diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 9491912ec..2f631c3b6 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -258,7 +258,6 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount, CClientMas void CGameContext::CreateHammerHit(vec2 Pos, CClientMask Mask) { - // create the event CNetEvent_HammerHit *pEvent = m_Events.Create(Mask); if(pEvent) { @@ -327,7 +326,6 @@ void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamag void CGameContext::CreatePlayerSpawn(vec2 Pos, CClientMask Mask) { - // create the event CNetEvent_Spawn *pEvent = m_Events.Create(Mask); if(pEvent) { @@ -338,7 +336,6 @@ void CGameContext::CreatePlayerSpawn(vec2 Pos, CClientMask Mask) void CGameContext::CreateDeath(vec2 Pos, int ClientId, CClientMask Mask) { - // create the event CNetEvent_Death *pEvent = m_Events.Create(Mask); if(pEvent) { @@ -350,7 +347,6 @@ void CGameContext::CreateDeath(vec2 Pos, int ClientId, CClientMask Mask) void CGameContext::CreateFinishConfetti(vec2 Pos, CClientMask Mask) { - // create the event CNetEvent_Finish *pEvent = m_Events.Create(Mask); if(pEvent) {