Browser: make the sliding window of join friend button IDs global to all friend lists

This commit is contained in:
Jordy Ruiz 2019-01-25 12:03:34 +01:00
parent 513249c24b
commit ff22c4106a

View file

@ -1402,6 +1402,9 @@ void CMenus::RenderServerbrowserFriendTab(CUIRect View)
}
// show lists
// only ~10 buttons will be displayed at once, a sliding window of 20 buttons ought to be enough
static CButtonContainer s_FriendJoinButtons[20];
int ButtonId = 0;
for(int i = 0; i < NUM_FRIEND_TYPES; ++i)
{
CUIRect Header;
@ -1410,8 +1413,7 @@ void CMenus::RenderServerbrowserFriendTab(CUIRect View)
if(s_ListExtended[i])
{
// entries
static CButtonContainer s_JoinButtons[20]; // max of ~10 buttons displayed at once
for(int f = 0; f < m_lFriendList[i].size(); ++f)
for(int f = 0; f < m_lFriendList[i].size(); ++f, ++ButtonId)
{
View.HSplitTop(20.0f + ms_ListheaderHeight, &Rect, &View);
RenderTools()->DrawUIRect(&Rect, vec4(0.5f, 0.5f, 0.5f, 0.5f), CUI::CORNER_ALL, 5.0f);
@ -1455,7 +1457,7 @@ void CMenus::RenderServerbrowserFriendTab(CUIRect View)
if(m_lFriendList[i][f].m_pServerInfo)
{
Button.Margin((Button.h - ms_ListheaderHeight + 2.0f) / 2, &Button);
if(DoButton_Menu(&(s_JoinButtons[f%20]), Localize("Join", "Join a server"), 0, &Button) )
if(DoButton_Menu(&(s_FriendJoinButtons[ButtonId%20]), Localize("Join", "Join a server"), 0, &Button) )
{
str_copy(g_Config.m_UiServerAddress, m_lFriendList[i][f].m_pServerInfo->m_aAddress, sizeof(g_Config.m_UiServerAddress));
Client()->Connect(g_Config.m_UiServerAddress);