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Make players join team 0 after finishing a map if you're not in a locked team
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@ -407,6 +407,9 @@ void CGameTeams::OnTeamFinish(CPlayer** Players, unsigned int Size)
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for(unsigned int i = 0; i < Size; i++)
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{
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PlayerCIDs[i] = Players[i]->GetCID();
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if(g_Config.m_SvTeam != 3 && (m_Core.Team(Players[i]->GetCID()) >= TEAM_SUPER || !m_TeamLocked[m_Core.Team(Players[i]->GetCID())]))
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SetForceCharacterTeam(Players[i]->GetCID(), 0);
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}
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if (CallSaveScore && Size >= 2)
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