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Fix name of static variable s_LastLoadRender
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@ -872,17 +872,17 @@ void CMenus::RenderLoading(const char *pCaption, const char *pContent, int Incre
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{
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{
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// TODO: not supported right now due to separate render thread
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// TODO: not supported right now due to separate render thread
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static std::chrono::nanoseconds LastLoadRender{0};
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static std::chrono::nanoseconds s_LastLoadRender{0};
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auto CurLoadRenderCount = m_LoadCurrent;
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auto CurLoadRenderCount = m_LoadCurrent;
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m_LoadCurrent += IncreaseCounter;
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m_LoadCurrent += IncreaseCounter;
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float Percent = CurLoadRenderCount / (float)m_LoadTotal;
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float Percent = CurLoadRenderCount / (float)m_LoadTotal;
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// make sure that we don't render for each little thing we load
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// make sure that we don't render for each little thing we load
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// because that will slow down loading if we have vsync
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// because that will slow down loading if we have vsync
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if(time_get_nanoseconds() - LastLoadRender < std::chrono::nanoseconds(1s) / 60l)
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if(time_get_nanoseconds() - s_LastLoadRender < std::chrono::nanoseconds(1s) / 60l)
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return;
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return;
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LastLoadRender = time_get_nanoseconds();
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s_LastLoadRender = time_get_nanoseconds();
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// need up date this here to get correct
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// need up date this here to get correct
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ms_GuiColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_UiColor, true));
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ms_GuiColor = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_UiColor, true));
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