Merge pull request #1590 from LordSk/feature/chat_part1

Improve chat look and feel part 1
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oy 2018-11-10 08:53:00 +01:00 committed by GitHub
commit a9a013ca87
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4 changed files with 378 additions and 41 deletions

View file

@ -67,6 +67,11 @@ public:
CFontSizeData m_aSizes[NUM_FONT_SIZES]; CFontSizeData m_aSizes[NUM_FONT_SIZES];
}; };
struct CQuadChar
{
float m_aUvs[4];
IGraphics::CQuadItem m_QuadItem;
};
class CTextRender : public IEngineTextRender class CTextRender : public IEngineTextRender
{ {
@ -538,6 +543,227 @@ public:
m_TextOutlineA = a; m_TextOutlineA = a;
} }
virtual void TextShadowed(CTextCursor *pCursor, const char *pText, int Length, vec2 ShadowOffset,
vec4 ShadowColor, vec4 TextColor_)
{
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
float FakeToScreenX, FakeToScreenY;
// to correct coords, convert to screen coords, round, and convert back
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
FakeToScreenX = (Graphics()->ScreenWidth()/(ScreenX1-ScreenX0));
FakeToScreenY = (Graphics()->ScreenHeight()/(ScreenY1-ScreenY0));
ShadowOffset.x /= FakeToScreenX;
ShadowOffset.y /= FakeToScreenX;
CQuadChar aTextQuads[1024];
int TextQuadCount = 0;
IGraphics::CTextureHandle FontTexture;
TextDeferredRenderEx(pCursor, pText, Length, aTextQuads, sizeof(aTextQuads)/sizeof(aTextQuads[0]),
&TextQuadCount, &FontTexture);
Graphics()->TextureSet(FontTexture);
Graphics()->QuadsBegin();
// shadow pass
Graphics()->SetColor(ShadowColor.r, ShadowColor.g, ShadowColor.b, ShadowColor.a);
for(int i = 0; i < TextQuadCount; i++)
{
const CQuadChar& q = aTextQuads[i];
Graphics()->QuadsSetSubset(q.m_aUvs[0], q.m_aUvs[1], q.m_aUvs[2], q.m_aUvs[3]);
IGraphics::CQuadItem QuadItem = q.m_QuadItem;
QuadItem.m_X += ShadowOffset.x;
QuadItem.m_Y += ShadowOffset.y;
Graphics()->QuadsDrawTL(&QuadItem, 1);
}
// text pass
Graphics()->SetColor(TextColor_.r, TextColor_.g, TextColor_.b, TextColor_.a);
for(int i = 0; i < TextQuadCount; i++)
{
const CQuadChar& q = aTextQuads[i];
Graphics()->QuadsSetSubset(q.m_aUvs[0], q.m_aUvs[1], q.m_aUvs[2], q.m_aUvs[3]);
Graphics()->QuadsDrawTL(&q.m_QuadItem, 1);
}
Graphics()->QuadsEnd();
}
virtual void TextDeferredRenderEx(CTextCursor *pCursor, const char *pText, int Length,
CQuadChar* aQuadChar, int QuadCharMaxCount, int* pQuadCharCount,
IGraphics::CTextureHandle* pFontTexture)
{
CFont *pFont = pCursor->m_pFont;
CFontSizeData *pSizeData = NULL;
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
float FakeToScreenX, FakeToScreenY;
int ActualX, ActualY;
int ActualSize;
int GotNewLine = 0;
float DrawX = 0.0f, DrawY = 0.0f;
int LineCount = 0;
float CursorX, CursorY;
float Size = pCursor->m_FontSize;
// to correct coords, convert to screen coords, round, and convert back
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
FakeToScreenX = (Graphics()->ScreenWidth()/(ScreenX1-ScreenX0));
FakeToScreenY = (Graphics()->ScreenHeight()/(ScreenY1-ScreenY0));
ActualX = (int)(pCursor->m_X * FakeToScreenX);
ActualY = (int)(pCursor->m_Y * FakeToScreenY);
CursorX = ActualX / FakeToScreenX;
CursorY = ActualY / FakeToScreenY;
// same with size
ActualSize = (int)(Size * FakeToScreenY);
Size = ActualSize / FakeToScreenY;
// fetch pFont data
if(!pFont)
pFont = m_pDefaultFont;
if(!pFont)
return;
pSizeData = GetSize(pFont, ActualSize);
RenderSetup(pFont, ActualSize);
*pFontTexture = pSizeData->m_aTextures[0];
float Scale = 1.0f/pSizeData->m_FontSize;
// set length
if(Length < 0)
Length = str_length(pText);
const char *pCurrent = (char *)pText;
const char *pEnd = pCurrent+Length;
DrawX = CursorX;
DrawY = CursorY;
LineCount = pCursor->m_LineCount;
while(pCurrent < pEnd && (pCursor->m_MaxLines < 1 || LineCount <= pCursor->m_MaxLines))
{
int NewLine = 0;
const char *pBatchEnd = pEnd;
if(pCursor->m_LineWidth > 0 && !(pCursor->m_Flags&TEXTFLAG_STOP_AT_END))
{
int Wlen = min(WordLength((char *)pCurrent), (int)(pEnd-pCurrent));
CTextCursor Compare = *pCursor;
Compare.m_X = DrawX;
Compare.m_Y = DrawY;
Compare.m_Flags &= ~TEXTFLAG_RENDER;
Compare.m_LineWidth = -1;
TextDeferredRenderEx(&Compare, pCurrent, Wlen, aQuadChar, QuadCharMaxCount, pQuadCharCount,
pFontTexture);
if(Compare.m_X-DrawX > pCursor->m_LineWidth)
{
// word can't be fitted in one line, cut it
CTextCursor Cutter = *pCursor;
Cutter.m_CharCount = 0;
Cutter.m_X = DrawX;
Cutter.m_Y = DrawY;
Cutter.m_Flags &= ~TEXTFLAG_RENDER;
Cutter.m_Flags |= TEXTFLAG_STOP_AT_END;
TextDeferredRenderEx(&Cutter, (const char *)pCurrent, Wlen, aQuadChar, QuadCharMaxCount,
pQuadCharCount, pFontTexture);
Wlen = Cutter.m_CharCount;
NewLine = 1;
if(Wlen <= 3) // if we can't place 3 chars of the word on this line, take the next
Wlen = 0;
}
else if(Compare.m_X-pCursor->m_StartX > pCursor->m_LineWidth)
{
NewLine = 1;
Wlen = 0;
}
pBatchEnd = pCurrent + Wlen;
}
const char *pTmp = pCurrent;
int NextCharacter = str_utf8_decode(&pTmp);
while(pCurrent < pBatchEnd)
{
int Character = NextCharacter;
pCurrent = pTmp;
NextCharacter = str_utf8_decode(&pTmp);
if(Character == '\n')
{
DrawX = pCursor->m_StartX;
DrawY += Size;
DrawX = (int)(DrawX * FakeToScreenX) / FakeToScreenX; // realign
DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
++LineCount;
if(pCursor->m_MaxLines > 0 && LineCount > pCursor->m_MaxLines)
break;
continue;
}
CFontChar *pChr = GetChar(pFont, pSizeData, Character);
if(pChr)
{
float Advance = pChr->m_AdvanceX + Kerning(pFont, Character, NextCharacter)*Scale;
if(pCursor->m_Flags&TEXTFLAG_STOP_AT_END && DrawX+Advance*Size-pCursor->m_StartX > pCursor->m_LineWidth)
{
// we hit the end of the line, no more to render or count
pCurrent = pEnd;
break;
}
if(pCursor->m_Flags&TEXTFLAG_RENDER)
{
dbg_assert(*pQuadCharCount < QuadCharMaxCount, "aQuadChar size is too small");
CQuadChar QuadChar;
memmove(QuadChar.m_aUvs, pChr->m_aUvs, sizeof(pChr->m_aUvs));
IGraphics::CQuadItem QuadItem(DrawX+pChr->m_OffsetX*Size,
DrawY+pChr->m_OffsetY*Size,
pChr->m_Width*Size,
pChr->m_Height*Size);
QuadChar.m_QuadItem = QuadItem;
aQuadChar[(*pQuadCharCount)++] = QuadChar;
}
DrawX += Advance*Size;
pCursor->m_CharCount++;
}
}
if(NewLine)
{
DrawX = pCursor->m_StartX;
DrawY += Size;
GotNewLine = 1;
DrawX = (int)(DrawX * FakeToScreenX) / FakeToScreenX; // realign
DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
++LineCount;
}
}
pCursor->m_X = DrawX;
pCursor->m_LineCount = LineCount;
if(GotNewLine)
pCursor->m_Y = DrawY;
}
virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length) virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length)
{ {
CFont *pFont = pCursor->m_pFont; CFont *pFont = pCursor->m_pFont;

View file

@ -3,6 +3,8 @@
#ifndef ENGINE_TEXTRENDER_H #ifndef ENGINE_TEXTRENDER_H
#define ENGINE_TEXTRENDER_H #define ENGINE_TEXTRENDER_H
#include "kernel.h" #include "kernel.h"
#include <base/vmath.h>
#include <engine/graphics.h>
enum enum
{ {
@ -40,6 +42,11 @@ public:
// //
virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length) = 0; virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length) = 0;
virtual void TextDeferredRenderEx(CTextCursor *pCursor, const char *pText, int Length,
struct CQuadChar* aQuadChar, int QuadCharMaxCount, int* out_pQuadCharCount,
IGraphics::CTextureHandle* pFontTexture) = 0;
virtual void TextShadowed(CTextCursor *pCursor, const char *pText, int Length, vec2 ShadowOffset,
vec4 ShadowColor, vec4 TextColor_) = 0;
// old foolish interface // old foolish interface
virtual void TextColor(float r, float g, float b, float a) = 0; virtual void TextColor(float r, float g, float b, float a) = 0;

View file

@ -445,8 +445,8 @@ void CChat::AddLine(int ClientID, int Mode, const char *pLine)
if(ClientID == -1) // server message if(ClientID == -1) // server message
{ {
str_copy(m_aLines[m_CurrentLine].m_aName, "*** ", sizeof(m_aLines[m_CurrentLine].m_aName)); m_aLines[m_CurrentLine].m_aName[0] = 0;
str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), "%s", pLine); str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), "*** %s", pLine);
} }
else else
{ {
@ -462,7 +462,7 @@ void CChat::AddLine(int ClientID, int Mode, const char *pLine)
} }
str_format(m_aLines[m_CurrentLine].m_aName, sizeof(m_aLines[m_CurrentLine].m_aName), "%2d: %s", ClientID, m_pClient->m_aClients[ClientID].m_aName); str_format(m_aLines[m_CurrentLine].m_aName, sizeof(m_aLines[m_CurrentLine].m_aName), "%2d: %s", ClientID, m_pClient->m_aClients[ClientID].m_aName);
str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), ": %s", pLine); str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), "%s", pLine);
} }
char aBuf[1024]; char aBuf[1024];
@ -594,63 +594,167 @@ void CChat::OnRender()
float FontSize = 6.0f; float FontSize = 6.0f;
CTextCursor Cursor; CTextCursor Cursor;
int OffsetType = m_pClient->m_pScoreboard->Active() ? 1 : 0; int OffsetType = m_pClient->m_pScoreboard->Active() ? 1 : 0;
// get the y offset (calculate it if we haven't done that yet)
for(int i = 0; i < MAX_LINES; i++) for(int i = 0; i < MAX_LINES; i++)
{ {
int r = ((m_CurrentLine-i)+MAX_LINES)%MAX_LINES; int r = ((m_CurrentLine-i)+MAX_LINES)%MAX_LINES;
if(Now > m_aLines[r].m_Time+16*time_freq() && !m_Show) CLine& Line = m_aLines[r];
break;
// get the y offset (calculate it if we haven't done that yet) if(m_aLines[r].m_aText[0] == 0) break;
if(m_aLines[r].m_YOffset[OffsetType] < 0.0f)
if(Line.m_YOffset[OffsetType] < 0.0f)
{ {
TextRender()->SetCursor(&Cursor, Begin, 0.0f, FontSize, 0); TextRender()->SetCursor(&Cursor, Begin, 0.0f, FontSize, 0);
Cursor.m_LineWidth = LineWidth; Cursor.m_LineWidth = LineWidth;
TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1);
TextRender()->TextEx(&Cursor, m_aLines[r].m_aText, -1); char aBuf[48];
m_aLines[r].m_YOffset[OffsetType] = Cursor.m_Y + Cursor.m_FontSize; if(Line.m_Mode == CHAT_TEAM)
{
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("Team"));
TextRender()->TextEx(&Cursor, aBuf, -1);
} }
y -= m_aLines[r].m_YOffset[OffsetType]; else if(Line.m_Mode == CHAT_WHISPER)
{
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("Whisper"));
TextRender()->TextEx(&Cursor, aBuf, -1);
}
TextRender()->TextEx(&Cursor, Line.m_aName, -1);
if(Line.m_ClientID != -1)
TextRender()->TextEx(&Cursor, ": ", 2);
TextRender()->TextEx(&Cursor, Line.m_aText, -1);
Line.m_YOffset[OffsetType] = Cursor.m_Y + Cursor.m_FontSize;
}
}
for(int i = 0; i < MAX_LINES; i++)
{
int r = ((m_CurrentLine-i)+MAX_LINES)%MAX_LINES;
CLine& Line = m_aLines[r];
if(m_aLines[r].m_aText[0] == 0) break;
if(Now > Line.m_Time+16*time_freq() && !m_Show)
break;
y -= Line.m_YOffset[OffsetType];
// cut off if msgs waste too much space // cut off if msgs waste too much space
if(y < HeightLimit) if(y < HeightLimit)
break; break;
float Blend = Now > m_aLines[r].m_Time+14*time_freq() && !m_Show ? 1.0f-(Now-m_aLines[r].m_Time-14*time_freq())/(2.0f*time_freq()) : 1.0f; float Blend = Now > Line.m_Time+14*time_freq() && !m_Show ? 1.0f-(Now-Line.m_Time-14*time_freq())/(2.0f*time_freq()) : 1.0f;
// reset the cursor // reset the cursor
TextRender()->SetCursor(&Cursor, Begin, y, FontSize, TEXTFLAG_RENDER); TextRender()->SetCursor(&Cursor, Begin, y, FontSize, TEXTFLAG_RENDER);
Cursor.m_LineWidth = LineWidth; Cursor.m_LineWidth = LineWidth;
// render name
if(m_aLines[r].m_ClientID == -1)
TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system
else if(m_aLines[r].m_Mode == CHAT_TEAM)
TextRender()->TextColor(0.45f, 0.9f, 0.45f, Blend); // team message
else if(m_aLines[r].m_NameColor == TEAM_RED)
TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // red
else if(m_aLines[r].m_NameColor == TEAM_BLUE)
TextRender()->TextColor(0.7f, 0.7f, 1.0f, Blend); // blue
else if(m_aLines[r].m_NameColor == TEAM_SPECTATORS)
TextRender()->TextColor(0.75f, 0.5f, 0.75f, Blend); // spectator
else
TextRender()->TextColor(0.8f, 0.8f, 0.8f, Blend);
TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1); const vec2 ShadowOffset(0.8f, 1.5f);
const vec4 ShadowWhisper(0.09f, 0.f, 0.26f, Blend * 0.9f);
const vec4 ShadowBlack(0, 0, 0, Blend * 0.9f);
vec4 ShadowColor = ShadowBlack;
if(Line.m_Mode == CHAT_WHISPER)
ShadowColor = ShadowWhisper;
const vec4 ColorSystem(1.0f, 1.0f, 0.5f, Blend);
const vec4 ColorWhisper(0.4f, 1.0f, 1.0f, Blend);
const vec4 ColorRed(1.0f, 0.5f, 0.5f, Blend);
const vec4 ColorBlue(0.7f, 0.7f, 1.0f, Blend);
const vec4 ColorSpec(0.75f, 0.5f, 0.75f, Blend);
const vec4 ColorAllPre(0.8f, 0.8f, 0.8f, Blend);
const vec4 ColorAllText(1.0f, 1.0f, 1.0f, Blend);
const vec4 ColorTeamPre(0.45f, 0.9f, 0.45f, Blend);
const vec4 ColorTeamText(0.6f, 1.0f, 0.6f, Blend);
const vec4 ColorHighlightOutline(0.0f, 0.4, 1.0f, Blend);
vec4 TextColor = ColorAllText;
char aBuf[48];
if(Line.m_Mode == CHAT_TEAM)
{
TextColor = ColorTeamPre;
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("Team"));
TextRender()->TextShadowed(&Cursor, aBuf, -1, ShadowOffset, ShadowColor, TextColor);
}
else if(Line.m_Mode == CHAT_WHISPER)
{
TextColor = ColorWhisper;
ShadowColor = ShadowWhisper;
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("Whisper"));
TextRender()->TextShadowed(&Cursor, aBuf, -1, ShadowOffset, ShadowColor, TextColor);
}
// we have to break protocol to make that work
// CNetMsg_Sv_Chat needs a TargetID, like Cl_Chat
#if 0
if(line.m_Mode == CHAT_WHISPER)
{
TextColor = vec4(1.0f, 0.5f, 0.9f, Blend);
if(line.m_ClientID == m_pClient->m_LocalClientID)
TextRender()->TextEx(&Cursor, "To ", -1);
else
TextRender()->TextEx(&Cursor, "From ", -1);
}
#endif
// render name
if(Line.m_ClientID == -1)
TextColor = ColorSystem;
else if(Line.m_Mode == CHAT_WHISPER)
TextColor = ColorWhisper;
else if(Line.m_Mode == CHAT_TEAM)
TextColor = ColorTeamPre;
else if(Line.m_NameColor == TEAM_RED)
TextColor = ColorRed;
else if(Line.m_NameColor == TEAM_BLUE)
TextColor = ColorBlue;
else if(Line.m_NameColor == TEAM_SPECTATORS)
TextColor = ColorSpec;
else
TextColor = ColorAllPre;
if(Line.m_ClientID != -1)
{
TextRender()->TextShadowed(&Cursor, Line.m_aName, -1, ShadowOffset, ShadowColor, TextColor);
TextRender()->TextShadowed(&Cursor, ": ", 2, ShadowOffset, ShadowColor, TextColor);
}
// render line // render line
if(m_aLines[r].m_ClientID == -1) if(Line.m_ClientID == -1)
TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system TextColor = ColorSystem;
else if(m_aLines[r].m_Highlighted) else if(Line.m_Mode == CHAT_WHISPER)
TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // highlighted TextColor = ColorWhisper;
else if(m_aLines[r].m_Mode == CHAT_TEAM) else if(Line.m_Mode == CHAT_TEAM)
TextRender()->TextColor(0.65f, 1.0f, 0.65f, Blend); // team message TextColor = ColorTeamText;
else else
TextRender()->TextColor(1.0f, 1.0f, 1.0f, Blend); TextColor = ColorAllText;
TextRender()->TextEx(&Cursor, m_aLines[r].m_aText, -1); if(Line.m_Highlighted && Line.m_Mode != CHAT_WHISPER && Line.m_ClientID != -1)
{
TextRender()->TextColor(TextColor.r, TextColor.g, TextColor.b, TextColor.a);
float Alpha = 0.3;
if(Line.m_Mode == CHAT_TEAM)
Alpha = 0.4;
TextRender()->TextOutlineColor(ColorHighlightOutline.r,
ColorHighlightOutline.g,
ColorHighlightOutline.b,
Alpha * Blend);
TextRender()->TextEx(&Cursor, Line.m_aText, -1);
}
else
TextRender()->TextShadowed(&Cursor, Line.m_aText, -1, ShadowOffset, ShadowColor, TextColor);
} }
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
TextRender()->TextOutlineColor(1.0f, 1.0f, 1.0f, 0.25f);
} }
void CChat::Say(int Mode, const char *pLine) void CChat::Say(int Mode, const char *pLine)

View file

@ -12,7 +12,7 @@ class CChat : public CComponent
enum enum
{ {
MAX_LINES = 25, MAX_LINES = 50,
}; };
struct CLine struct CLine