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Merge #5286
5286: Only show port forward message if there's a problem r=def- a=heinrich5991 Previously, it was always shown. Fixes #5203. ## Checklist - [x] Tested the change ~~ingame~~ - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
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@ -401,7 +401,7 @@ void CRegister::CProtocol::CJob::Run()
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{
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log_debug(ProtocolToSystem(m_Protocol), "status: %s", (const char *)StatusString);
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}
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if(Status == m_pShared->m_LatestResponseStatus)
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if(Status == m_pShared->m_LatestResponseStatus && Status == STATUS_NEEDCHALLENGE)
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{
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log_error(ProtocolToSystem(m_Protocol), "ERROR: the master server reports that clients can not connect to this server.");
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log_error(ProtocolToSystem(m_Protocol), "ERROR: configure your firewall/nat to let through udp on port %d.", m_ServerPort);
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