Only show Team and Whisper categories, outline highlighted text, adjust colors

This commit is contained in:
LordSk 2018-11-09 20:44:36 +01:00
parent a9a003d981
commit 6f90349433
2 changed files with 72 additions and 60 deletions

View file

@ -445,7 +445,8 @@ void CChat::AddLine(int ClientID, int Mode, const char *pLine)
if(ClientID == -1) // server message
{
str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), "%s", pLine);
m_aLines[m_CurrentLine].m_aName[0] = 0;
str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), "*** %s", pLine);
}
else
{
@ -461,7 +462,7 @@ void CChat::AddLine(int ClientID, int Mode, const char *pLine)
}
str_format(m_aLines[m_CurrentLine].m_aName, sizeof(m_aLines[m_CurrentLine].m_aName), "%2d: %s", ClientID, m_pClient->m_aClients[ClientID].m_aName);
str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), ": %s", pLine);
str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), "%s", pLine);
}
char aBuf[1024];
@ -598,52 +599,53 @@ void CChat::OnRender()
for(int i = 0; i < MAX_LINES; i++)
{
int r = ((m_CurrentLine-i)+MAX_LINES)%MAX_LINES;
CLine& line = m_aLines[r];
CLine& Line = m_aLines[r];
if(m_aLines[r].m_aText[0] == 0) break;
if(line.m_YOffset[OffsetType] < 0.0f)
if(Line.m_YOffset[OffsetType] < 0.0f)
{
TextRender()->SetCursor(&Cursor, Begin, 0.0f, FontSize, 0);
Cursor.m_LineWidth = LineWidth;
char aBuf[48];
if(line.m_ClientID == -1)
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("System"));
else if(line.m_Mode == CHAT_TEAM)
if(Line.m_Mode == CHAT_TEAM)
{
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("Team"));
else if(line.m_Mode == CHAT_WHISPER)
TextRender()->TextEx(&Cursor, aBuf, -1);
}
else if(Line.m_Mode == CHAT_WHISPER)
{
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("Whisper"));
else
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("All"));
TextRender()->TextEx(&Cursor, aBuf, -1);
}
TextRender()->TextEx(&Cursor, aBuf, -1);
TextRender()->TextEx(&Cursor, line.m_aName, -1);
TextRender()->TextEx(&Cursor, Line.m_aName, -1);
if(line.m_ClientID != -1)
if(Line.m_ClientID != -1)
TextRender()->TextEx(&Cursor, ": ", 2);
TextRender()->TextEx(&Cursor, line.m_aText, -1);
line.m_YOffset[OffsetType] = Cursor.m_Y + Cursor.m_FontSize;
TextRender()->TextEx(&Cursor, Line.m_aText, -1);
Line.m_YOffset[OffsetType] = Cursor.m_Y + Cursor.m_FontSize;
}
}
for(int i = 0; i < MAX_LINES; i++)
{
int r = ((m_CurrentLine-i)+MAX_LINES)%MAX_LINES;
CLine& line = m_aLines[r];
CLine& Line = m_aLines[r];
if(m_aLines[r].m_aText[0] == 0) break;
if(Now > line.m_Time+16*time_freq() && !m_Show)
if(Now > Line.m_Time+16*time_freq() && !m_Show)
break;
y -= line.m_YOffset[OffsetType];
y -= Line.m_YOffset[OffsetType];
// cut off if msgs waste too much space
if(y < HeightLimit)
break;
float Blend = Now > line.m_Time+14*time_freq() && !m_Show ? 1.0f-(Now-line.m_Time-14*time_freq())/(2.0f*time_freq()) : 1.0f;
float Blend = Now > Line.m_Time+14*time_freq() && !m_Show ? 1.0f-(Now-Line.m_Time-14*time_freq())/(2.0f*time_freq()) : 1.0f;
// reset the cursor
TextRender()->SetCursor(&Cursor, Begin, y, FontSize, TEXTFLAG_RENDER);
@ -651,10 +653,16 @@ void CChat::OnRender()
const vec2 ShadowOffset(0.8f, 1.5f);
const vec4 ShadowColor(0, 0, 0, Blend * 0.9f);
const vec4 ShadowWhisper(0.09f, 0.f, 0.26f, Blend * 0.9f);
const vec4 ShadowBlack(0, 0, 0, Blend * 0.9f);
vec4 ShadowColor = ShadowBlack;
if(Line.m_Mode == CHAT_WHISPER)
ShadowColor = ShadowWhisper;
const vec4 ColorSystem(1.0f, 1.0f, 0.5f, Blend);
const vec4 ColorWhisper(1.0f, 0.5f, 0.9f, Blend);
const vec4 ColorWhisper(0.4f, 1.0f, 1.0f, Blend);
const vec4 ColorRed(1.0f, 0.5f, 0.5f, Blend);
const vec4 ColorBlue(0.7f, 0.7f, 1.0f, Blend);
const vec4 ColorSpec(0.75f, 0.5f, 0.75f, Blend);
@ -662,36 +670,25 @@ void CChat::OnRender()
const vec4 ColorAllText(1.0f, 1.0f, 1.0f, Blend);
const vec4 ColorTeamPre(0.45f, 0.9f, 0.45f, Blend);
const vec4 ColorTeamText(0.6f, 1.0f, 0.6f, Blend);
const vec4 ColorHighlight(0.3f, 1.0f, 1.0f, Blend);
const vec4 ColorHighlightOutline(0.0f, 0.4, 1.0f, Blend);
vec4 TextColor = ColorAllText;
if(line.m_ClientID == -1)
TextColor = ColorSystem;
else if(line.m_Mode == CHAT_WHISPER)
TextColor = ColorWhisper;
else if(line.m_Mode == CHAT_TEAM)
TextColor = ColorTeamPre;
else if(line.m_NameColor == TEAM_RED)
TextColor = ColorRed;
else if(line.m_NameColor == TEAM_BLUE)
TextColor = ColorBlue;
else if(line.m_NameColor == TEAM_SPECTATORS)
TextColor = ColorSpec;
else
TextColor = ColorAllPre;
char aBuf[48];
if(line.m_ClientID == -1)
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("System"));
else if(line.m_Mode == CHAT_TEAM)
if(Line.m_Mode == CHAT_TEAM)
{
TextColor = ColorTeamPre;
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("Team"));
else if(line.m_Mode == CHAT_WHISPER)
TextRender()->TextShadowed(&Cursor, aBuf, -1, ShadowOffset, ShadowColor, TextColor);
}
else if(Line.m_Mode == CHAT_WHISPER)
{
TextColor = ColorWhisper;
ShadowColor = ShadowWhisper;
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("Whisper"));
else
str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("All"));
TextRender()->TextShadowed(&Cursor, aBuf, -1, ShadowOffset, ShadowColor, TextColor);
}
TextRender()->TextShadowed(&Cursor, aBuf, -1, ShadowOffset, ShadowColor, TextColor);
// we have to break protocol to make that work
// CNetMsg_Sv_Chat needs a TargetID, like Cl_Chat
@ -707,42 +704,57 @@ void CChat::OnRender()
#endif
// render name
if(line.m_ClientID == -1)
if(Line.m_ClientID == -1)
TextColor = ColorSystem;
else if(line.m_Mode == CHAT_WHISPER)
else if(Line.m_Mode == CHAT_WHISPER)
TextColor = ColorWhisper;
else if(line.m_Mode == CHAT_TEAM)
else if(Line.m_Mode == CHAT_TEAM)
TextColor = ColorTeamPre;
else if(line.m_NameColor == TEAM_RED)
else if(Line.m_NameColor == TEAM_RED)
TextColor = ColorRed;
else if(line.m_NameColor == TEAM_BLUE)
else if(Line.m_NameColor == TEAM_BLUE)
TextColor = ColorBlue;
else if(line.m_NameColor == TEAM_SPECTATORS)
else if(Line.m_NameColor == TEAM_SPECTATORS)
TextColor = ColorSpec;
else
TextColor = ColorAllPre;
TextRender()->TextShadowed(&Cursor, line.m_aName, -1, ShadowOffset, ShadowColor, TextColor);
if(line.m_ClientID != -1)
if(Line.m_ClientID != -1)
{
TextRender()->TextShadowed(&Cursor, Line.m_aName, -1, ShadowOffset, ShadowColor, TextColor);
TextRender()->TextShadowed(&Cursor, ": ", 2, ShadowOffset, ShadowColor, TextColor);
}
// render line
if(line.m_ClientID == -1)
if(Line.m_ClientID == -1)
TextColor = ColorSystem;
else if(line.m_Mode == CHAT_WHISPER)
else if(Line.m_Mode == CHAT_WHISPER)
TextColor = ColorWhisper;
else if(line.m_Highlighted)
TextColor = ColorHighlight;
else if(line.m_Mode == CHAT_TEAM)
else if(Line.m_Mode == CHAT_TEAM)
TextColor = ColorTeamText;
else
TextColor = ColorAllText;
TextRender()->TextShadowed(&Cursor, line.m_aText, -1, ShadowOffset, ShadowColor, TextColor);
if(Line.m_Highlighted && Line.m_Mode != CHAT_WHISPER && Line.m_ClientID != -1)
{
TextRender()->TextColor(TextColor.r, TextColor.g, TextColor.b, TextColor.a);
float Alpha = 0.3;
if(Line.m_Mode == CHAT_TEAM)
Alpha = 0.4;
TextRender()->TextOutlineColor(ColorHighlightOutline.r,
ColorHighlightOutline.g,
ColorHighlightOutline.b,
Alpha * Blend);
TextRender()->TextEx(&Cursor, Line.m_aText, -1);
}
else
TextRender()->TextShadowed(&Cursor, Line.m_aText, -1, ShadowOffset, ShadowColor, TextColor);
}
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
TextRender()->TextOutlineColor(1.0f, 1.0f, 1.0f, 0.25f);
}
void CChat::Say(int Mode, const char *pLine)

View file

@ -12,7 +12,7 @@ class CChat : public CComponent
enum
{
MAX_LINES = 25,
MAX_LINES = 50,
};
struct CLine