- Added timeout penalty

- Applied PR feedback
This commit is contained in:
Kyle Bradley 2021-03-01 00:37:49 +02:00
parent 94dbae981f
commit cf7fb72dbf
4 changed files with 25 additions and 16 deletions

View file

@ -27,7 +27,7 @@ CHAT_COMMAND("dnd", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC,
CHAT_COMMAND("mapinfo", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConMapInfo, this, "Show info about the map with name r gives (current map by default)")
CHAT_COMMAND("timeout", "?s[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimeout, this, "Set timeout protection code s")
CHAT_COMMAND("practice", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConPractice, this, "Enable cheats (currently only /rescue) for your current team's run, but you can't earn a rank")
CHAT_COMMAND("swap", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSwap, this, "Swaps your position with a teammates")
CHAT_COMMAND("swap", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSwap, this, "Request to swap your tee with another team member")
CHAT_COMMAND("save", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSave, this, "Save team with code r.")
CHAT_COMMAND("load", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLoad, this, "Load with code r. /load to check your existing saves")
CHAT_COMMAND("map", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConMap, this, "Vote a map by name")

View file

@ -712,44 +712,37 @@ void CGameContext::ConSwap(IConsole::IResult *pResult, void *pUserData)
}
}
bool TargetNotFound = TargetClientId < 0;
if(TargetNotFound)
if(TargetClientId < 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Player not found");
return;
}
bool TargetIsSelf = TargetClientId == pResult->m_ClientID;
if(TargetIsSelf)
if(TargetClientId == pResult->m_ClientID)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Can't swap with yourself.");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Can't swap with yourself");
return;
}
int TargetTeam = Teams.m_Core.Team(TargetClientId);
bool DifferentTeam = TargetTeam != Team;
if(DifferentTeam)
if(TargetTeam != Team)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Player on a different team");
return;
}
CPlayer *pSwapPlayer = pSelf->m_apPlayers[TargetClientId];
if(!pSwapPlayer)
{ //Not sure what could cause this state.
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Swap failed, try again in a few seconds.");
return;
}
bool SwapPending = pSwapPlayer->m_ClientSwapID != pResult->m_ClientID;
if(SwapPending)
{
pPlayer->m_ClientSwapID = TargetClientId;
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Swap request sent. Player needs to confirm swap.");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Swap request sent. The player needs to confirm it.");
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "'%s' has requested to swap positions with you. Type /swap to confirm the swap.)", pSelf->Server()->ClientName(pResult->m_ClientID));
str_format(aBuf, sizeof(aBuf), "'%s' has requested to swap positions with you. Type /swap to confirm the swap.", pSelf->Server()->ClientName(pResult->m_ClientID));
pSelf->SendChatTarget(TargetClientId, aBuf);
return;
@ -766,6 +759,9 @@ void CGameContext::ConSwap(IConsole::IResult *pResult, void *pUserData)
pPlayer->m_ClientSwapID = -1;
pSwapPlayer->m_ClientSwapID = -1;
int TimePenalty = ((float)pSelf->Server()->TickSpeed()) * 60 * 5;
Teams.IncreaseTeamTime(Team, TimePenalty);
}
void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData)

View file

@ -831,6 +831,18 @@ void CGameTeams::ResetInvited(int Team)
m_Invited[Team] = 0;
}
void CGameTeams::IncreaseTeamTime(int Team, int Time)
{
for (int i = 0; i < MAX_CLIENTS; i++)
{
if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i])
{
CCharacter *pChar = Character(i);
pChar->m_StartTime = pChar->m_StartTime - Time;
}
}
}
void CGameTeams::SetClientInvited(int Team, int ClientID, bool Invited)
{
if(Team > TEAM_FLOCK && Team < TEAM_SUPER)

View file

@ -82,6 +82,7 @@ public:
void SendTeamsState(int ClientID);
void SetTeamLock(int Team, bool Lock);
void ResetInvited(int Team);
void IncreaseTeamTime(int Team, int time);
void SetClientInvited(int Team, int ClientID, bool Invited);
int m_LastChat[MAX_CLIENTS];