Remove comments that just describe the next line

This commit is contained in:
heinrich5991 2024-08-13 11:01:06 +02:00
parent ef6fd80bc5
commit c0ec918721

View file

@ -258,7 +258,6 @@ void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount, CClientMas
void CGameContext::CreateHammerHit(vec2 Pos, CClientMask Mask) void CGameContext::CreateHammerHit(vec2 Pos, CClientMask Mask)
{ {
// create the event
CNetEvent_HammerHit *pEvent = m_Events.Create<CNetEvent_HammerHit>(Mask); CNetEvent_HammerHit *pEvent = m_Events.Create<CNetEvent_HammerHit>(Mask);
if(pEvent) if(pEvent)
{ {
@ -327,7 +326,6 @@ void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamag
void CGameContext::CreatePlayerSpawn(vec2 Pos, CClientMask Mask) void CGameContext::CreatePlayerSpawn(vec2 Pos, CClientMask Mask)
{ {
// create the event
CNetEvent_Spawn *pEvent = m_Events.Create<CNetEvent_Spawn>(Mask); CNetEvent_Spawn *pEvent = m_Events.Create<CNetEvent_Spawn>(Mask);
if(pEvent) if(pEvent)
{ {
@ -338,7 +336,6 @@ void CGameContext::CreatePlayerSpawn(vec2 Pos, CClientMask Mask)
void CGameContext::CreateDeath(vec2 Pos, int ClientId, CClientMask Mask) void CGameContext::CreateDeath(vec2 Pos, int ClientId, CClientMask Mask)
{ {
// create the event
CNetEvent_Death *pEvent = m_Events.Create<CNetEvent_Death>(Mask); CNetEvent_Death *pEvent = m_Events.Create<CNetEvent_Death>(Mask);
if(pEvent) if(pEvent)
{ {
@ -350,7 +347,6 @@ void CGameContext::CreateDeath(vec2 Pos, int ClientId, CClientMask Mask)
void CGameContext::CreateFinishConfetti(vec2 Pos, CClientMask Mask) void CGameContext::CreateFinishConfetti(vec2 Pos, CClientMask Mask)
{ {
// create the event
CNetEvent_Finish *pEvent = m_Events.Create<CNetEvent_Finish>(Mask); CNetEvent_Finish *pEvent = m_Events.Create<CNetEvent_Finish>(Mask);
if(pEvent) if(pEvent)
{ {