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fixed ninja effect
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parent
17fc1c2ba4
commit
8dd58e48c3
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@ -316,9 +316,9 @@ container.sprites.Add(Sprite("weapon_rifle_proj", set_game, 10,12,2,2))
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container.sprites.Add(Sprite("hook_chain", set_game, 2,0,1,1))
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container.sprites.Add(Sprite("hook_chain", set_game, 2,0,1,1))
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container.sprites.Add(Sprite("hook_head", set_game, 3,0,2,1))
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container.sprites.Add(Sprite("hook_head", set_game, 3,0,2,1))
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container.sprites.Add(Sprite("hadoken1", set_game, 25,0,7,4))
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container.sprites.Add(Sprite("weapon_ninja_muzzle1", set_game, 25,0,7,4))
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container.sprites.Add(Sprite("hadoken2", set_game, 25,4,7,4))
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container.sprites.Add(Sprite("weapon_ninja_muzzle2", set_game, 25,4,7,4))
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container.sprites.Add(Sprite("hadoken3", set_game, 25,8,7,4))
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container.sprites.Add(Sprite("weapon_ninja_muzzle3", set_game, 25,8,7,4))
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container.sprites.Add(Sprite("pickup_health", set_game, 10,2,2,2))
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container.sprites.Add(Sprite("pickup_health", set_game, 10,2,2,2))
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container.sprites.Add(Sprite("pickup_armor", set_game, 12,2,2,2))
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container.sprites.Add(Sprite("pickup_armor", set_game, 12,2,2,2))
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@ -472,5 +472,7 @@ weapon.damage.Set(9)
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weapon.visual_size.Set(96)
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weapon.visual_size.Set(96)
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weapon.offsetx.Set(0)
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weapon.offsetx.Set(0)
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weapon.offsety.Set(0)
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weapon.offsety.Set(0)
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weapon.muzzleoffsetx.Set(40)
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weapon.muzzleoffsety.Set(-4)
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container.weapons.ninja.base.Set(weapon)
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container.weapons.ninja.base.Set(weapon)
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container.weapons.id.Add(weapon)
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container.weapons.id.Add(weapon)
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