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Merge #3209
3209: Always render line, if we already are on a new line r=def- a=Jupeyy fixes #3205 in a bad way ![screenshot_2020-10-28_15-55-18](https://user-images.githubusercontent.com/6654924/97453901-78c46f80-1936-11eb-860d-07a0340417e6.png) looks ugly i know, i don't know a better solution rn. We are just hitting limitations of the impl ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Jupeyy <jupjopjap@gmail.com>
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dfd89ab7d4
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@ -850,6 +850,7 @@ public:
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int ActualSize;
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int ActualSize;
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int GotNewLine = 0;
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int GotNewLine = 0;
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int GotNewLineLast = 0;
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float DrawX = 0.0f, DrawY = 0.0f;
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float DrawX = 0.0f, DrawY = 0.0f;
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int LineCount = 0;
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int LineCount = 0;
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float CursorX, CursorY;
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float CursorX, CursorY;
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@ -959,10 +960,10 @@ public:
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Wlen = Cutter.m_CharCount;
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Wlen = Cutter.m_CharCount;
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NewLine = 1;
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NewLine = 1;
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if(WordGlyphs <= 3) // if we can't place 3 chars of the word on this line, take the next
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if(WordGlyphs <= 3 && GotNewLineLast == 0) // if we can't place 3 chars of the word on this line, take the next
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Wlen = 0;
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Wlen = 0;
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}
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}
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else if(Compare.m_X - pCursor->m_StartX > pCursor->m_LineWidth)
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else if(Compare.m_X - pCursor->m_StartX > pCursor->m_LineWidth && GotNewLineLast == 0)
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{
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{
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NewLine = 1;
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NewLine = 1;
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Wlen = 0;
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Wlen = 0;
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@ -1068,8 +1069,11 @@ public:
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DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
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DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
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}
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}
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GotNewLine = 1;
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GotNewLine = 1;
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GotNewLineLast = 1;
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++LineCount;
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++LineCount;
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}
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}
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else
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GotNewLineLast = 0;
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}
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}
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if(pCursor->m_Flags & TEXTFLAG_RENDER)
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if(pCursor->m_Flags & TEXTFLAG_RENDER)
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@ -1200,6 +1204,7 @@ public:
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int ActualSize;
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int ActualSize;
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int GotNewLine = 0;
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int GotNewLine = 0;
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int GotNewLineLast = 0;
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float DrawX = 0.0f, DrawY = 0.0f;
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float DrawX = 0.0f, DrawY = 0.0f;
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int LineCount = 0;
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int LineCount = 0;
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float CursorX, CursorY;
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float CursorX, CursorY;
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@ -1282,10 +1287,10 @@ public:
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Wlen = Cutter.m_CharCount;
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Wlen = Cutter.m_CharCount;
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NewLine = 1;
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NewLine = 1;
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if(WordGlyphs <= 3) // if we can't place 3 chars of the word on this line, take the next
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if(WordGlyphs <= 3 && GotNewLineLast == 0) // if we can't place 3 chars of the word on this line, take the next
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Wlen = 0;
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Wlen = 0;
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}
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}
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else if(Compare.m_X - pCursor->m_StartX > pCursor->m_LineWidth)
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else if(Compare.m_X - pCursor->m_StartX > pCursor->m_LineWidth && GotNewLineLast == 0)
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{
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{
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NewLine = 1;
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NewLine = 1;
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Wlen = 0;
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Wlen = 0;
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@ -1426,8 +1431,11 @@ public:
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DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
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DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
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}
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}
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GotNewLine = 1;
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GotNewLine = 1;
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GotNewLineLast = 1;
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++LineCount;
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++LineCount;
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}
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}
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else
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GotNewLineLast = 0;
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}
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}
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if(TextContainer.m_StringInfo.m_CharacterQuads.size() != 0)
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if(TextContainer.m_StringInfo.m_CharacterQuads.size() != 0)
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