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Restore some lines to the state before working on smooth zoom
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@ -4233,8 +4233,6 @@ void CClient::GetSmoothTick(int *pSmoothTick, float *pSmoothIntraTick, float Mix
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int64 PredTime = m_PredictedTime.Get(time_get());
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int64 PredTime = m_PredictedTime.Get(time_get());
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int64 SmoothTime = clamp(GameTime + (int64)(MixAmount * (PredTime - GameTime)), GameTime, PredTime);
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int64 SmoothTime = clamp(GameTime + (int64)(MixAmount * (PredTime - GameTime)), GameTime, PredTime);
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if(pSmoothTick)
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*pSmoothTick = (int)(SmoothTime*50/time_freq())+1;
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*pSmoothTick = (int)(SmoothTime*50/time_freq())+1;
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*pSmoothIntraTick = (SmoothTime - (*pSmoothTick-1)*time_freq()/50) / (float)(time_freq()/50);
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if(pSmoothIntraTick)
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*pSmoothIntraTick = (SmoothTime - (*pSmoothTick-1)*time_freq()/50) / (float)(time_freq()/50);
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}
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}
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