From df0b3567a6fab038026168d6ef14c124e0f1f0e0 Mon Sep 17 00:00:00 2001 From: MrBlubberBut <54787701+MrBlubberBut@users.noreply.github.com> Date: Wed, 27 Dec 2023 18:31:42 -0500 Subject: [PATCH] Fix slow cl_dummy_fire --- src/engine/client/client.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/client/client.cpp b/src/engine/client/client.cpp index e79597092..61c0cd605 100644 --- a/src/engine/client/client.cpp +++ b/src/engine/client/client.cpp @@ -277,7 +277,7 @@ void CClient::SendInput() // ugly workaround for dummy. we need to send input with dummy to prevent // prediction time resets. but if we do it too often, then it's // impossible to use grenade with frozen dummy that gets hammered... - if(g_Config.m_ClDummyCopyMoves || m_aCurrentInput[i] % 2) + if(g_Config.m_ClDummyCopyMoves || g_Config.m_ClDummyControl || m_aCurrentInput[i] % 2) Force = true; } }