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Fix slow cl_dummy_fire
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@ -277,7 +277,7 @@ void CClient::SendInput()
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// ugly workaround for dummy. we need to send input with dummy to prevent
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// prediction time resets. but if we do it too often, then it's
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// impossible to use grenade with frozen dummy that gets hammered...
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if(g_Config.m_ClDummyCopyMoves || m_aCurrentInput[i] % 2)
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if(g_Config.m_ClDummyCopyMoves || g_Config.m_ClDummyControl || m_aCurrentInput[i] % 2)
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Force = true;
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}
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}
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