Remove Quality Textures & Texture Compression from graphics menu (fixes #2676)

Since people just randomly click it and then complain about bad looking
graphics
This commit is contained in:
def 2020-08-30 09:04:10 +02:00
parent 3bbf657941
commit 9dc6a1c1c2

View file

@ -1014,20 +1014,6 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
CheckSettings = true; CheckSettings = true;
} }
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxTextureQuality, Localize("Quality Textures"), g_Config.m_GfxTextureQuality, &Button))
{
g_Config.m_GfxTextureQuality ^= 1;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxTextureCompression, Localize("Texture Compression"), g_Config.m_GfxTextureCompression, &Button))
{
g_Config.m_GfxTextureCompression ^= 1;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button)) if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button))
g_Config.m_GfxHighDetail ^= 1; g_Config.m_GfxHighDetail ^= 1;