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Fix long maps not showing as finished (fixes #4092)
Only used client-side so no protocol change
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@ -2,6 +2,7 @@
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#define ENGINE_SHARED_SERVERINFO_H
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#include "protocol.h"
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#include <engine/map.h>
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typedef struct _json_value json_value;
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class CServerInfo;
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@ -27,7 +28,7 @@ public:
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bool m_Passworded;
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char m_aGameType[16];
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char m_aName[64];
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char m_aMapName[32];
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char m_aMapName[MAX_MAP_LENGTH];
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char m_aVersion[32];
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bool operator==(const CServerInfo2 &Other) const;
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