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fixed spawn sound
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@ -142,6 +142,7 @@ void EFFECTS::playerspawn(vec2 pos)
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gameclient.particles->add(PARTICLES::GROUP_GENERAL, &p);
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}
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gameclient.sounds->play(SOUNDS::CHN_WORLD, SOUND_PLAYER_SPAWN, 1.0f, pos);
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}
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void EFFECTS::playerdeath(vec2 pos, int cid)
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