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Merge #5285
5285: Fix clamp in CStun::Update (fixes #5282) r=heinrich5991 a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Dennis Felsing <dennis@felsin9.de>
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@ -30,7 +30,7 @@ static const char *IndexToSystem(int Index)
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static int RetryWaitSeconds(int NumUnsuccessfulTries)
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{
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return (1 << clamp(0, NumUnsuccessfulTries, 9));
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return (1 << clamp(NumUnsuccessfulTries, 0, 9));
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}
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CStun::CProtocol::CProtocol(int Index, NETSOCKET Socket) :
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