From 9dc6a1c1c293b40784b03a0ccb8a06dc357dc8ea Mon Sep 17 00:00:00 2001 From: def Date: Sun, 30 Aug 2020 09:04:10 +0200 Subject: [PATCH] Remove Quality Textures & Texture Compression from graphics menu (fixes #2676) Since people just randomly click it and then complain about bad looking graphics --- src/game/client/components/menus_settings.cpp | 14 -------------- 1 file changed, 14 deletions(-) diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 4ae74ff42..039cf9a95 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -1014,20 +1014,6 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView) CheckSettings = true; } - MainView.HSplitTop(20.0f, &Button, &MainView); - if(DoButton_CheckBox(&g_Config.m_GfxTextureQuality, Localize("Quality Textures"), g_Config.m_GfxTextureQuality, &Button)) - { - g_Config.m_GfxTextureQuality ^= 1; - CheckSettings = true; - } - - MainView.HSplitTop(20.0f, &Button, &MainView); - if(DoButton_CheckBox(&g_Config.m_GfxTextureCompression, Localize("Texture Compression"), g_Config.m_GfxTextureCompression, &Button)) - { - g_Config.m_GfxTextureCompression ^= 1; - CheckSettings = true; - } - MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button)) g_Config.m_GfxHighDetail ^= 1;