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Remove comments that just describe the next line
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@ -258,7 +258,6 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount, CClientMas
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void CGameContext::CreateHammerHit(vec2 Pos, CClientMask Mask)
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{
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// create the event
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CNetEvent_HammerHit *pEvent = m_Events.Create<CNetEvent_HammerHit>(Mask);
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if(pEvent)
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{
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@ -327,7 +326,6 @@ void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamag
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void CGameContext::CreatePlayerSpawn(vec2 Pos, CClientMask Mask)
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{
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// create the event
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CNetEvent_Spawn *pEvent = m_Events.Create<CNetEvent_Spawn>(Mask);
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if(pEvent)
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{
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@ -338,7 +336,6 @@ void CGameContext::CreatePlayerSpawn(vec2 Pos, CClientMask Mask)
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void CGameContext::CreateDeath(vec2 Pos, int ClientId, CClientMask Mask)
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{
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// create the event
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CNetEvent_Death *pEvent = m_Events.Create<CNetEvent_Death>(Mask);
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if(pEvent)
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{
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@ -350,7 +347,6 @@ void CGameContext::CreateDeath(vec2 Pos, int ClientId, CClientMask Mask)
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void CGameContext::CreateFinishConfetti(vec2 Pos, CClientMask Mask)
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{
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// create the event
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CNetEvent_Finish *pEvent = m_Events.Create<CNetEvent_Finish>(Mask);
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if(pEvent)
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{
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