diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index 6f97e91a2..2cae5e2fc 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -872,17 +872,17 @@ void CMenus::RenderLoading(const char *pCaption, const char *pContent, int Incre { // TODO: not supported right now due to separate render thread - static std::chrono::nanoseconds LastLoadRender{0}; + static std::chrono::nanoseconds s_LastLoadRender{0}; auto CurLoadRenderCount = m_LoadCurrent; m_LoadCurrent += IncreaseCounter; float Percent = CurLoadRenderCount / (float)m_LoadTotal; // make sure that we don't render for each little thing we load // because that will slow down loading if we have vsync - if(time_get_nanoseconds() - LastLoadRender < std::chrono::nanoseconds(1s) / 60l) + if(time_get_nanoseconds() - s_LastLoadRender < std::chrono::nanoseconds(1s) / 60l) return; - LastLoadRender = time_get_nanoseconds(); + s_LastLoadRender = time_get_nanoseconds(); // need up date this here to get correct ms_GuiColor = color_cast(ColorHSLA(g_Config.m_UiColor, true));