fixed spawn sound

This commit is contained in:
Alfred Eriksson 2009-01-21 11:56:41 +00:00
parent 24899a13e8
commit c24b5f11f2

View file

@ -142,6 +142,7 @@ void EFFECTS::playerspawn(vec2 pos)
gameclient.particles->add(PARTICLES::GROUP_GENERAL, &p);
}
gameclient.sounds->play(SOUNDS::CHN_WORLD, SOUND_PLAYER_SPAWN, 1.0f, pos);
}
void EFFECTS::playerdeath(vec2 pos, int cid)