mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
Merge branch 'master' into master
This commit is contained in:
commit
86b1b86a1d
|
@ -832,7 +832,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -1180,7 +1180,7 @@ Theme
|
||||||
Demos directory
|
Demos directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Skip the main menu
|
Skip the main menu
|
||||||
|
|
|
@ -1279,7 +1279,7 @@ Your nickname '%s' is already used (%d points). Do you still want to use it?
|
||||||
Checking for existing player with your name
|
Checking for existing player with your name
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Game sound volume
|
Game sound volume
|
||||||
|
@ -1295,13 +1295,13 @@ Highlight
|
||||||
==
|
==
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== Manual
|
||||||
|
|
||||||
Race
|
Race
|
||||||
==
|
== Corrida
|
||||||
|
|
||||||
Auto
|
Auto
|
||||||
==
|
== Auto
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
==
|
== Reproduzir
|
||||||
|
|
|
@ -829,7 +829,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -1194,7 +1194,7 @@ Theme
|
||||||
Demos directory
|
Demos directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Skip the main menu
|
Skip the main menu
|
||||||
|
@ -1274,13 +1274,13 @@ Play
|
||||||
==
|
==
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== Manual
|
||||||
|
|
||||||
Race
|
Race
|
||||||
==
|
== Carrera
|
||||||
|
|
||||||
Auto
|
Auto
|
||||||
==
|
== Auto
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
==
|
== Repetició
|
||||||
|
|
|
@ -832,7 +832,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -835,7 +835,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -832,7 +832,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -1206,7 +1206,7 @@ Theme
|
||||||
Demos directory
|
Demos directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Skip the main menu
|
Skip the main menu
|
||||||
|
@ -1286,16 +1286,16 @@ Play
|
||||||
==
|
==
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== Manual
|
||||||
|
|
||||||
Race
|
Race
|
||||||
==
|
== Race
|
||||||
|
|
||||||
Auto
|
Auto
|
||||||
==
|
== Automatisch
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
==
|
== Herhaling
|
||||||
|
|
||||||
Net
|
Net
|
||||||
==
|
==
|
||||||
|
|
|
@ -833,7 +833,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1280,9 +1280,6 @@ Your nickname '%s' is already used (%d points). Do you still want to use it?
|
||||||
Checking for existing player with your name
|
Checking for existing player with your name
|
||||||
== Prüfe auf existierenden Spieler mit deinem Namen
|
== Prüfe auf existierenden Spieler mit deinem Namen
|
||||||
|
|
||||||
Smooth Camera
|
|
||||||
== Weiche Kamera
|
|
||||||
|
|
||||||
Game sound volume
|
Game sound volume
|
||||||
== Spiel-Lautstärke
|
== Spiel-Lautstärke
|
||||||
|
|
||||||
|
@ -1306,3 +1303,6 @@ Auto
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
== Wiederholung
|
== Wiederholung
|
||||||
|
|
||||||
|
Smooth Dynamic Camera
|
||||||
|
== Weiche Dynamische Kamera
|
||||||
|
|
|
@ -835,7 +835,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -872,7 +872,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -832,7 +832,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -834,7 +834,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -826,7 +826,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -1202,7 +1202,7 @@ Theme
|
||||||
Demos directory
|
Demos directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Skip the main menu
|
Skip the main menu
|
||||||
|
@ -1282,13 +1282,13 @@ Play
|
||||||
==
|
==
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== Manuell
|
||||||
|
|
||||||
Race
|
Race
|
||||||
==
|
== Løp
|
||||||
|
|
||||||
Auto
|
Auto
|
||||||
==
|
== Auto
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
==
|
== Opptak
|
||||||
|
|
|
@ -601,7 +601,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon on pickup
|
Switch weapon on pickup
|
||||||
|
|
|
@ -1206,7 +1206,7 @@ Theme
|
||||||
Demos directory
|
Demos directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Skip the main menu
|
Skip the main menu
|
||||||
|
@ -1286,13 +1286,13 @@ Play
|
||||||
==
|
==
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== Instrukcja
|
||||||
|
|
||||||
Race
|
Race
|
||||||
==
|
== Wyścig
|
||||||
|
|
||||||
Auto
|
Auto
|
||||||
==
|
== Auto
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
==
|
== Powtórka
|
||||||
|
|
|
@ -1040,7 +1040,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Reset wanted weapon on death
|
Reset wanted weapon on death
|
||||||
|
|
|
@ -841,7 +841,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -1241,8 +1241,8 @@ Theme
|
||||||
Demos directory
|
Demos directory
|
||||||
== Папка с демо
|
== Папка с демо
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
== Плавная камера
|
== Плавная Динамическая камера
|
||||||
|
|
||||||
Themes directory
|
Themes directory
|
||||||
== Папка с темами
|
== Папка с темами
|
||||||
|
@ -1287,7 +1287,7 @@ Assets directory
|
||||||
== Папка с графикой
|
== Папка с графикой
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== Ручное
|
||||||
|
|
||||||
Race
|
Race
|
||||||
== Гонка
|
== Гонка
|
||||||
|
|
|
@ -836,7 +836,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -1259,7 +1259,7 @@ Your nickname '%s' is already used (%d points). Do you still want to use it?
|
||||||
Checking for existing player with your name
|
Checking for existing player with your name
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Game sound volume
|
Game sound volume
|
||||||
|
@ -1281,13 +1281,13 @@ Use current map as background
|
||||||
==
|
==
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== Упутство
|
||||||
|
|
||||||
Race
|
Race
|
||||||
==
|
== Трка
|
||||||
|
|
||||||
Auto
|
Auto
|
||||||
==
|
== Ауто
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
==
|
== Помнови
|
||||||
|
|
|
@ -1243,7 +1243,7 @@ Theme
|
||||||
Demos directory
|
Demos directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Themes directory
|
Themes directory
|
||||||
|
@ -1292,13 +1292,13 @@ Assets directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== 手动
|
||||||
|
|
||||||
Race
|
Race
|
||||||
==
|
== 竞速赛
|
||||||
|
|
||||||
Auto
|
Auto
|
||||||
==
|
== 自动
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
==
|
== 回放
|
||||||
|
|
|
@ -832,7 +832,7 @@ Activate
|
||||||
Save
|
Save
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Switch weapon when out of ammo
|
Switch weapon when out of ammo
|
||||||
|
|
|
@ -1208,8 +1208,8 @@ Theme
|
||||||
Demos directory
|
Demos directory
|
||||||
== Directorio de demos
|
== Directorio de demos
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
== Cámara suave
|
== Cámara dinámica suave
|
||||||
|
|
||||||
Skip the main menu
|
Skip the main menu
|
||||||
== Saltar el menú principal
|
== Saltar el menú principal
|
||||||
|
|
|
@ -1238,7 +1238,7 @@ Theme
|
||||||
Demos directory
|
Demos directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Themes directory
|
Themes directory
|
||||||
|
@ -1284,13 +1284,13 @@ Assets directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== Manual
|
||||||
|
|
||||||
Race
|
Race
|
||||||
==
|
== Race
|
||||||
|
|
||||||
Auto
|
Auto
|
||||||
==
|
== Auto
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
==
|
== Repris
|
||||||
|
|
|
@ -1212,7 +1212,7 @@ Theme
|
||||||
Demos directory
|
Demos directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Skip the main menu
|
Skip the main menu
|
||||||
|
@ -1286,13 +1286,13 @@ Play
|
||||||
==
|
==
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== 手動
|
||||||
|
|
||||||
Race
|
Race
|
||||||
==
|
== 競速賽
|
||||||
|
|
||||||
Auto
|
Auto
|
||||||
==
|
== 自動
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
==
|
== 回放
|
||||||
|
|
|
@ -1209,7 +1209,7 @@ Theme
|
||||||
Demos directory
|
Demos directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Skip the main menu
|
Skip the main menu
|
||||||
|
@ -1286,13 +1286,13 @@ Play
|
||||||
==
|
==
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== Manual
|
||||||
|
|
||||||
Race
|
Race
|
||||||
==
|
== Yarış
|
||||||
|
|
||||||
Auto
|
Auto
|
||||||
==
|
== Otomatik
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
==
|
== Yeniden oynatma
|
||||||
|
|
|
@ -1204,7 +1204,7 @@ Markers
|
||||||
Demos directory
|
Demos directory
|
||||||
==
|
==
|
||||||
|
|
||||||
Smooth Camera
|
Smooth Dynamic Camera
|
||||||
==
|
==
|
||||||
|
|
||||||
Skip the main menu
|
Skip the main menu
|
||||||
|
@ -1281,13 +1281,13 @@ Play
|
||||||
==
|
==
|
||||||
|
|
||||||
Manual
|
Manual
|
||||||
==
|
== Ручна
|
||||||
|
|
||||||
Race
|
Race
|
||||||
==
|
== Гонка
|
||||||
|
|
||||||
Auto
|
Auto
|
||||||
==
|
== Авто
|
||||||
|
|
||||||
Replay
|
Replay
|
||||||
==
|
== Повтор
|
||||||
|
|
|
@ -129,10 +129,10 @@ void CCamera::OnRender()
|
||||||
static vec2 s_CurrentCameraOffset[2] = {vec2(0, 0), vec2(0, 0)};
|
static vec2 s_CurrentCameraOffset[2] = {vec2(0, 0), vec2(0, 0)};
|
||||||
static float s_SpeedBias = 0.5f;
|
static float s_SpeedBias = 0.5f;
|
||||||
|
|
||||||
if(g_Config.m_ClCameraSmoothness > 0)
|
if(g_Config.m_ClDyncamSmoothness > 0)
|
||||||
{
|
{
|
||||||
float CameraSpeed = (1.0f - (g_Config.m_ClCameraSmoothness / 100.0f)) * 9.5f + 0.5f;
|
float CameraSpeed = (1.0f - (g_Config.m_ClDyncamSmoothness / 100.0f)) * 9.5f + 0.5f;
|
||||||
float CameraStabilizingFactor = 1 + g_Config.m_ClCameraStabilizing / 100.0f;
|
float CameraStabilizingFactor = 1 + g_Config.m_ClDyncamStabilizing / 100.0f;
|
||||||
|
|
||||||
s_SpeedBias += CameraSpeed * DeltaTime;
|
s_SpeedBias += CameraSpeed * DeltaTime;
|
||||||
if(g_Config.m_ClDyncam)
|
if(g_Config.m_ClDyncam)
|
||||||
|
@ -158,7 +158,7 @@ void CCamera::OnRender()
|
||||||
TargetCameraOffset = normalize(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy]) * OffsetAmount;
|
TargetCameraOffset = normalize(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy]) * OffsetAmount;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(g_Config.m_ClCameraSmoothness > 0)
|
if(g_Config.m_ClDyncamSmoothness > 0)
|
||||||
s_CurrentCameraOffset[g_Config.m_ClDummy] += (TargetCameraOffset - s_CurrentCameraOffset[g_Config.m_ClDummy]) * minimum(DeltaTime * s_SpeedBias, 1.0f);
|
s_CurrentCameraOffset[g_Config.m_ClDummy] += (TargetCameraOffset - s_CurrentCameraOffset[g_Config.m_ClDummy]) * minimum(DeltaTime * s_SpeedBias, 1.0f);
|
||||||
else
|
else
|
||||||
s_CurrentCameraOffset[g_Config.m_ClDummy] = TargetCameraOffset;
|
s_CurrentCameraOffset[g_Config.m_ClDummy] = TargetCameraOffset;
|
||||||
|
|
|
@ -107,19 +107,22 @@ void CMenus::RenderSettingsGeneral(CUIRect MainView)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// smooth camera
|
// smooth dynamic camera
|
||||||
Left.HSplitTop(5.0f, 0, &Left);
|
Left.HSplitTop(5.0f, 0, &Left);
|
||||||
Left.HSplitTop(20.0f, &Button, &Left);
|
Left.HSplitTop(20.0f, &Button, &Left);
|
||||||
if(DoButton_CheckBox(&g_Config.m_ClCameraSmoothness, Localize("Smooth Camera"), g_Config.m_ClCameraSmoothness, &Button))
|
if(g_Config.m_ClDyncam)
|
||||||
{
|
{
|
||||||
if(g_Config.m_ClCameraSmoothness)
|
if(DoButton_CheckBox(&g_Config.m_ClDyncamSmoothness, Localize("Smooth Dynamic Camera"), g_Config.m_ClDyncamSmoothness, &Button))
|
||||||
{
|
{
|
||||||
g_Config.m_ClCameraSmoothness = 0;
|
if(g_Config.m_ClDyncamSmoothness)
|
||||||
}
|
{
|
||||||
else
|
g_Config.m_ClDyncamSmoothness = 0;
|
||||||
{
|
}
|
||||||
g_Config.m_ClCameraSmoothness = 50;
|
else
|
||||||
g_Config.m_ClCameraStabilizing = 50;
|
{
|
||||||
|
g_Config.m_ClDyncamSmoothness = 50;
|
||||||
|
g_Config.m_ClDyncamStabilizing = 50;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -71,8 +71,8 @@ MACRO_CONFIG_INT(ClDyncamMousesens, cl_dyncam_mousesens, 0, 0, 100000, CFGFLAG_C
|
||||||
MACRO_CONFIG_INT(ClDyncamDeadzone, cl_dyncam_deadzone, 300, 1, 1300, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Dynamic camera dead zone")
|
MACRO_CONFIG_INT(ClDyncamDeadzone, cl_dyncam_deadzone, 300, 1, 1300, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Dynamic camera dead zone")
|
||||||
MACRO_CONFIG_INT(ClDyncamFollowFactor, cl_dyncam_follow_factor, 60, 0, 200, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Dynamic camera follow factor")
|
MACRO_CONFIG_INT(ClDyncamFollowFactor, cl_dyncam_follow_factor, 60, 0, 200, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Dynamic camera follow factor")
|
||||||
|
|
||||||
MACRO_CONFIG_INT(ClCameraSmoothness, cl_camera_smoothness, 0, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Transition amount of the camera movement, 0=instant, 100=slow and smooth")
|
MACRO_CONFIG_INT(ClDyncamSmoothness, cl_dyncam_smoothness, 0, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Transition amount of the camera movement, 0=instant, 100=slow and smooth")
|
||||||
MACRO_CONFIG_INT(ClCameraStabilizing, cl_camera_stabilizing, 0, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement")
|
MACRO_CONFIG_INT(ClDyncamStabilizing, cl_dyncam_stabilizing, 0, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement")
|
||||||
|
|
||||||
MACRO_CONFIG_INT(EdZoomTarget, ed_zoom_target, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Zoom to the current mouse target")
|
MACRO_CONFIG_INT(EdZoomTarget, ed_zoom_target, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Zoom to the current mouse target")
|
||||||
MACRO_CONFIG_INT(EdShowkeys, ed_showkeys, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "")
|
MACRO_CONFIG_INT(EdShowkeys, ed_showkeys, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "")
|
||||||
|
|
Loading…
Reference in a new issue