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fixed so it compiles under windows.
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@ -170,6 +170,7 @@ function build(settings)
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settings.linker.libs:add("user32.lib")
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settings.linker.libs:add("ws2_32.lib")
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settings.linker.libs:add("ole32.lib")
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settings.linker.libs:add("shell32.lib")
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end
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-- build glfw
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@ -9,7 +9,7 @@ static char application_save_path[512] = {0};
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const char *engine_savepath(const char *filename, char *buffer, int max)
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{
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snprintf(buffer, max, "%s/%s", application_save_path, filename);
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sprintf(buffer, "%s/%s", application_save_path, filename);
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return buffer;
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}
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@ -31,7 +31,10 @@
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#include <windows.h>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <shlobj.h> // for SHGetFolderPathAndSubDir
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#include <fcntl.h>
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#include <direct.h>
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#include <errno.h>
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#define EWOULDBLOCK WSAEWOULDBLOCK
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#else
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@ -650,13 +653,19 @@ int fs_listdir(const char *dir, fs_listdir_callback cb, void *user)
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int fs_storage_path(const char *appname, char *path, int max)
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{
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#if defined(CONF_FAMILY_WINDOWS)
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#error not implement
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HRESULT r;
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char home[MAX_PATH];
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r = SHGetFolderPath (NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, home);
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if(r != 0)
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return 1;
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_snprintf(path, max, "%s/%s", home, appname);
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return 0;
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#else
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char *home = getenv("HOME");
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int i;
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if(!home)
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return 0;
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snprintf(path, max, "%s/.%s", home, appname);
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for(i = strlen(home)+2; path[i]; i++)
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path[i] = tolower(path[i]);
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@ -668,7 +677,11 @@ int fs_storage_path(const char *appname, char *path, int max)
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int fs_makedir(const char *path)
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{
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#if defined(CONF_FAMILY_WINDOWS)
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#error not implement
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if(_mkdir(path) == 0)
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return 0;
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if(errno == EEXIST)
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return 0;
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return 1;
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#else
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if(mkdir(path, 0755) == 0)
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return 0;
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@ -10,7 +10,7 @@ enum
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MAX_SKINS=256,
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};
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static skin skins[MAX_SKINS] = {{-1, -1, {0}, {0}}};
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static skin skins[MAX_SKINS] = {0};
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static int num_skins = 0;
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static void skinscan(const char *name, int is_dir, void *user)
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@ -6,7 +6,7 @@ typedef struct
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int org_texture;
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int color_texture;
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char name[31];
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const char term[1];
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char term[1];
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} skin;
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vec4 skin_get_color(int v);
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