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cleaned up some comments
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6ff27c56e8
commit
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@ -1046,11 +1046,8 @@ void CClient::ProcessPacket(CNetChunk *pPacket)
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{
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const char *pLine = Unpacker.GetString();
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if(Unpacker.Error() == 0)
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{
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//dbg_msg("remote", "%s", line);
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GameClient()->OnRconLine(pLine);
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}
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}
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else if(Msg == NETMSG_PING_REPLY)
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dbg_msg("client/network", "latency %.2f", (time_get() - m_PingStartTime)*1000 / (float)time_freq());
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else if(Msg == NETMSG_INPUTTIMING)
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@ -1066,7 +1063,6 @@ void CClient::ProcessPacket(CNetChunk *pPacket)
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{
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Target = m_aInputs[k].m_PredictedTime + (time_get() - m_aInputs[k].m_Time);
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Target = Target - (int64)(((TimeLeft-PREDICTION_MARGIN)/1000.0f)*time_freq());
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//st_update(&predicted_time, );
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break;
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}
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}
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@ -1076,7 +1072,6 @@ void CClient::ProcessPacket(CNetChunk *pPacket)
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}
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else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
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{
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//dbg_msg("client/network", "got snapshot");
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int NumParts = 1;
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int Part = 0;
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int GameTick = Unpacker.GetInt();
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@ -1219,16 +1214,6 @@ void CClient::ProcessPacket(CNetChunk *pPacket)
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// add snapshot to demo
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if(m_DemoRecorder.IsRecording())
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{
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// write tick marker
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/*
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DEMOREC_TICKMARKER marker;
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marker.tick = game_tick;
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swap_endian(&marker, sizeof(int), sizeof(marker)/sizeof(int));
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demorec_record_write("TICK", sizeof(marker), &marker);
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demorec_record_write("SNAP", snapsize, tmpbuffer3);
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*/
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// write snapshot
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m_DemoRecorder.RecordSnapshot(GameTick, aTmpBuffer3, SnapSize);
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}
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