fixed the spectate, join team buttons

This commit is contained in:
Magnus Auvinen 2007-11-18 14:49:56 +00:00
parent d4d1691fea
commit 65c7ab0a40
3 changed files with 61 additions and 30 deletions

View file

@ -40,7 +40,7 @@ enum
};
static int chat_mode = CHATMODE_NONE;
static bool menu_active = false;
bool menu_active = false;
static bool emoticon_selector_active = false;
static vec2 mouse_pos;
@ -48,7 +48,7 @@ static vec2 local_character_pos;
static vec2 local_target_pos;
static const obj_player_character *local_character = 0;
static const obj_player_character *local_prev_character = 0;
static const obj_player_info *local_info = 0;
const obj_player_info *local_info = 0;
static const obj_game *gameobj = 0;
static struct client_data

View file

@ -27,6 +27,11 @@ extern "C" {
extern data_container *data;
// abit uglyness
extern const obj_player_info *local_info;
extern bool menu_active;
//static vec4 gui_color(0.9f,0.78f,0.65f, 0.5f);
//static vec4 gui_color(0.78f,0.9f,0.65f, 0.5f);
static vec4 gui_color(0.65f,0.78f,0.9f, 0.5f);
@ -1375,17 +1380,46 @@ static void menu2_render_game(RECT main_view)
if(ui2_do_button(&disconnect_button, "Disconnect", 0, &button, ui2_draw_menu_button, 0))
client_disconnect();
ui2_vsplit_l(&main_view, 120.0f, &button, &main_view);
static int spectate_button = 0;
if(ui2_do_button(&spectate_button, "Spectate", 0, &button, ui2_draw_menu_button, 0))
;
ui2_vsplit_l(&main_view, 10.0f, &button, &main_view);
ui2_vsplit_l(&main_view, 120.0f, &button, &main_view);
static int change_team_button = 0;
if(ui2_do_button(&change_team_button, "Change Team", 0, &button, ui2_draw_menu_button, 0))
;
if(local_info)
{
if(local_info->team != -1)
{
ui2_vsplit_l(&main_view, 10.0f, &button, &main_view);
ui2_vsplit_l(&main_view, 120.0f, &button, &main_view);
static int spectate_button = 0;
if(ui2_do_button(&spectate_button, "Spectate", 0, &button, ui2_draw_menu_button, 0))
{
config.team = -1;
menu_active = false;
}
}
if(local_info->team != 0)
{
ui2_vsplit_l(&main_view, 10.0f, &button, &main_view);
ui2_vsplit_l(&main_view, 120.0f, &button, &main_view);
static int spectate_button = 0;
if(ui2_do_button(&spectate_button, "Join Red", 0, &button, ui2_draw_menu_button, 0))
{
config.team = 0;
menu_active = false;
}
}
if(local_info->team != 1)
{
ui2_vsplit_l(&main_view, 10.0f, &button, &main_view);
ui2_vsplit_l(&main_view, 120.0f, &button, &main_view);
static int spectate_button = 0;
if(ui2_do_button(&spectate_button, "Join Blue", 0, &button, ui2_draw_menu_button, 0))
{
config.team = 1;
menu_active = false;
}
}
}
}
int menu2_render()

View file

@ -1590,6 +1590,14 @@ void mods_message(int msg, int client_id)
{
// Switch team on given client and kill/respawn him
players[client_id].set_team(msg_unpack_int());
gameobj->on_player_info_change(&players[client_id]);
// send all info to this client
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1)
send_info(i, -1);
}
}
else if (msg == MSG_CHANGEINFO || msg == MSG_STARTINFO)
{
@ -1735,25 +1743,14 @@ void mods_init()
if(config.dbg_bots)
{
/*
static int count = 0;
if(count >= 0)
for(int i = 0; i < config.dbg_bots ; i++)
{
count++;
if(count == 10)
{*/
for(int i = 0; i < config.dbg_bots ; i++)
{
mods_connected(MAX_CLIENTS-i-1);
mods_client_enter(MAX_CLIENTS-i-1);
//strcpy(players[MAX_CLIENTS-i-1].name, "(bot)");
if(gameobj->gametype != GAMETYPE_DM)
players[MAX_CLIENTS-i-1].team = i&1;
}
/*
count = -1;
}
}*/
mods_connected(MAX_CLIENTS-i-1);
mods_client_enter(MAX_CLIENTS-i-1);
if(gameobj->gametype != GAMETYPE_DM)
players[MAX_CLIENTS-i-1].team = i&1;
}
}
}