish` netmessage.
2023-12-29 08:00:19 +00:00
furo 1a94aa6d8a Use 0.7 translation layer for Sv_RaceFinish netmessage. 2023-12-29 08:33:36 +01:00
Dennis Felsing ee2dd0ac1c
Merge pull request #7740 from Robyt3/UI-Mouse-Clamp
Fix mouse being outside of UI screen on right and bottom edges
2023-12-28 22:33:27 +00:00
Dennis Felsing 54b697e874
Merge pull request #7105 from dobrykafe/pr-restart-button
Add restart button for when game needs to restart to apply settings
2023-12-28 22:25:16 +00:00
dobrykafe 429b0c6fdb add restart button for restart warning label 2023-12-28 22:39:36 +01:00
Robert Müller 018529c683 Fix mouse being outside of UI screen on right and bottom edges
Ensure that the UI mouse position stays inside the UI screen rect. Previously, the mouse was not considered to be inside the UI screen when all the way at the right or bottom edge. This caused the map editor tooltip to not be shown when the mouse is all the way at the right side of the map editor view. This is a cleaner fix for #4553 which reverts the previous workaround from #6423.
2023-12-28 21:23:16 +01:00
Dennis Felsing 3820abaefb
Merge pull request #7739 from Robyt3/Editor-Toolbar-Anim-Grid-Icons
Improve editor toolbar anim and grid buttons, add dropdowns
2023-12-28 18:04:51 +00:00