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@ -1,6 +1,5 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <iostream>
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#include "gamecore.h"
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#include <engine/shared/config.h>
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@ -208,7 +207,6 @@ void CCharacterCore::Tick(bool UseInput)
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{
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m_HookState = HOOK_FLYING;
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m_HookPos = m_Pos+TargetDirection*PhysSize*1.5f;
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std::cout << m_Pos.x << ":" << m_Pos.y << ", " << m_HookPos.x << ":" << m_HookPos.y << std::endl;
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m_HookDir = TargetDirection;
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m_HookedPlayer = -1;
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m_HookTick = 0;
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