Fix players on 0.7 becoming invisible when m_HookTick is negative.

This commit is contained in:
furo 2023-12-29 22:39:42 +01:00
parent a9c316055f
commit a918c61de8

View file

@ -1099,6 +1099,10 @@ void CCharacter::SnapCharacter(int SnappingClient, int ID)
pCharacter->m_Angle -= (int)(2.0f * pi * 256.0f);
}
// m_HookTick can be negative when using the hook_duration tune, which 0.7 clients
// will consider invalid. https://github.com/ddnet/ddnet/issues/3915
pCharacter->m_HookTick = maximum(0, pCharacter->m_HookTick);
pCharacter->m_Tick = Tick;
pCharacter->m_Emote = Emote;
pCharacter->m_AttackTick = m_AttackTick;