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Revert "Revert "Revert "Add option for weapons prediction"""
This reverts commit 99c928fc17
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parent
0802177658
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e096cb56a0
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@ -1793,23 +1793,17 @@ void CMenus::RenderSettingsDDRace(CUIRect MainView)
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}
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClAntiPing, Localize("AntiPing: predict other players"), g_Config.m_ClAntiPing, &Button))
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if(DoButton_CheckBox(&g_Config.m_ClAntiPing, Localize("AntiPing (predict other players)"), g_Config.m_ClAntiPing, &Button))
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{
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g_Config.m_ClAntiPing ^= 1;
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}
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClAntiPingGrenade, Localize("AntiPing: predict grenade path"), g_Config.m_ClAntiPingGrenade, &Button))
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if(DoButton_CheckBox(&g_Config.m_ClAntiPingGrenade, Localize("AntiPing (predict grenades)"), g_Config.m_ClAntiPingGrenade, &Button))
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{
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g_Config.m_ClAntiPingGrenade ^= 1;
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}
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClAntiPingWeapons, Localize("AntiPing: predict weapons"), g_Config.m_ClAntiPingWeapons, &Button))
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{
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g_Config.m_ClAntiPingWeapons ^= 1;
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}
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClUnpredictedShadow, Localize("Show unpredicted shadow tee"), g_Config.m_ClUnpredictedShadow, &Button))
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{
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