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Fix motd undef behavior
Conditional jump or move depends on uninitialised value(s) at 0x2158DA: int IServer::SendPackMsg<CNetMsg_Sv_Motd, 0>(CNetMsg_Sv_Motd*, int, int) (server.h:73) by 0x1FE02F: CGameContext::SendMotd(int) (gamecontext.cpp:538) by 0x20A874: CGameContext::ConchainSpecialMotdupdate(IConsole::IResult*, void*, void (*)(IConsole::IResult*, void*), void*) (gamecontext.cpp:3124) by 0x145A23: CConsole::Con_Chain(IConsole::IResult*, void*) (console.cpp:1202) by 0x132086: CConsole::ExecuteLineStroked(int, char const*, int, bool) (console.cpp:528) by 0x1323A7: CConsole::ExecuteLine(char const*, int, bool) (console.cpp:582) by 0x1326B1: CConsole::ExecuteFile(char const*, int, bool, int) (console.cpp:625) by 0x1C60E9: main (server.cpp:3874) Uninitialised value was created by a heap allocation at 0x483BE63: operator new(unsigned long) (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so) by 0x1C5900: CreateServer() (server.cpp:3755) by 0x1C5C4C: main (server.cpp:3818)
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@ -1,15 +1,3 @@
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{
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Motd
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Memcheck:Cond
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fun:_ZN7IServer11SendPackMsgI15CNetMsg_Sv_MotdLi0EEEiPT_ii
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fun:_ZN12CGameContext8SendMotdEi
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fun:_ZN12CGameContext25ConchainSpecialMotdupdateEPN8IConsole7IResultEPvPFvS2_S3_ES3_
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fun:_ZN8CConsole9Con_ChainEPN8IConsole7IResultEPv
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fun:_ZN8CConsole18ExecuteLineStrokedEiPKcib
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fun:_ZN8CConsole11ExecuteLineEPKcib
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fun:_ZN8CConsole11ExecuteFileEPKcibi
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fun:main
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}
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{
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{
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DemoRecorderWrite
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DemoRecorderWrite
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Memcheck:Param
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Memcheck:Param
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@ -723,7 +723,7 @@ int CServer::Port() const
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int CServer::MaxClients() const
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int CServer::MaxClients() const
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{
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{
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return m_NetServer.MaxClients();
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return m_RunServer == UNINITIALIZED ? 0 : m_NetServer.MaxClients();
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}
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}
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int CServer::ClientCount() const
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int CServer::ClientCount() const
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