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https://github.com/ddnet/ddnet.git
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Merge pull request #7919 from Robyt3/Client-No-Hard-Coded-Commands
Remove hard-coded commands from client-side
This commit is contained in:
commit
c09f1e133f
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@ -1996,8 +1996,6 @@ set_src(GAME_SHARED GLOB src/game
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alloc.h
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alloc.h
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collision.cpp
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collision.cpp
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collision.h
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collision.h
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ddracechat.h
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ddracecommands.h
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gamecore.cpp
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gamecore.cpp
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gamecore.h
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gamecore.h
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layers.cpp
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layers.cpp
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@ -4116,12 +4116,6 @@ void CClient::RegisterCommands()
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m_pConsole->Chain("loglevel", ConchainLoglevel, this);
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m_pConsole->Chain("loglevel", ConchainLoglevel, this);
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m_pConsole->Chain("stdout_output_level", ConchainStdoutOutputLevel, this);
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m_pConsole->Chain("stdout_output_level", ConchainStdoutOutputLevel, this);
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// DDRace
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#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, 0, 0, help);
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#include <game/ddracecommands.h>
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#undef CONSOLE_COMMAND
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}
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}
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static CClient *CreateClient()
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static CClient *CreateClient()
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@ -30,11 +30,6 @@ CChat::CChat()
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Line.m_QuadContainerIndex = -1;
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Line.m_QuadContainerIndex = -1;
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}
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}
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#define CHAT_COMMAND(name, params, flags, callback, userdata, help) m_vDefaultCommands.emplace_back(name, params, help);
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#include <game/ddracechat.h>
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#undef CHAT_COMMAND
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std::sort(m_vDefaultCommands.begin(), m_vDefaultCommands.end());
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m_Mode = MODE_NONE;
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m_Mode = MODE_NONE;
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m_Input.SetClipboardLineCallback([this](const char *pStr) { SayChat(pStr); });
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m_Input.SetClipboardLineCallback([this](const char *pStr) { SayChat(pStr); });
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@ -136,6 +131,7 @@ void CChat::Reset()
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m_CommandsNeedSorting = false;
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m_CommandsNeedSorting = false;
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mem_zero(m_aCurrentInputText, sizeof(m_aCurrentInputText));
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mem_zero(m_aCurrentInputText, sizeof(m_aCurrentInputText));
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DisableMode();
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DisableMode();
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m_vCommands.clear();
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for(int64_t &LastSoundPlayed : m_aLastSoundPlayed)
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for(int64_t &LastSoundPlayed : m_aLastSoundPlayed)
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LastSoundPlayed = 0;
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LastSoundPlayed = 0;
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@ -230,11 +226,6 @@ void CChat::OnInit()
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Console()->Chain("cl_chat_width", ConchainChatWidth, this);
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Console()->Chain("cl_chat_width", ConchainChatWidth, this);
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}
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}
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void CChat::OnMapLoad()
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{
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m_vCommands = m_vDefaultCommands;
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}
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bool CChat::OnInput(const IInput::CEvent &Event)
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bool CChat::OnInput(const IInput::CEvent &Event)
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{
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{
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if(m_Mode == MODE_NONE)
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if(m_Mode == MODE_NONE)
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@ -114,7 +114,6 @@ class CChat : public CComponent
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};
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};
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std::vector<CCommand> m_vCommands;
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std::vector<CCommand> m_vCommands;
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std::vector<CCommand> m_vDefaultCommands;
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bool m_CommandsNeedSorting;
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bool m_CommandsNeedSorting;
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struct CHistoryEntry
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struct CHistoryEntry
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@ -173,7 +172,6 @@ public:
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void OnMessage(int MsgType, void *pRawMsg) override;
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void OnMessage(int MsgType, void *pRawMsg) override;
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bool OnInput(const IInput::CEvent &Event) override;
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bool OnInput(const IInput::CEvent &Event) override;
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void OnInit() override;
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void OnInit() override;
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void OnMapLoad() override;
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void RebuildChat();
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void RebuildChat();
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@ -1,75 +0,0 @@
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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// This file can be included several times.
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#ifndef CHAT_COMMAND
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#define CHAT_COMMAND(name, params, flags, callback, userdata, help)
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#endif
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CHAT_COMMAND("credits", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConCredits, this, "Shows the credits of the DDNet mod")
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CHAT_COMMAND("rules", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRules, this, "Shows the server rules")
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CHAT_COMMAND("emote", "?s[emote name] i[duration in seconds]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConEyeEmote, this, "Sets your tee's eye emote")
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CHAT_COMMAND("eyeemote", "?s['on'|'off'|'toggle']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSetEyeEmote, this, "Toggles use of standard eye-emotes on/off, eyeemote s, where s = on for on, off for off, toggle for toggle and nothing to show current status")
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CHAT_COMMAND("settings", "?s[configname]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSettings, this, "Shows gameplay information for this server")
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CHAT_COMMAND("help", "?r[command]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConHelp, this, "Shows help to command r, general help if left blank")
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CHAT_COMMAND("info", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConInfo, this, "Shows info about this server")
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CHAT_COMMAND("list", "?s[filter]", CFGFLAG_CHAT, ConList, this, "List connected players with optional case-insensitive substring matching filter")
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CHAT_COMMAND("me", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConMe, this, "Like the famous irc command '/me says hi' will display '<yourname> says hi'")
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CHAT_COMMAND("w", "s[player name] r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConWhisper, this, "Whisper something to someone (private message)")
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CHAT_COMMAND("whisper", "s[player name] r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConWhisper, this, "Whisper something to someone (private message)")
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CHAT_COMMAND("c", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConConverse, this, "Converse with the last person you whispered to (private message)")
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CHAT_COMMAND("converse", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConConverse, this, "Converse with the last person you whispered to (private message)")
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CHAT_COMMAND("pause", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePause, this, "Toggles pause")
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CHAT_COMMAND("spec", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpec, this, "Toggles spec (if not available behaves as /pause)")
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CHAT_COMMAND("pausevoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePauseVoted, this, "Toggles pause on the currently voted player")
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CHAT_COMMAND("specvoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpecVoted, this, "Toggles spec on the currently voted player")
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CHAT_COMMAND("dnd", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConDND, this, "Toggle Do Not Disturb (no chat and server messages)")
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CHAT_COMMAND("mapinfo", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConMapInfo, this, "Show info about the map with name r gives (current map by default)")
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CHAT_COMMAND("timeout", "?s[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimeout, this, "Set timeout protection code s")
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CHAT_COMMAND("practice", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConPractice, this, "Enable cheats (currently only /rescue) for your current team's run, but you can't earn a rank")
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CHAT_COMMAND("swap", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSwap, this, "Request to swap your tee with another team member")
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CHAT_COMMAND("save", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSave, this, "Save team with code r.")
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CHAT_COMMAND("load", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLoad, this, "Load with code r. /load to check your existing saves")
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CHAT_COMMAND("map", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConMap, this, "Vote a map by name")
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CHAT_COMMAND("rankteam", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamRank, this, "Shows the team rank of player with name r (your team rank by default)")
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CHAT_COMMAND("teamrank", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamRank, this, "Shows the team rank of player with name r (your team rank by default)")
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CHAT_COMMAND("rank", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRank, this, "Shows the rank of player with name r (your rank by default)")
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CHAT_COMMAND("top5team", "?s[player name] ?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamTop5, this, "Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)")
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CHAT_COMMAND("teamtop5", "?s[player name] ?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamTop5, this, "Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)")
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CHAT_COMMAND("top", "?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTop, this, "Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)")
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CHAT_COMMAND("top5", "?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTop, this, "Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)")
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CHAT_COMMAND("times", "?s[player name] ?i[number of times to skip]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimes, this, "/times ?s?i shows last 5 times of the server or of a player beginning with name s starting with time i (i = 1 by default, -1 for first)")
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CHAT_COMMAND("points", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConPoints, this, "Shows the global points of a player beginning with name r (your rank by default)")
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CHAT_COMMAND("top5points", "?i[number]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTopPoints, this, "Shows five points of the global point ladder beginning with rank i (1 by default)")
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CHAT_COMMAND("timecp", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimeCP, this, "Set your checkpoints based on another player")
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CHAT_COMMAND("team", "?i[id]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeam, this, "Lets you join team i (shows your team if left blank)")
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CHAT_COMMAND("lock", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLock, this, "Toggle team lock so no one else can join and so the team restarts when a player dies. /lock 0 to unlock, /lock 1 to lock")
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CHAT_COMMAND("unlock", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConUnlock, this, "Unlock a team")
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CHAT_COMMAND("invite", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConInvite, this, "Invite a person to a locked team")
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CHAT_COMMAND("join", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConJoin, this, "Join the team of the specified player")
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CHAT_COMMAND("showothers", "?i['0'|'1'|'2']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowOthers, this, "Whether to show players from other teams or not (off by default), optional i = 0 for off, i = 1 for on, i = 2 for own team only")
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CHAT_COMMAND("showall", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowAll, this, "Whether to show players at any distance (off by default), optional i = 0 for off else for on")
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CHAT_COMMAND("specteam", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSpecTeam, this, "Whether to show players from other teams when spectating (on by default), optional i = 0 for off else for on")
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CHAT_COMMAND("ninjajetpack", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConNinjaJetpack, this, "Whether to use ninja jetpack or not. Makes jetpack look more awesome")
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CHAT_COMMAND("saytime", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConSayTime, this, "Privately messages someone's current time in this current running race (your time by default)")
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CHAT_COMMAND("saytimeall", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConSayTimeAll, this, "Publicly messages everyone your current time in this current running race")
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CHAT_COMMAND("time", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTime, this, "Privately shows you your current time in this current running race in the broadcast message")
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CHAT_COMMAND("timer", "?s['gametimer'|'broadcast'|'both'|'none'|'cycle']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSetTimerType, this, "Personal Setting of showing time in either broadcast or game/round timer, timer s, where s = broadcast for broadcast, gametimer for game/round timer, cycle for cycle, both for both, none for no timer and nothing to show current status")
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CHAT_COMMAND("r", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRescue, this, "Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)")
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CHAT_COMMAND("rescue", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRescue, this, "Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)")
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CHAT_COMMAND("tp", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name")
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CHAT_COMMAND("teleport", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name")
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CHAT_COMMAND("tpxy", "i[x] i[y]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleXY, this, "Teleport yourself to the specified coordinates")
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CHAT_COMMAND("lasttp", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLastTele, this, "Teleport yourself to the last location you teleported to")
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CHAT_COMMAND("tc", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given")
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CHAT_COMMAND("telecursor", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given")
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CHAT_COMMAND("unsolo", "", CFGFLAG_CHAT, ConPracticeUnSolo, this, "Puts you out of solo part")
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CHAT_COMMAND("undeep", "", CFGFLAG_CHAT, ConPracticeUnDeep, this, "Puts you out of deep freeze")
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CHAT_COMMAND("kill", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConProtectedKill, this, "Kill yourself when kill-protected during a long game (use f1, kill for regular kill)")
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#undef CHAT_COMMAND
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@ -1,70 +0,0 @@
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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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// This file can be included several times.
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#ifndef CONSOLE_COMMAND
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#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help)
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#endif
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CONSOLE_COMMAND("kill_pl", "v[id]", CFGFLAG_SERVER, ConKillPlayer, this, "Kills player v and announces the kill")
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CONSOLE_COMMAND("totele", "i[number]", CFGFLAG_SERVER | CMDFLAG_TEST, ConToTeleporter, this, "Teleports you to teleporter v")
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CONSOLE_COMMAND("totelecp", "i[number]", CFGFLAG_SERVER | CMDFLAG_TEST, ConToCheckTeleporter, this, "Teleports you to checkpoint teleporter v")
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CONSOLE_COMMAND("tele", "?i[id] ?i[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConTeleport, this, "Teleports player i (or you) to player i (or you to where you look at)")
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CONSOLE_COMMAND("addweapon", "i[weapon-id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConAddWeapon, this, "Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)")
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CONSOLE_COMMAND("removeweapon", "i[weapon-id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConRemoveWeapon, this, "removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)")
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CONSOLE_COMMAND("shotgun", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConShotgun, this, "Gives a shotgun to you")
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CONSOLE_COMMAND("grenade", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConGrenade, this, "Gives a grenade launcher to you")
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CONSOLE_COMMAND("laser", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you")
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CONSOLE_COMMAND("rifle", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you")
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CONSOLE_COMMAND("jetpack", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConJetpack, this, "Gives jetpack to you")
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CONSOLE_COMMAND("weapons", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConWeapons, this, "Gives all weapons to you")
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CONSOLE_COMMAND("unshotgun", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnShotgun, this, "Removes the shotgun from you")
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CONSOLE_COMMAND("ungrenade", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnGrenade, this, "Removes the grenade launcher from you")
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CONSOLE_COMMAND("unlaser", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLaser, this, "Removes the laser from you")
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CONSOLE_COMMAND("unrifle", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLaser, this, "Removes the laser from you")
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CONSOLE_COMMAND("unjetpack", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnJetpack, this, "Removes the jetpack from you")
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CONSOLE_COMMAND("unweapons", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnWeapons, this, "Removes all weapons from you")
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CONSOLE_COMMAND("ninja", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConNinja, this, "Makes you a ninja")
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CONSOLE_COMMAND("unninja", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnNinja, this, "Removes ninja from you")
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CONSOLE_COMMAND("super", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConSuper, this, "Makes you super")
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CONSOLE_COMMAND("unsuper", "", CFGFLAG_SERVER, ConUnSuper, this, "Removes super from you")
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CONSOLE_COMMAND("endless_hook", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConEndlessHook, this, "Gives you endless hook")
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CONSOLE_COMMAND("unendless_hook", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnEndlessHook, this, "Removes endless hook from you")
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CONSOLE_COMMAND("solo", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConSolo, this, "Puts you into solo part")
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CONSOLE_COMMAND("unsolo", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnSolo, this, "Puts you out of solo part")
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CONSOLE_COMMAND("freeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConFreeze, this, "Puts you into freeze")
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CONSOLE_COMMAND("unfreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnFreeze, this, "Puts you out of freeze")
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|
||||||
CONSOLE_COMMAND("deep", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConDeep, this, "Puts you into deep freeze")
|
|
||||||
CONSOLE_COMMAND("undeep", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnDeep, this, "Puts you out of deep freeze")
|
|
||||||
CONSOLE_COMMAND("livefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLiveFreeze, this, "Makes you live frozen")
|
|
||||||
CONSOLE_COMMAND("unlivefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLiveFreeze, this, "Puts you out of live freeze")
|
|
||||||
CONSOLE_COMMAND("left", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoLeft, this, "Makes you move 1 tile left")
|
|
||||||
CONSOLE_COMMAND("right", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoRight, this, "Makes you move 1 tile right")
|
|
||||||
CONSOLE_COMMAND("up", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoUp, this, "Makes you move 1 tile up")
|
|
||||||
CONSOLE_COMMAND("down", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoDown, this, "Makes you move 1 tile down")
|
|
||||||
|
|
||||||
CONSOLE_COMMAND("move", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMove, this, "Moves to the tile with x/y-number ii")
|
|
||||||
CONSOLE_COMMAND("move_raw", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMoveRaw, this, "Moves to the point with x/y-coordinates ii")
|
|
||||||
CONSOLE_COMMAND("force_pause", "v[id] i[seconds]", CFGFLAG_SERVER, ConForcePause, this, "Force i to pause for i seconds")
|
|
||||||
CONSOLE_COMMAND("force_unpause", "v[id]", CFGFLAG_SERVER, ConForcePause, this, "Set force-pause timer of i to 0.")
|
|
||||||
|
|
||||||
CONSOLE_COMMAND("set_team_ddr", "v[id] i[team]", CFGFLAG_SERVER, ConSetDDRTeam, this, "Set ddrace team of a player")
|
|
||||||
CONSOLE_COMMAND("uninvite", "v[id] i[team]", CFGFLAG_SERVER, ConUninvite, this, "Uninvite player from team")
|
|
||||||
|
|
||||||
CONSOLE_COMMAND("vote_mute", "v[id] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConVoteMute, this, "Remove v's right to vote for i seconds")
|
|
||||||
CONSOLE_COMMAND("vote_unmute", "v[id]", CFGFLAG_SERVER, ConVoteUnmute, this, "Give back v's right to vote.")
|
|
||||||
CONSOLE_COMMAND("vote_mutes", "", CFGFLAG_SERVER, ConVoteMutes, this, "List the current active vote mutes.")
|
|
||||||
CONSOLE_COMMAND("mute", "", CFGFLAG_SERVER, ConMute, this, "Use either 'muteid <client_id> <seconds> <reason>' or 'muteip <ip> <seconds> <reason>'")
|
|
||||||
CONSOLE_COMMAND("muteid", "v[id] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConMuteID, this, "Mute player with id")
|
|
||||||
CONSOLE_COMMAND("muteip", "s[ip] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConMuteIP, this, "Mute player with IP address")
|
|
||||||
CONSOLE_COMMAND("unmute", "i[muteid]", CFGFLAG_SERVER, ConUnmute, this, "Unmute mute with number from \"mutes\"")
|
|
||||||
CONSOLE_COMMAND("unmuteid", "v[id]", CFGFLAG_SERVER, ConUnmuteID, this, "Unmute player with id")
|
|
||||||
CONSOLE_COMMAND("mutes", "", CFGFLAG_SERVER, ConMutes, this, "Show all active mutes")
|
|
||||||
CONSOLE_COMMAND("moderate", "", CFGFLAG_SERVER, ConModerate, this, "Enables/disables active moderator mode for the player")
|
|
||||||
CONSOLE_COMMAND("vote_no", "", CFGFLAG_SERVER, ConVoteNo, this, "Same as \"vote no\"")
|
|
||||||
CONSOLE_COMMAND("save_dry", "", CFGFLAG_SERVER, ConDrySave, this, "Dump the current savestring")
|
|
||||||
CONSOLE_COMMAND("dump_log", "?i[seconds]", CFGFLAG_SERVER, ConDumpLog, this, "Show logs of the last i seconds")
|
|
||||||
|
|
||||||
CONSOLE_COMMAND("freezehammer", "v[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConFreezeHammer, this, "Gives a player Freeze Hammer")
|
|
||||||
CONSOLE_COMMAND("unfreezehammer", "v[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnFreezeHammer, this, "Removes Freeze Hammer from a player")
|
|
||||||
#undef CONSOLE_COMMAND
|
|
|
@ -3519,10 +3519,142 @@ void CGameContext::OnConsoleInit()
|
||||||
Console()->Chain("sv_spectator_slots", ConchainSettingUpdate, this);
|
Console()->Chain("sv_spectator_slots", ConchainSettingUpdate, this);
|
||||||
Console()->Chain("sv_max_clients", ConchainSettingUpdate, this);
|
Console()->Chain("sv_max_clients", ConchainSettingUpdate, this);
|
||||||
|
|
||||||
#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, callback, userdata, help);
|
RegisterDDRaceCommands();
|
||||||
#include <game/ddracecommands.h>
|
RegisterChatCommands();
|
||||||
#define CHAT_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, callback, userdata, help);
|
}
|
||||||
#include <game/ddracechat.h>
|
|
||||||
|
void CGameContext::RegisterDDRaceCommands()
|
||||||
|
{
|
||||||
|
Console()->Register("kill_pl", "v[id]", CFGFLAG_SERVER, ConKillPlayer, this, "Kills player v and announces the kill");
|
||||||
|
Console()->Register("totele", "i[number]", CFGFLAG_SERVER | CMDFLAG_TEST, ConToTeleporter, this, "Teleports you to teleporter v");
|
||||||
|
Console()->Register("totelecp", "i[number]", CFGFLAG_SERVER | CMDFLAG_TEST, ConToCheckTeleporter, this, "Teleports you to checkpoint teleporter v");
|
||||||
|
Console()->Register("tele", "?i[id] ?i[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConTeleport, this, "Teleports player i (or you) to player i (or you to where you look at)");
|
||||||
|
Console()->Register("addweapon", "i[weapon-id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConAddWeapon, this, "Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)");
|
||||||
|
Console()->Register("removeweapon", "i[weapon-id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConRemoveWeapon, this, "removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, laser = 4, ninja = 5)");
|
||||||
|
Console()->Register("shotgun", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConShotgun, this, "Gives a shotgun to you");
|
||||||
|
Console()->Register("grenade", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConGrenade, this, "Gives a grenade launcher to you");
|
||||||
|
Console()->Register("laser", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you");
|
||||||
|
Console()->Register("rifle", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you");
|
||||||
|
Console()->Register("jetpack", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConJetpack, this, "Gives jetpack to you");
|
||||||
|
Console()->Register("weapons", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConWeapons, this, "Gives all weapons to you");
|
||||||
|
Console()->Register("unshotgun", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnShotgun, this, "Removes the shotgun from you");
|
||||||
|
Console()->Register("ungrenade", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnGrenade, this, "Removes the grenade launcher from you");
|
||||||
|
Console()->Register("unlaser", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLaser, this, "Removes the laser from you");
|
||||||
|
Console()->Register("unrifle", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLaser, this, "Removes the laser from you");
|
||||||
|
Console()->Register("unjetpack", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnJetpack, this, "Removes the jetpack from you");
|
||||||
|
Console()->Register("unweapons", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnWeapons, this, "Removes all weapons from you");
|
||||||
|
Console()->Register("ninja", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConNinja, this, "Makes you a ninja");
|
||||||
|
Console()->Register("unninja", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnNinja, this, "Removes ninja from you");
|
||||||
|
Console()->Register("super", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConSuper, this, "Makes you super");
|
||||||
|
Console()->Register("unsuper", "", CFGFLAG_SERVER, ConUnSuper, this, "Removes super from you");
|
||||||
|
Console()->Register("endless_hook", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConEndlessHook, this, "Gives you endless hook");
|
||||||
|
Console()->Register("unendless_hook", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnEndlessHook, this, "Removes endless hook from you");
|
||||||
|
Console()->Register("solo", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConSolo, this, "Puts you into solo part");
|
||||||
|
Console()->Register("unsolo", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnSolo, this, "Puts you out of solo part");
|
||||||
|
Console()->Register("freeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConFreeze, this, "Puts you into freeze");
|
||||||
|
Console()->Register("unfreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnFreeze, this, "Puts you out of freeze");
|
||||||
|
Console()->Register("deep", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConDeep, this, "Puts you into deep freeze");
|
||||||
|
Console()->Register("undeep", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnDeep, this, "Puts you out of deep freeze");
|
||||||
|
Console()->Register("livefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLiveFreeze, this, "Makes you live frozen");
|
||||||
|
Console()->Register("unlivefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLiveFreeze, this, "Puts you out of live freeze");
|
||||||
|
Console()->Register("left", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoLeft, this, "Makes you move 1 tile left");
|
||||||
|
Console()->Register("right", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoRight, this, "Makes you move 1 tile right");
|
||||||
|
Console()->Register("up", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoUp, this, "Makes you move 1 tile up");
|
||||||
|
Console()->Register("down", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoDown, this, "Makes you move 1 tile down");
|
||||||
|
|
||||||
|
Console()->Register("move", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMove, this, "Moves to the tile with x/y-number ii");
|
||||||
|
Console()->Register("move_raw", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMoveRaw, this, "Moves to the point with x/y-coordinates ii");
|
||||||
|
Console()->Register("force_pause", "v[id] i[seconds]", CFGFLAG_SERVER, ConForcePause, this, "Force i to pause for i seconds");
|
||||||
|
Console()->Register("force_unpause", "v[id]", CFGFLAG_SERVER, ConForcePause, this, "Set force-pause timer of i to 0.");
|
||||||
|
|
||||||
|
Console()->Register("set_team_ddr", "v[id] i[team]", CFGFLAG_SERVER, ConSetDDRTeam, this, "Set ddrace team of a player");
|
||||||
|
Console()->Register("uninvite", "v[id] i[team]", CFGFLAG_SERVER, ConUninvite, this, "Uninvite player from team");
|
||||||
|
|
||||||
|
Console()->Register("vote_mute", "v[id] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConVoteMute, this, "Remove v's right to vote for i seconds");
|
||||||
|
Console()->Register("vote_unmute", "v[id]", CFGFLAG_SERVER, ConVoteUnmute, this, "Give back v's right to vote.");
|
||||||
|
Console()->Register("vote_mutes", "", CFGFLAG_SERVER, ConVoteMutes, this, "List the current active vote mutes.");
|
||||||
|
Console()->Register("mute", "", CFGFLAG_SERVER, ConMute, this, "Use either 'muteid <client_id> <seconds> <reason>' or 'muteip <ip> <seconds> <reason>'");
|
||||||
|
Console()->Register("muteid", "v[id] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConMuteID, this, "Mute player with id");
|
||||||
|
Console()->Register("muteip", "s[ip] i[seconds] ?r[reason]", CFGFLAG_SERVER, ConMuteIP, this, "Mute player with IP address");
|
||||||
|
Console()->Register("unmute", "i[muteid]", CFGFLAG_SERVER, ConUnmute, this, "Unmute mute with number from \"mutes\"");
|
||||||
|
Console()->Register("unmuteid", "v[id]", CFGFLAG_SERVER, ConUnmuteID, this, "Unmute player with id");
|
||||||
|
Console()->Register("mutes", "", CFGFLAG_SERVER, ConMutes, this, "Show all active mutes");
|
||||||
|
Console()->Register("moderate", "", CFGFLAG_SERVER, ConModerate, this, "Enables/disables active moderator mode for the player");
|
||||||
|
Console()->Register("vote_no", "", CFGFLAG_SERVER, ConVoteNo, this, "Same as \"vote no\"");
|
||||||
|
Console()->Register("save_dry", "", CFGFLAG_SERVER, ConDrySave, this, "Dump the current savestring");
|
||||||
|
Console()->Register("dump_log", "?i[seconds]", CFGFLAG_SERVER, ConDumpLog, this, "Show logs of the last i seconds");
|
||||||
|
|
||||||
|
Console()->Register("freezehammer", "v[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConFreezeHammer, this, "Gives a player Freeze Hammer");
|
||||||
|
Console()->Register("unfreezehammer", "v[id]", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnFreezeHammer, this, "Removes Freeze Hammer from a player");
|
||||||
|
}
|
||||||
|
|
||||||
|
void CGameContext::RegisterChatCommands()
|
||||||
|
{
|
||||||
|
Console()->Register("credits", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConCredits, this, "Shows the credits of the DDNet mod");
|
||||||
|
Console()->Register("rules", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRules, this, "Shows the server rules");
|
||||||
|
Console()->Register("emote", "?s[emote name] i[duration in seconds]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConEyeEmote, this, "Sets your tee's eye emote");
|
||||||
|
Console()->Register("eyeemote", "?s['on'|'off'|'toggle']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSetEyeEmote, this, "Toggles use of standard eye-emotes on/off, eyeemote s, where s = on for on, off for off, toggle for toggle and nothing to show current status");
|
||||||
|
Console()->Register("settings", "?s[configname]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSettings, this, "Shows gameplay information for this server");
|
||||||
|
Console()->Register("help", "?r[command]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConHelp, this, "Shows help to command r, general help if left blank");
|
||||||
|
Console()->Register("info", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConInfo, this, "Shows info about this server");
|
||||||
|
Console()->Register("list", "?s[filter]", CFGFLAG_CHAT, ConList, this, "List connected players with optional case-insensitive substring matching filter");
|
||||||
|
Console()->Register("me", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConMe, this, "Like the famous irc command '/me says hi' will display '<yourname> says hi'");
|
||||||
|
Console()->Register("w", "s[player name] r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConWhisper, this, "Whisper something to someone (private message)");
|
||||||
|
Console()->Register("whisper", "s[player name] r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConWhisper, this, "Whisper something to someone (private message)");
|
||||||
|
Console()->Register("c", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConConverse, this, "Converse with the last person you whispered to (private message)");
|
||||||
|
Console()->Register("converse", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConConverse, this, "Converse with the last person you whispered to (private message)");
|
||||||
|
Console()->Register("pause", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePause, this, "Toggles pause");
|
||||||
|
Console()->Register("spec", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpec, this, "Toggles spec (if not available behaves as /pause)");
|
||||||
|
Console()->Register("pausevoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePauseVoted, this, "Toggles pause on the currently voted player");
|
||||||
|
Console()->Register("specvoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpecVoted, this, "Toggles spec on the currently voted player");
|
||||||
|
Console()->Register("dnd", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConDND, this, "Toggle Do Not Disturb (no chat and server messages)");
|
||||||
|
Console()->Register("mapinfo", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConMapInfo, this, "Show info about the map with name r gives (current map by default)");
|
||||||
|
Console()->Register("timeout", "?s[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimeout, this, "Set timeout protection code s");
|
||||||
|
Console()->Register("practice", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConPractice, this, "Enable cheats (currently only /rescue) for your current team's run, but you can't earn a rank");
|
||||||
|
Console()->Register("swap", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSwap, this, "Request to swap your tee with another team member");
|
||||||
|
Console()->Register("save", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSave, this, "Save team with code r.");
|
||||||
|
Console()->Register("load", "?r[code]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLoad, this, "Load with code r. /load to check your existing saves");
|
||||||
|
Console()->Register("map", "?r[map]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConMap, this, "Vote a map by name");
|
||||||
|
|
||||||
|
Console()->Register("rankteam", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamRank, this, "Shows the team rank of player with name r (your team rank by default)");
|
||||||
|
Console()->Register("teamrank", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamRank, this, "Shows the team rank of player with name r (your team rank by default)");
|
||||||
|
|
||||||
|
Console()->Register("rank", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRank, this, "Shows the rank of player with name r (your rank by default)");
|
||||||
|
Console()->Register("top5team", "?s[player name] ?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamTop5, this, "Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)");
|
||||||
|
Console()->Register("teamtop5", "?s[player name] ?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeamTop5, this, "Shows five team ranks of the ladder or of a player beginning with rank i (1 by default, -1 for worst)");
|
||||||
|
Console()->Register("top", "?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTop, this, "Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)");
|
||||||
|
Console()->Register("top5", "?i[rank to start with]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTop, this, "Shows the top ranks of the global and regional ladder beginning with rank i (1 by default, -1 for worst)");
|
||||||
|
Console()->Register("times", "?s[player name] ?i[number of times to skip]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimes, this, "/times ?s?i shows last 5 times of the server or of a player beginning with name s starting with time i (i = 1 by default, -1 for first)");
|
||||||
|
Console()->Register("points", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConPoints, this, "Shows the global points of a player beginning with name r (your rank by default)");
|
||||||
|
Console()->Register("top5points", "?i[number]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTopPoints, this, "Shows five points of the global point ladder beginning with rank i (1 by default)");
|
||||||
|
Console()->Register("timecp", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTimeCP, this, "Set your checkpoints based on another player");
|
||||||
|
|
||||||
|
Console()->Register("team", "?i[id]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeam, this, "Lets you join team i (shows your team if left blank)");
|
||||||
|
Console()->Register("lock", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLock, this, "Toggle team lock so no one else can join and so the team restarts when a player dies. /lock 0 to unlock, /lock 1 to lock");
|
||||||
|
Console()->Register("unlock", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConUnlock, this, "Unlock a team");
|
||||||
|
Console()->Register("invite", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConInvite, this, "Invite a person to a locked team");
|
||||||
|
Console()->Register("join", "r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConJoin, this, "Join the team of the specified player");
|
||||||
|
|
||||||
|
Console()->Register("showothers", "?i['0'|'1'|'2']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowOthers, this, "Whether to show players from other teams or not (off by default), optional i = 0 for off, i = 1 for on, i = 2 for own team only");
|
||||||
|
Console()->Register("showall", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConShowAll, this, "Whether to show players at any distance (off by default), optional i = 0 for off else for on");
|
||||||
|
Console()->Register("specteam", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSpecTeam, this, "Whether to show players from other teams when spectating (on by default), optional i = 0 for off else for on");
|
||||||
|
Console()->Register("ninjajetpack", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConNinjaJetpack, this, "Whether to use ninja jetpack or not. Makes jetpack look more awesome");
|
||||||
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Console()->Register("saytime", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConSayTime, this, "Privately messages someone's current time in this current running race (your time by default)");
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Console()->Register("saytimeall", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConSayTimeAll, this, "Publicly messages everyone your current time in this current running race");
|
||||||
|
Console()->Register("time", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTime, this, "Privately shows you your current time in this current running race in the broadcast message");
|
||||||
|
Console()->Register("timer", "?s['gametimer'|'broadcast'|'both'|'none'|'cycle']", CFGFLAG_CHAT | CFGFLAG_SERVER, ConSetTimerType, this, "Personal Setting of showing time in either broadcast or game/round timer, timer s, where s = broadcast for broadcast, gametimer for game/round timer, cycle for cycle, both for both, none for no timer and nothing to show current status");
|
||||||
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Console()->Register("r", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRescue, this, "Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)");
|
||||||
|
Console()->Register("rescue", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRescue, this, "Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)");
|
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|
Console()->Register("tp", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name");
|
||||||
|
Console()->Register("teleport", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name");
|
||||||
|
Console()->Register("tpxy", "i[x] i[y]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleXY, this, "Teleport yourself to the specified coordinates");
|
||||||
|
Console()->Register("lasttp", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLastTele, this, "Teleport yourself to the last location you teleported to");
|
||||||
|
Console()->Register("tc", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given");
|
||||||
|
Console()->Register("telecursor", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given");
|
||||||
|
Console()->Register("unsolo", "", CFGFLAG_CHAT, ConPracticeUnSolo, this, "Puts you out of solo part");
|
||||||
|
Console()->Register("undeep", "", CFGFLAG_CHAT, ConPracticeUnDeep, this, "Puts you out of deep freeze");
|
||||||
|
|
||||||
|
Console()->Register("kill", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConProtectedKill, this, "Kill yourself when kill-protected during a long game (use f1, kill for regular kill)");
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameContext::OnInit(const void *pPersistentData)
|
void CGameContext::OnInit(const void *pPersistentData)
|
||||||
|
|
|
@ -283,6 +283,8 @@ public:
|
||||||
// engine events
|
// engine events
|
||||||
void OnInit(const void *pPersistentData) override;
|
void OnInit(const void *pPersistentData) override;
|
||||||
void OnConsoleInit() override;
|
void OnConsoleInit() override;
|
||||||
|
void RegisterDDRaceCommands();
|
||||||
|
void RegisterChatCommands();
|
||||||
void OnMapChange(char *pNewMapName, int MapNameSize) override;
|
void OnMapChange(char *pNewMapName, int MapNameSize) override;
|
||||||
void OnShutdown(void *pPersistentData) override;
|
void OnShutdown(void *pPersistentData) override;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue