Vote random map with defined nr of stars

This commit is contained in:
def 2014-10-11 01:01:32 +02:00
parent dcc64f1902
commit 9c0bb7d02b
6 changed files with 89 additions and 57 deletions

View file

@ -1752,59 +1752,12 @@ void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData)
void CGameContext::ConRandomMap(IConsole::IResult *pResult, void *pUserData) void CGameContext::ConRandomMap(IConsole::IResult *pResult, void *pUserData)
{ {
CGameContext *pSelf = (CGameContext *)pUserData; CGameContext *pSelf = (CGameContext *)pUserData;
int NumMaps = 0;
int NumVotes = 0;
int OurMap;
char* pMapName;
char pQuotedMapName[64];
int stars = 0;
int stars = 0;
if (pResult->NumArguments()) if (pResult->NumArguments())
stars = pResult->GetInteger(0); stars = pResult->GetInteger(0);
CVoteOptionServer *pOption = pSelf->m_pVoteOptionFirst; pSelf->m_pScore->RandomMap(pSelf->m_VoteCreator, stars);
while(pOption)
{
if(strncmp(pOption->m_aCommand, "change_map ", 11) == 0
|| strncmp(pOption->m_aCommand, "sv_map ", 7) == 0)
NumMaps++;
NumVotes++;
pOption = pOption->m_pNext;
}
if(!NumMaps)
{
pSelf->SendChat(-1, CGameContext::CHAT_ALL, "random_map called, but no maps available in votes");
return;
}
while(true)
{
OurMap = rand() % NumVotes;
pOption = pSelf->m_pVoteOptionFirst;
while(OurMap > 0)
{
OurMap--;
pOption = pOption->m_pNext;
}
if(strncmp(pOption->m_aCommand, "change_map ", 11) == 0)
pMapName = &pOption->m_aCommand[11];
else if(strncmp(pOption->m_aCommand, "sv_map ", 7) == 0)
pMapName = &pOption->m_aCommand[7];
else
continue;
str_format(pQuotedMapName, sizeof(pQuotedMapName), "\"%s\"", g_Config.m_SvMap);
if(str_comp(pMapName, g_Config.m_SvMap) == 0 || str_comp(pMapName, pQuotedMapName) == 0)
continue;
pSelf->Console()->ExecuteLine(pOption->m_aCommand);
break;
}
} }
void CGameContext::ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData) void CGameContext::ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)

View file

@ -59,6 +59,7 @@ public:
virtual void ShowTopPoints(IConsole::IResult *pResult, int ClientID, void *pUserData, int Debut=1) = 0; virtual void ShowTopPoints(IConsole::IResult *pResult, int ClientID, void *pUserData, int Debut=1) = 0;
virtual void ShowPoints(int ClientID, const char* pName, bool Search=false) = 0; virtual void ShowPoints(int ClientID, const char* pName, bool Search=false) = 0;
virtual void RandomMap(int ClientID, int stars) = 0;
virtual void RandomUnfinishedMap(int ClientID, int stars) = 0; virtual void RandomUnfinishedMap(int ClientID, int stars) = 0;
virtual void SaveTeam(int Team, const char* Code, int ClientID) = 0; virtual void SaveTeam(int Team, const char* Code, int ClientID) = 0;

View file

@ -321,6 +321,13 @@ void CFileScore::ShowPoints(int ClientID, const char* pName, bool Search)
GameServer()->SendChatTarget(ClientID, aBuf); GameServer()->SendChatTarget(ClientID, aBuf);
} }
void CFileScore::RandomMap(int ClientID, int stars)
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "Random map not supported in file based servers");
GameServer()->SendChatTarget(ClientID, aBuf);
}
void CFileScore::RandomUnfinishedMap(int ClientID, int stars) void CFileScore::RandomUnfinishedMap(int ClientID, int stars)
{ {
char aBuf[512]; char aBuf[512];

View file

@ -79,6 +79,7 @@ public:
virtual void ShowTopPoints(IConsole::IResult *pResult, int ClientID, void *pUserData, int Debut); virtual void ShowTopPoints(IConsole::IResult *pResult, int ClientID, void *pUserData, int Debut);
virtual void ShowPoints(int ClientID, const char* pName, bool Search); virtual void ShowPoints(int ClientID, const char* pName, bool Search);
virtual void RandomMap(int ClientID, int stars);
virtual void RandomUnfinishedMap(int ClientID, int stars); virtual void RandomUnfinishedMap(int ClientID, int stars);
virtual void SaveTeam(int Team, const char* Code, int ClientID); virtual void SaveTeam(int Team, const char* Code, int ClientID);
virtual void LoadTeam(const char* Code, int ClientID); virtual void LoadTeam(const char* Code, int ClientID);

View file

@ -1461,6 +1461,60 @@ void CSqlScore::ShowTopPoints(IConsole::IResult *pResult, int ClientID, void *pU
#endif #endif
} }
void CSqlScore::RandomMapThread(void *pUser)
{
lock_wait(gs_SqlLock);
CSqlScoreData *pData = (CSqlScoreData *)pUser;
// Connect to database
if(pData->m_pSqlData->Connect())
{
try
{
char aBuf[512];
if(pData->m_Num)
str_format(aBuf, sizeof(aBuf), "select * from %s_maps where Server = \"%s\" and Stars = \"%d\" order by RAND() limit 1;", pData->m_pSqlData->m_pPrefix, g_Config.m_SvServerType, pData->m_Num);
else
str_format(aBuf, sizeof(aBuf), "select * from %s_maps where Server = \"%s\" order by RAND() limit 1;", pData->m_pSqlData->m_pPrefix, g_Config.m_SvServerType);
pData->m_pSqlData->m_pResults = pData->m_pSqlData->m_pStatement->executeQuery(aBuf);
if(pData->m_pSqlData->m_pResults->rowsCount() != 1)
{
pData->m_pSqlData->GameServer()->SendChatTarget(pData->m_ClientID, "No maps found on this server!");
}
else
{
pData->m_pSqlData->m_pResults->next();
char aMap[128];
strcpy(aMap, pData->m_pSqlData->m_pResults->getString("Map").c_str());
str_format(aBuf, sizeof(aBuf), "change_map \"%s\"", aMap);
pData->m_pSqlData->GameServer()->Console()->ExecuteLine(aBuf);
}
dbg_msg("SQL", "Voting random map done");
// delete results and statement
delete pData->m_pSqlData->m_pResults;
}
catch (sql::SQLException &e)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "MySQL Error: %s", e.what());
dbg_msg("SQL", aBuf);
dbg_msg("SQL", "ERROR: Could not vote random map");
}
// disconnect from database
pData->m_pSqlData->Disconnect();
}
delete pData;
lock_release(gs_SqlLock);
}
void CSqlScore::RandomUnfinishedMapThread(void *pUser) void CSqlScore::RandomUnfinishedMapThread(void *pUser)
{ {
lock_wait(gs_SqlLock); lock_wait(gs_SqlLock);
@ -1519,6 +1573,20 @@ void CSqlScore::RandomUnfinishedMapThread(void *pUser)
lock_release(gs_SqlLock); lock_release(gs_SqlLock);
} }
void CSqlScore::RandomMap(int ClientID, int stars)
{
CSqlScoreData *Tmp = new CSqlScoreData();
Tmp->m_Num = stars;
Tmp->m_ClientID = ClientID;
str_copy(Tmp->m_aName, GameServer()->Server()->ClientName(ClientID), MAX_NAME_LENGTH);
Tmp->m_pSqlData = this;
void *RandomThread = thread_create(RandomMapThread, Tmp);
#if defined(CONF_FAMILY_UNIX)
pthread_detach((pthread_t)RandomThread);
#endif
}
void CSqlScore::RandomUnfinishedMap(int ClientID, int stars) void CSqlScore::RandomUnfinishedMap(int ClientID, int stars)
{ {
CSqlScoreData *Tmp = new CSqlScoreData(); CSqlScoreData *Tmp = new CSqlScoreData();

View file

@ -52,6 +52,7 @@ class CSqlScore: public IScore
static void ShowTimesThread(void *pUser); static void ShowTimesThread(void *pUser);
static void ShowPointsThread(void *pUser); static void ShowPointsThread(void *pUser);
static void ShowTopPointsThread(void *pUser); static void ShowTopPointsThread(void *pUser);
static void RandomMapThread(void *pUser);
static void RandomUnfinishedMapThread(void *pUser); static void RandomUnfinishedMapThread(void *pUser);
static void SaveTeamThread(void *pUser); static void SaveTeamThread(void *pUser);
static void LoadTeamThread(void *pUser); static void LoadTeamThread(void *pUser);
@ -89,6 +90,7 @@ public:
virtual void ShowPoints(int ClientID, const char* pName, bool Search = false); virtual void ShowPoints(int ClientID, const char* pName, bool Search = false);
virtual void ShowTopPoints(IConsole::IResult *pResult, int ClientID, virtual void ShowTopPoints(IConsole::IResult *pResult, int ClientID,
void *pUserData, int Debut = 1); void *pUserData, int Debut = 1);
virtual void RandomMap(int ClientID, int stars);
virtual void RandomUnfinishedMap(int ClientID, int stars); virtual void RandomUnfinishedMap(int ClientID, int stars);
virtual void SaveTeam(int Team, const char* Code, int ClientID); virtual void SaveTeam(int Team, const char* Code, int ClientID);
virtual void LoadTeam(const char* Code, int ClientID); virtual void LoadTeam(const char* Code, int ClientID);